NMS HOT POST 2023/02/28

The Colossus Exocraft needs a gimmick.


Prior to Waypoint, the biggest advantage of the Colossus was that you could install every available tech module and still have lots of cargo space left over. Now with all inventories being expanded, there's really no reason to pick it over any of the smaller and faster vehicles.

I think this could be solved with some new tech modules to essentially turn it into a mobile base. First, a built-in advanced refiner and nutrient processor. These would fit into the tech inventory similar to the personal refiner in the exosuit. Second, an AI cannon controller. This would be less intrusive than the Minotaur AI, which can get in your way and just generally be annoying. The Colossus AI would only control the turret, and automatically fire on nearby hostiles. On planets with passive or absent sentinels, it could also mine nearby objects. This would only happen when you're not driving, of course.

Thoughts?

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Source: No Man's Sky | Reddit

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First Timer, Started off on a Blazing Hot Planet

Is it normal to start off on a planet that is incredibly hot? I swear I had literal seconds to spare figuring out where to find the sodium I needed to keep myself alive. So, I didn’t die, that much is good. I traded with one bird/reptile dude eventually. Named a few crazy lookin beasts. One looked like a beaver and a ground mole had a gigantic child (two big beaver-looking tails and the finger-star mole nose on a pretty basic quadruped body). Another looked like a stegosaurus and an iguana had a baby. Got my spaceship up and running by some miracle and harvested a ton of Na+ just so I wasn’t on edge walking around. Explored a few wreckages and tower thingies. Found a distress signal and a bunch of broken stuff on the ship where the alien died. I left most of it. Had no idea where to find most of the resources to fix it all. And now finally I am on the next planet over. A big toxic fungal ball. This game is weird. I think I like it though.

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Expedition 4 - Emergence Tips (Spoiler Free!)

Having finished the latest expedition twice now (on PS5 and PC), I thought I would jot down some non-spoilery tips for people who have yet to take the plunge. None of these are essential, but they could save you time and frustration.

  1. Spend some time on the starting planet collecting storm crystals for cash. Also pick up any ancient bones you come across; if you’re dedicated, you can knock out one of the later milestones. At the least though you can put a dent in it (and get some more starting cash).
  2. The starting system is wealthy so it’s relatively easy to get an A-class (or even S-class) ship. A 19-slot S-class explorer will run you just under 2M, an A-class is even cheaper. With some S-class hyperdrive upgrades purchased from the ship tech vendor, either will allow you to warp to any rendezvous point (from the previous one) in one jump. Bonus: you won’t have to install the hyperdrive and will probably get launch thruster upgrades.
  3. Also, the starting system’s space station multitool box has a nice B-class alien rifle if you don’t like your starting MT. Simply reload on the station with multiplayer OFF to get it to appear if you don’t see it (it’s around 2M units).
  4. Save three hadal cores and four larval cores (from whispering eggs). You can safely sell/refine any extras.
  5. Any of the various organic “prizes” you get from the milestones can be sold for cash. The fleshy ropes you get from wiping out worm dens can also be safely sold. Don’t let them clog up your inventory! Note: fleshy ropes tend to sell better on space stations than planetside. I leave it up to you if you want to sell the story items, they’re not used for anything but they are unique.
  6. Make use of the generosity of your fellow travelers. Even with multiplayer off, you can still find and visit bases. Use the space station teleporter to find bases that help you gather larval cores or locate a planetary archive.
  7. The starting system (again) has an easy to do derelict freighter. You’ll only need to cap a couple of security drones and can avoid the few turrets. No mucking about with alien egg sacks!
  8. The third rendezvous station sells a wide variety of multitool upgrades.
  9. The only hazard protection you’ll need on the rendezvous planets is extreme heat/fire. You can safely sell any others you find for nanites, although if you find a cold mod it will be useful on the derelict freighter.
  10. Unless you really want to muck around with the Nautilon, you can safely sell the sub upgrades for nanites. However, if you plan on keeping the expedition save as a normal save once you’re done, hang on to them. They’ll make the Dreams of the Deep mission line so much easier.

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Can we please get a restraining order against freighters?

I really enjoy No Man’s Sky. I’ve put in like a thousand hours across all saves, gotten every achievement, yada yada. I am a No Man’s Sky player. I love this game.

And that is why we really need to talk.

As is the case in every relationship, ignoring red flags will only compound the problems. You should face alarming issues and worries head-on, and I have ignored this one until it became a much much worse problem.

I am talking, of course, about combat events. We’ve recently recieved an update to the combat, which I thought could have used a little more depth and complexity, but no biggie. The space combat mechanic was servicable before, it has upgraded to pretty okay, and this is free update number five gazillion. Good on Hello Games and thank you for your continued effort and love for this title.

However…

It did turn some things that mildly annoyed me before into things that threaten to ruin my experience now.

My oldest fun-nemisis in this game, apart from the earliest days of inventory management-and-crafting-hell, is freighter battles.

Every three hours and six jumps or so, you run into a freighter battle. And irrespective of whether this is your first or five millionth freighter battle, you are faced with two choices: Swoop in and rescue the freighter or completely abandon the system you carefully picked from the space map and go somewhere else.

Sure, you can make a little detour to the space station, but that’s about it. Trade posts don’t spawn proper ships, the trade scanner doesn’t even work until you park at the space station, planets disappear from your ship’s little radar screen. The freighter captain will just straight up never stop calling you, ever.

