NMS HOT POST 2023/07/17

Please make it easier to select star ships aboard a space station. I’d suggest the following:


Hi, this has been a nuisance for me for such a long time. I kept hoping a future update would implement a system that would make the nuisance go away, but here we are, years later, and it's still a terrible oversight. I have no idea if Hello Games reads this forum still, but if they do, please consider this!

Not having a system in place to select your active star ship while on board of a space station is a plainly bad design flaw. The game has many ways to obtain crashed ships now, through the Minotaur's scanner, the Nautilon's scanner or simply through the old communication towers. You can easily collect up to ten of them in, say, half an hour of playing. It's really not that hard! I sometimes go on a hunt for downed ships, see if I can find anything cool, but usually end up with a bunch of ships that I'd like to see scrapped.

So, say you want to destroy said ships at the Starship Outfitting station inside a space station, you have to: drop your freighter in front of the station, board your freighter, hop in the ship you want to have destroyed, make sure its engines are fixed, get off your freighter, fly it over to the space station, destroy it, return to your other ship and repeat this for any other ship you'd like to turn in. And that's if you're lucky, because sometimes you can't even board the ship on your freighter, because it's not on display in your hangar. If that is the case you need to go to a planet, summon it, fix the engines and then fly back to the station.

I would really like to see an option on the Starship Outfitter station where I can select my active ship. This would be absolutely ideal for scrapping ships. However, if adding that option to that particular station is not an option for some reason, I firmly believe we need to be able to select our active ship somewhere else. Perhaps on the Station Core station in the back of the space station, the one where you can do an override or repair your standing. Or maybe Hello Games can implement another station somewhere.

Please do this, Hello Games! I implore you! Thank you for reading!

submitted by /u/LeBaiton
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Source: No Man's Sky | Reddit

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An idea for the future of No Man's Sky

Hello there

I love No Man’s Sky, and I think it’s incredibly rich in content. I’m just over 300 hours into the game and have completed all the challenges/accomplishments. However, I still want to play it, but every time I do, my gaming sessions come to a halt rather quickly, due to a lack of objectives.

That’s why I’ve had this idea in my head for a while, where No Man’s Sky could make its universe more lively and dynamic by creating more indirect interaction between players.

Let me explain: my idea is simply to create an in-game Guild system to bring communities together under a single banner.

Then, a guild would have to be able to conquer a star system, by destroying specific targets on the ground or in space. By default, these systems would be defended by the npc and then by the conquering guild.

These defenses could be strengthened/improved by the guild players’ investment of resources/money.

There could be a guild experience level per player, with guild rewards (similar to current community rewards).

I know that No Man’s Sky is not a PvP / war game. However, Hello Games continues to develop and improve combat and space battles. What’s more, it wouldn’t be direct frontal PvP, but more indirect, a bit like Ogame.

And the No Man’s Sky universe is vast enough to be enjoyed outside any guild-controlled zone.

I’d be curious to see how many systems a guild would be able to conquer.

I wonder if many of you would appreciate this feature in the game?

submitted by /u/Syno033
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

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