NMS HOT POST 2023/06/2

Don’t jump to a new galaxy in a Sentinel ship


I was doing the pirate escape role-play that all the content creators on Youtube are doing. I had a lot of bad luck, so it took about 30 hrs to get to the final jump to safety. Before I did it, I had a clean up and got rid of all my old ships, as I had found a really nice S-class Sentinel ship.

Before the jump, I put all the tech I could in my inventory because everything in the tech slots gets broken when you do the jump.

The jump was successful. I landed on a nice planet and set off to find my ship nearby. As soon as I got on it, I started putting back all the tech and repairing the things I had to leave in the tech slots until I got to the brain, which was broken and caused the ship to be inoperative.

Now I needed to get a hyaline brain and take it to a monolith before I could use my ship, but I'm on a normal planet with no corrupted sentinels and no ship to reach one. What's worse, it was a planet with no aliens that come and land. I don't know about whether it had any crashed ships, but I didn't find any in 4 hours. Finally, after wandering around the planet aimlessly for 4 hrs, I found a planetary archive, so was able to get a temporary ship.

That's not the end of the story, I spent another three hours going to different dissonant systems and planets to try and get the brain. Some worked as far as getting the brain, but the brain wouldn't activate to find the monolith, and some dissonant systems didn't have any corrupted sentinel planets.

That was 7 hrs of frustration after my elation at finally making the jump to a new life, easily avoided by doing the jump in a normal ship that can be repaired with normal stuff.

submitted by /u/D8veh
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Source: No Man's Sky | Reddit

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New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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