NMS HOT POST 2023/06/23

For anybody wondering what that last refiner recipe is.


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Galaxy Types?

I love exploring all of the strange and weird worlds of NMS. But it’s also nice to find a paradise planet here and there. And the prevalence of the same 6 planet types in Euclid are getting boring, tbh. Now that I’m getting close to reset time, I’ve r…

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How to efficiently farm Anomaly Detectors: a short study on drop rates between systems

So other day I decided it was time to grow my fleet of living frigates. After using up my small supply of two (2) anomaly detectors, I realized that I actually had no idea where they came from. A little digging on the wiki told me that they “occasionally” drop from destroying asteroids. Well… that’s vague. So I shot out into my local system’s deep space and began blasting some asteroid fields. One hour later, no Anomaly Detectors. After a little more research around Reddit and the Steam forums, I realized that nobody really does know how to efficiently farm these things, just that they “occasionally” drop from asteroids. I saw some theories here and there, but none with some good, solid evidence- so I took it upon myself to produce some.

To test, I decided to spend 15 minutes in various system types destroying asteroid fields. The timer starts the moment I find an adequate asteroid field, and paused if there are any interruptions (hostile ships, cargo scans, etc.).

Before I get on with the results, let’s establish what we do know about Anomaly Detector drops. Their wiki page says they drop from asteroids, but looking into the page on “asteroids” gives us another vital piece of information: they only drop from “small” type asteroids. Not the large ones that break piece by piece, and NOT the crystal type asteroids (which is the primary asteroid type in my initial system).

So without further ado, here are the actual numbers for the 13 systems I tested in order of most Anomaly Detectors to least, including their star color, primary lifeform (if any), and whether or not they are dissonant:

  • Blue “abandoned” system (Gek), dissonant- 10 Anomaly Detectors

  • Red “uncharted” system, dissonant- 8 Anomaly Detectors

  • Red “uncharted” system- 7 Anomaly Detectors

  • Red Gek system, dissonant- 7 Anomaly Detectors

  • Red Korvax system- 7 Anomaly Detectors

  • Green Gek system- 7 Anomaly Detectors

  • Green “uncharted” system, dissonant- 6 Anomaly Detectors

  • Yellow Gek system- 5 Anomaly Detectors

  • Blue Vy’keen system, dissonant- 4 Anomaly Detectors

  • Blue Korvax system- 4 Anomaly Detectors

  • Blue “uncharted” system, dissonant- 3 Anomaly Detectors

  • Blue “uncharted” system- 2 Anomaly Detectors

  • Blue “abandoned” system (Vy’keen), dissonant- 2 Anomaly Detectors

So, what do our most successful systems have in common?

… basically nothing. In fact, the #1 system has more in common with the bottom 3 than any of the other top 3. Between 1st, 2nd, and the 4-way tie for 3rd place, we have red, green, and blue systems; uninhabited, abandoned, and populated systems; dissonant and non-dissonant systems- a little bit of everything. With the information gathered, I’m very comfortable in saying that the system you search in does not matter at all. It’s all RNG.

So that’s it? All that time wasted to find out it doesn’t matter?

Well, not exactly. Knowing that the drop rate is unaffected by the system type allows us to focus on other areas to maximize our collection: Not all of those 15 minute testing periods were built the same. Multiple times, I accidentally hit NPC ships mining asteroids as well. System freighters would warp in, despawning the chunk of asteroid field I was currently harvesting. I even had a freighter distress signal interrupt me without warping. Of course, I stopped my timer for the sake of testing fairly, but it did add to the actual time spent mining. So while they may not drop more Anomaly Detectors, uncharted and abandoned systems wind up being more efficient for farming Anomaly Detectors, as you’ll experience fewer interruptions.

So after over 3 hours of mindless asteroid blasting, I can definitively provide the most efficient way to farm Anomaly Detectors:

  • Step 1: Warp to an uncharted or abandoned system. Any system color will do.

  • Step 2: Locate an asteroid field and verify that it does not contain any of the “crystal” type asteroids. If it does, repeat step 1.

  • Step 3: Blast to your heart’s content! If you install a Cargo Scan Deflector, you should have next to no interruptions whatsoever!

Hopefully somebody out there finds this post useful. I know it was a lot of text for a rather underwhelming conclusion, but at this point I was too far in to not post my results. And even if it wasn’t super productive, it was fun doing some actual research on a relatively undocumented topic in the game.

Anyway, now I gotta go figure out what to do with 72 Anomaly Detectors.

Happy hunting, travellers!

submitted by /u/RW_Blackbird
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Seeking the outer edge

So, in a display of petty rebellion after finishing the main story, my partner and I are flying away from the core as far as we can manage in Hilbert dimension. Figured a base on the edge could be cool… but there’s a problem. Still no edge.

The wiki lists the radius of Eculid at 819,000ly, and I was under the impression that most galaxies were the same. Well… closing in on 850Kly now, and still no sign of an end. Has anyone tried this outbound flight before and might share some numbers? How much larger is Hilbert than Euclid?

( Euclid was already absurdly large for an actual galaxy. Our own Milky Way has only about a 45,000ly radius, and the larger Andromeda is still only a bit over 75,000. )

submitted by /u/SamanthaWinters
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How do I get better fleet expeditions?

How do I get better fleet expeditions?

I’ve been playing for a while now and I’m still only getting 1-3 star expeditions, is there a way to increase the difficulty or is it dependent on the system you’re in or something? The wiki doesn’t mention anything about this.

https://preview.redd.it/nonlf6l6r9nc1.png?width=1211&format=png&auto=webp&s=80c03a2e1efdb3c2ed962fe7e7c8377fe75cb758

submitted by /u/Peace_On_Drugs
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Community

Mt and pet glitch

I started a fleet expedition everything was normal then i went to my settlement to defend it all of my pets and multi tools where gone and i had 2 s grade multi tools a staff and sentinel tool and 3 rare pets now there gone is there a way i can get the…

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Is there a way to break out of the jousting loop during space combat?

I find that going around and around in circles and going literally head to head is kind of an annoying way to fight. I feel like I’m doing something wrong. I thought it would change after I made a fighter but now that I have an a class highly maneuverable fighter and I’m still space jousting I don’t know what to do.

submitted by /u/PerfectSageMode
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Motivation after a certain point in the story was suddenly gone. Am I the only one? SPOILER for the ...

Am I the only one who lost all motivation to explore when I reached the point in the story where you realise that all you see is just supposed to be simulated and not real?

It’s not even the repeating assets on animals and plants. I had specific things in mind I wanted to do before that happened. But after that point all the things I wanted to do lost their appeal. It was suddenly, right after I reached that point. I felt a strange sense of meaninglessness when I thought about continuing to explore the universe. It lost all immersion for me because it is just a program in canon.

I played for about 2 months frequently. It was one of my favourite games ever but right then I suddenly realised it is a huge waste of time to continue because it is just pixels in canon. All motivation was suddenly gone. I’ve never experienced that before and it makes me sad because I loved this game. But now when I log in I just see pixels. I cannot immerse myself in the world anymore.

submitted by /u/bewareof_gambhorrata
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