NMS HOT POST 2023/04/13

I’m no builder. Bit I do like what I’m making.


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Settlements are boring and pointless.

Honestly, I’ve played Facebook “City Sim” games with more depth and interactivity.

They bring literally nothing to the table except a time and resource sink with no real return or fun.

Nothing you build can be interacted with or do anything unique, except the “Starports” which require you to pay materials to build a roof, but then just turn out to be a single “Alternative” landing pad that random ships can land on, and have no roof in sight

Nothing you build creates related items that can be harvested, or sold. Markets are completely empty and don’t house traders. The hazard control building is literally just an empty 1×1 box that doesn’t do anything or cause your settlement to act differently if their are hazards. Every building is filled with storage items and nothing else. No unique living quarters.

All the buildings are literally just made from the players base building kit and are incredibly uninspired and pop up with no structure or thought to pathways and lane flow. Citizens just amble around doing absolutely nothing except looking at data pads, hovering 4 feet above the places they try to sit, and have the least inspired Sims style mood indicators that also cant be changed or interacted with and have no actual meaningful purpose.

The output materials your base generate are randomized, un-customizable, and have nothing to do with the building you build or the citizens you hire and they accrue incredibly slowly at rates that make worthless for selling or building.

My base has a Jelly Donut Farm as a status modifier. Is there a farm? No. Is there a restaurant? No. Is there a chef npc somewhere I can talk to to buy donuts from? No. Does it switch Settlement production rewards to donuts for me to sell or eat? No.

Settlements are ugly, hollow, shells that sit around and wait for arbitrary decisions that cost you both resources and hours of your life as it can take up to 4 hours per tier of a building to complete, with each building having 3 tiers. 12 entire IRL hours and decent amounts of resources to build a landing pad that isn’t even a unique asset, that I can plop down in 6 seconds in base building mode for like 25 pure ferrite.

It feels so under-baked, it’s basically raw.

But thanks for the base building overhaul I guess… even though its incredibly buggy now, it was a semi-thoughtful overhaul but still left the base building at “Pretty much pointless after a certain progression and lacking decorative assets.

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Really like this game

To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.

I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).

So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.

I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.

I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.

So much to do, so little time.

Happy days.

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CALLING ALL BUILDERS! (Community Project)

CALLING ALL BUILDERS! (Community Project)

Hello all!

I found a paradise planet in Euclid that I thought might make a neat project to create a centralized resource system of standard materials for new and old players.

Main planet with two resource-based camps at the moment: Paraffinium Plaza and Warehouse – Help yourself!

I named the system “You are here” as a tongue-in-cheek reference for those maps you’d see in old shopping malls and had a bit of fun renaming some of the planets in the system. You’ll have to drop by to see 🙂

I had also discovered that placing those green crates within a camp could be lootable, and that led me to want to create a system that was dedicated to providing free resources for anyone just starting out or for those who were short and needed a quick resupply. So I have two main bases on the Supply Central planet (Paraffinium Plaza and Warehouse – please help yourself!) that are stocked with these green crates, food and mining resources, and ready for anyone to come grab!

NOTE: There’s a ton of pieces in the two main camps, so count to 10 Mississippi before you exit your ship after you land to avoid any lag/falling through the earth type glitch.

Every green box is lootable!

I also scanned and built auto mines for cobalt, pyrite, uranium, ammonia, dioxite, paraffinium, magentized ferrite, copper, sodium and salt on the different planets in the system. They’re all there so help yourself! 🙂 Here are the glyphs:

Here are the glyphs for the system!

HOW TO GET THERE: If you are new to NMS and don’t have a portal to enter the above-glyphs, find a monument within the Euclid galaxy and answer the riddle. If you guess correctly, it will let you click it again (and ask for the appropriate race resource — ie. Korvax convergence cube if you’re currently in a Korvax system), and it will give you directions to a portal ley line. Once at the new portal ley line, add the requested resources to the wheel to activate it and then enter the above glyphs to get to the system.

The main planet (Supply Central) is without any nature events, have never had a storm or any other life-threatening events in the 8-plus hours a day I’ve been on Supply Central building, and have yet to see a sentinel on this planet or any of the other planets within this system.

Yeah the water’s not pretty, but the rest of the planet is! All of the carbon plants and minerals have high yields.

These dinos are adorable, they even like frolicking in the water.

The fauna are adorable, and non-aggressive, except for the fish in the water who occasionally will charge you and die giving you meat but no real damage. In my journeys on all the planets in this system, none have had aggro fauna.

Fish literally jump into your boat and give you meat!

Even the visiting neighbours drive cool cars! (For those who want to park and look for this ship, I set up camps at two Trading Posts within the system too).

Fancy neighbours with sparkly ships.

GOALS OF THE PROJECT

There are soooo many talented folks who play NMS who build amazing structures. I was hoping to make a centralized system where people could pop in and grab resources and tour some of these amazing structures.

So I’m inviting you to visit the system and put down some roots, building your own resource depot to help others and show off some of your skills! 🙂

If you decide to build, please offer at least one resource at your camp and when you name the camp indicate what folks will find there as part of the name.

Would love to see what you create and help benefit our community at the same time!

Big thank you to Angry Monkey who helped tour and ensure that all resources worked as intended and for offering some of his own amazing building tips!

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Community

Really like this game

To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.

I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).

So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.

I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.

I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.

So much to do, so little time.

Happy days.

submitted by /u/Yogma_xyz
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