NMS HOT POST 2023/02/21

Freighter build: Beyond the lobby….👀😏 It’s still a work in progress, tbh idk if it’ll ever be “complete”, there’s always more to add & I still haven’t hit my limit 😅💅🏼.


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Base building mechanics

I wish I could say I’m a good builder, but the reality is that I have no talent whatsoever. Just trying my best. I watched tutorials online and I gathered the basics, but I have a few questions on the matter:

  • I know that manipulating the terrain by digging is counter-productive bc it grows back. Does this apply to the terrain flattener too? If so, what’s the point of having a tool so obviously designed to make flat space for your base?

  • Sometimes when I put down a prefab, it autonomously delete portions of terrain that would clip into it. In this case, does it grow back regardless?

  • What about natural resources (rocks and plants)? Do they grow back? I ask because every tutorial says if you want to build a base in a cave you better find a natural cave… But natural caves are filled with stalagmites and cave pumpkins. I don’t know if I can safely build over those.

  • Let’s say I want to connect two parts of my base, but in the middle there’s a mountain. I carve a large hole in the mountain and place a prefab corridor or passage tube to connect the two parts. After a while, the terrain I carved comes back. Does it clip inside the corridor I placed preventing me to traverse it or does it just “surround” my pieces leaving the space inside empty?

  • Last… Is there an effective way/trick to snap different base styles pieces together? I’m building with prefab and cubic rooms, but I can’t for the life of me make a pathway OUTSIDE to connect different buildings, bacause not a single floor present in the game snaps with the prefab (again, I’m talking about the exterior)

Thanks!

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Communication Spheres & Expeditions

I believe it is time for NMS to shut communication (comm) spheres off during expeditions. At least give us an individual option to shut them off / not display them.

There were times during this expedition I could not see the designated POI due to so many of them blocking the target. I’m talking during a single player game, no networking options active.

I’d also like to see the possibility of no base building anywhere near those POI. Again – it could just be an individual option.

What do you think?

submitted by /u/Herr_Reitz
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Stuff I Really wish I'd known....

Just browsing and some of the “well duh” and “are you serious???” Things I REALLY wish I’d known earlier.

— note: feel free to shout out more stuff, I’ll keep updating this list, the idea is to have a one stop shop for us to keep the stuff we really wish we’d known.

Additional sources;

https://www.reddit.com/r/NoMansSkyTheGame/comments/hp438i/the_index_for_things_i_wish_i_knew_when_starting/.

https://nmsassistant.com/

1 – You can up the qty of things you build at once (on ps4/5 it’s the r1, l1 buttons) – Verified.

2 – The indium drive includes a cadmium and emeril. You only need 1 drive, this one. – verified

3 – Atlas pass 3 will unlock atlas 1 and 2 doors/containers. – verified.

4 – You need an indium drive to use a galactic centre for any galaxy after the first 8 – semi-verifed.

5 – Residual goop -> viscous fluid -> living slime -> runaway mould -> nantes (refining) – verified.

6 – rusted metal refines into ferrite dust

7 – When you’re offline every system is a first contact (some expeditions need this) – verified. – note, offline here means disconnect your PC/Console from the internet, so unplug its’ network cable, or switch off its’ wifi.

8 – you can upgrade your exosuit for next to nothing using a scanner mod on the Nomad exocraft (guide below by Fitz & Yarnham) – Verified

9 – You can use the Catalouge to filter your scanner to specific elements – DEBUNKED – it will provide a tool tip to tell you where you’re likely to find it, but won’t filter the scanner.

10 – Adding oxygen or carbon to a large refiner will up the output significantly – unverified

11 – there are 50 slots in a nutrient processor where you can store food and food type items. – verified

12 – you can refine salvaged data into nanites – Verified – 15 nanites per data

13 – mods on sale in a station re-stock when you reload the game. – unverified

14 – make the beam on your terrain manipulator small, you get a lot more resources. – Verified – on PS4/5 select terrain manipulator, and repeatedly tap L1 to make it as small as possible, you’ll need to refuel it more often.

15 – Terrain Manipulator can be refuled with silicate {don’t waste ferrite!!!} – Verified

16 – one that’s come up a lot in the other threads… You. Can. Sprint. – verified.

17 – the “Base Archive plans” mission in your log is a good way to pad out your blueprints without spending salvaged data, and it will unlock storage boxes. (Guide below by AcrazyDude) – Verified.

18 – Melee’ing then using your jetpack {as the animation is still going} will push you further in your initial jump. – Verified

19 – Planets that have “Curious deposits” contain deposits of “runaway mould” – this refined directly into Nanites – these planets really need to be saved, build a base here!!

20 – Grab the glowing cubes on the tables – can be exchanged for planetary charts – Verified.

21 – your multi-tool mining laser will be much more effective just before it overheats, if you pulse it on and off as it’s really hot to let it cool down, but not too much, you’ll mine much faster – Verified.

submitted by /u/TOAOLightstar
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"Home"

Finally got some time to look around my new home planet and capture a couple of nice shots. I honestly love just sitting ontop of my ship and just listening to the ambience of this game sometimes. Now gotta learn the ropes of base building (never…

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Community

Will we ever be able to cultivate foodstuff plants?

It always bothered me somewhat that we have these plants we can cultivate for the purpose of building or crafting further items (or making loads of money on the market in the case of NipNip buds), but the plants you want to gather from for ingredients remain wild and untamed.

It’d be nice to be able to set up a farm base proper or have a microfarm on a freighter for your heptaloid wheats or impulse beans…

submitted by /u/MayaSanguine
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