I once scanned for a trade post on the station and reloaded the game there, hoping the freigther would leave me to shop ships in peace until I re-entered space. Instead, it respawned the freighter battle basically on the trade station, close enough to the atmosphere to cause glitches.

The game REALLY wants you to care about the fate of a random freighter every six jumps and it is happy to ruin every other experience until you deal with that, in the one and singluar way the game gives you to deal with that: rescue it.

The problem isn’t that the game throws combat at you when you didn’t expect to fight. I love that there is challenge and a sense of danger in this universe.

The problem is that the freigther is never really in any danger. It’s essentially immortal. It just wants your attention. If you ingore it, it will beg for the attention it seems to think you owe it for the entirety of time itself.

There’s no option for “I don’t care about you bro, I am a pirate myself and I just came to open a mold farm”. There’s not even a busy-button to keep your communicator from beeping. There is only rescuing it.

The ships don’t do damage to the freighter. The freighter doesn’t do damage to the ships. This is a truely orweilian war. You could wait a 1000 years and your phone would still ring, your radar would still be busted, your game would still be annoying, until you rescue it. Even your own squadron and combat frigates and whatever do virtually no damage.

There is no variety in any of these battles, either. It’s never just one ship or a whole horde. Never frigates vs frigates. Nothing interesting ever happens, it’s the exact same fight every time, and the game needs you to go through it, whether this is the first time or the millionth.

And I don’t understand why, either. Why does the game remove the planets from the radar? Why can’t I hang up on the captain and he dies and I lose some repuation points or whatever, or at least mute that annyoing beep? Why isn’t there a timer after which one faction wins? These things aren’t limitations the devs ran into, they are design choices, and they suck.

Now, with the update, you can’t basically two-click every ship with your rocket launcher anymore (which is especially fun since enemy ships still clip into freigther hulls and the RL was the only reliable way to fight them in that case), so actually biting the bullet and doing the combat has become a bigger chore while not making the fight any more interesting or diverse.

They also added more events of this nature.

They removed the ability to escape cargo-scans at a planet’s atmosphere’s border that was 100% reliable, and instead gave me a scan scrambler that seems to fail 40% of the time.

Trade station visits are now ruined by pirate attacks that never go anywhere until I give them attention either, and often float away far enough from the trade station that I have to scan for a new one, anyway, making having saved them useless and annoying.

Defence chits, squadrons, combat frigates, system authorities, the scrambling probe most of the time, all of those are useless remedies that come down to being decoration. And while the rewards from fights have gotten a little bit more interesting, they are still sorta negligible especially towards the end-game.

The update has really made exploring less relaxing and fun for me. I want to suggest some remedies and – if you feel the same way – invite you to join me in voicing these concerns so that the game can become even better.

So here’s what I would like the game to change, for your consideration:

  • Freighters need to actually die if you don’t help them.
  • There needs to be a “nope, this is a you problem” options to the freighter emergency comm dialog, after which the freighter crew, if not the pirates, leave you alone
  • Other game functions like the damn planets on the radar need to return until the player actually makes the choice to join the battle
  • Rescuing a freighter when you already have a freighter needs way better rewards, like bulkheads and cargo modules and, I don’t know, stacks of storm chrystals or somethething. Maybe a new frigate, if I have space.
  • Let me join the pirates instead
  • The cargo scan scrambler needs fuel source instead of being RNG
  • My squadron and frigates need to do actual damage to enemy ships
  • NPCs need to do actual damage to enemy ships
  • If I save a fleet in a system they should come to my rescue in all subsequent fights
  • On-planet combat events need to place a marker to where I was when I was so rudely interrupted so I can return after the fight
  • Enemy ships need to either do wider circles around the player or have a longer phase until their shield recharges
  • Enemy ships need to either stop clipping into big friendly ships or there needs to be an anti-shield homing weapon option
  • and just while I’m complaining, let’s let us remove the photon cannon if we have other weapons

I apologize for the length of this post. I have rewritten it to make it shorter, but it still came out at the same length. I guess I ramble.

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Community

I've only hopped galaxies once. Does one to recollect glyphs?

A few years ago I finished a few of the storylines (I’m pretty sure that Atlas and I came to an agreement) and I ended up with all 16 glyphs then. I travelled to the 2nd galaxy, found my ship, then logged off. Haven’t been back to that save since. If I logged in would I have to get 16 new glyphs? Like, I think the symbols are all the same but would I have to collect them again?

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New Player Here. Got gifted ~250 million Units in the Anomaly on my first visit to it. Wondering wha...

The title is what happened. I discovered the anomaly, was meeting all of the iterations, and then I saw some fellow Travelers and I started using finger gun emotes and jumping around. One of them said some stuff in Cyrillic that I didn’t understand and then filled my inventory with items that were worth more than 1000x my total earnings at that point.

I’ve played enough games like this to know that the struggle to survive and build your own equipment and base is kind of the point. So I haven’t sold anything — I just put it all in storage and have been playing as if I didn’t have it. Figured I would ask you all if you have any advice.

Is there anything you WOULD recommend spending it on? Maybe an annoying and non-immersive part of the new player experience that I can circumvent with a Scrooge McDuck swimming pool of money?

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