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Do a squadron pilot's "traits" have any real-world effect?

Do a squadron pilot's "traits" have any real-world effect?

I have read posts where people said they had a pilot with “Good Timekeeping” and that pilot always warped in first, as soon as the alert was called. I’d like to know if there’s a trait that stops the pilot from flying right in front of my guns while I’m engaged in a fight. This is why I changed all my squadron ships to guppies, to try and reduce their size so the hitboxes are smaller. In Nom Nom there’s a field for ship traits in the squadron section, I’m assuming this is actually the pilot’s traits. If I can find the trait I’m looking for I’ll give it to all of them!

Harder to hit (with friendly fire)?

submitted by /u/Peace_On_Drugs
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Guide on how to get high stat X class mods.

Hello, I’m just putting it out there that I’m not sure if this method has been discussed or not.

So a bit of background about how how I think mods stat are determined. When any mod is generated it gets it’s stat percentage (0 -> 100% where 100 is max stats in every category) from a random number generator. This generator essential has a set seed meaning the order of percentages are going to be the exact same across saves and reloads.

Knowing this we can essentially record in advance when we are going to “receive” a 95% roll and use that roll on any X Class mod we want.

What you need:

1. A number of X-class suspicious hazard protection modules (the ones that grant 2-10% for all hazard types). I like 10 because it fills a row of your suit tech slots 2. A large number of C class upgrade modules. 3. Any X-class modules you want to install. 

Steps:

  1. Be sure to be in a place that doesn’t have other players or turn off multiplayer and make a save.
  2. Install all suspicious hazard protection modules in a set order within the suit (left to right, top to bottom or however you like).
  3. Inspect each module and take note of any module that “rolled” with 9’s or 10’s in each type and write down or remember which position or order that particular module was installed and continue until you’ve checked all the modules you installed.
  4. Reload your save to the point where you don’t have the modules installed anymore.
  5. Install C class modules in the same order as you did in step 2 until you reach the module directly before the “god roll” hazard module.
  6. Install desired X class module across any of you suit / ship /multi tool and it should be a god roll module for that particular technology module.
  7. fill out remaining number of places of “bad” stat rolled hazard modules from step 2 and then delete all C class modules to create space.
  8. Create a save and repeat until you’re done.

Example:

I install 10 hazard modules in my suit and from left to right I find a modules that rolled (9 x1 and 10x 3) in the 6th slot and another (9 x2 and 10x 2) in the 9th slot. I then reload a save and fill in 5 C class modules and then install a x class hyperdrive with (311 ly / 100% efficency). I then fill in 2 more C class modules and install another X class hyperdrive with (300 ly / 100%) and then install 1 more C class to fill in my 10th module. I then delete all the C class modules and create and save and then repeat.

This is a long and tedious process but it beats the rng of X class modules and I should note that it will work with S class but they isn’t really a point to it except the shield / health modules as X class modules rarely get above their S class counterparts.

submitted by /u/MulberryDeer
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Community

Looking to get sandworm as a pet

Hi! Just like the title says, I am looking for a sandworm to tame. I am aware that having a pet sandworm was made possible through a quest, and I’m wondering if anyone has a spare sandworm egg they’d be willing to part with (if that is a thing since I have no idea if your pet sandworm can have gestation induced). I’d be happy to compensate you for it – I can offer valuable in-game items in exchange.
Thank you!

submitted by /u/ianajhn
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Freighter Spawn Help

I know you need to have 3 in game hours and jump 5x to trigger a space battle. (I have 76hrs) Why won’t one spawn? What are the pre requisites? (E.g. active missions/inactive missions/bugs) I can’t get one to spawn at all. I don’t know what I’m doing…

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