Big Experimental Branch patch – June 15 2023
Big patch on the Experimental branch today, these fixes should go public soon.
Including
- Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
- Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
- Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.
Full List:
https://steamcommunity.com/app/275850/discussions/0/6516193260167070838/
Experimental Branch 15/06
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Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.
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Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.
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Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.
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Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.
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Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.
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Fixed an issue that could cause the starship's landing gear to be incorrectly raised after save/loading within a landed ship.
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Fixed an issue that caused first-person cockpit exit animations to fail to play.
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Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
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Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
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Fixed an issue that caused incorrect collision on outpost landing pads.
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Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.
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Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for "Wayfarer" milestone.
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Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.
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Fixed an issue that prevented starship distress beacons from animating correctly.
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Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.
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Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy's area of the Space Station.
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Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.
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Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.
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Fixed a rare issue that could cause the current expedition to end early.
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Fixed a Mac-only issue that caused large bases to be loaded very slowly.
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Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.
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Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.
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Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.
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Fixed a graphical glitch that could occur in the Atlas' particle effects when playing on Switch.
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Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.
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Fixed a graphical issue that could cause the player to briefly appear while teleporting.
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Introduced a rendering optimisation for VR.
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Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.
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Introduced a memory optimisation related to planetary creatures.
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Fixed a crash related to synchronising freighters in multiplayer.
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Fixed a crash related to the Multi-Tool.
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Fixed a hang related to reloading missions.
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Fixed a crash related to base part rendering.
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Fixed a rare crash related to the mission log.
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Fixed a rare crash that could occur in VR.
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Fixed a PlayStation 4 crash related to reporting bases.
submitted by /u/_No_Mans_Skywalker_
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