NMS HOT POST 2023/07/19

With apartments available for over 170 interlopers, New Ziki City is the Galactic Hub’s attempt to create a central social space for NMS, like Second Life or Playstation Home! Opens for settlement September 1st – check comments for info on how to join!


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Big Experimental Branch patch - June 15 2023

Big patch on the Experimental branch today, these fixes should go public soon.

Including

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

Full List:

https://steamcommunity.com/app/275850/discussions/0/6516193260167070838/

Experimental Branch 15/06

  • Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.

  • Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.

  • Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.

  • Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.

  • Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.

  • Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.

  • Fixed an issue that caused first-person cockpit exit animations to fail to play.

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.

  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.

  • Fixed an issue that caused incorrect collision on outpost landing pads.

  • Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.

  • Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.

  • Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.

  • Fixed an issue that prevented starship distress beacons from animating correctly.

  • Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.

  • Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.

  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

  • Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.

  • Fixed a rare issue that could cause the current expedition to end early.

  • Fixed a Mac-only issue that caused large bases to be loaded very slowly.

  • Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.

  • Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.

  • Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.

  • Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.

  • Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.

  • Fixed a graphical issue that could cause the player to briefly appear while teleporting.

  • Introduced a rendering optimisation for VR.

  • Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.

  • Introduced a memory optimisation related to planetary creatures.

  • Fixed a crash related to synchronising freighters in multiplayer.

  • Fixed a crash related to the Multi-Tool.

  • Fixed a hang related to reloading missions.

  • Fixed a crash related to base part rendering.

  • Fixed a rare crash related to the mission log.

  • Fixed a rare crash that could occur in VR.

  • Fixed a PlayStation 4 crash related to reporting bases.

submitted by /u/_No_Mans_Skywalker_
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A few Things I would like to see added in the future.

Crash Landing places, Say you are in a fight with pirates in space but and they get your ship down to critical health. The engines start to go and you have to try and make a crash landing on a nearby planet. It would play out exactly like the beginning of the game sort of. Have you enter the atmosphere and lose slight control of your ship, having to guide it down to a place to crash land. Then when you hit the ground you begin the quest of having to repair it.

This would set up a fun and natural narrative for adventure and exploration as it may force you to go to planets you would normally pass up. If pirates shot you down you could even have a timer until they come and search for your wreckage to finish you off and take your cargo. You could make it so you need to hide your crash site so they do not spot you too.

Infected Frigates, add the possibility that some of your frigates come back from missions “infected” like the derelict frigates you can find floating in space. Forcing you to go investigate what happened to the crew of your frigate and cleansing the infection upon reach some sort of core. I think it if balanced right it could make things a little more interesting and adventure oriented in that department.

Amphibious Tanks Exocraft, For the longest time I have wanted to have a tank exocraft with treaded tires. Something akin to this: https://www.youtube.com/watch?v=9-9uzLBtMtY. Make it so you can go through water on the surface but just very slowly like the amphibious tanks the military uses. A tank like that would just be fun to bounce through desert biomes and swamps.

Hive Mind Planets, Infected planets that have turned into giant living super organisms. Meaning that whenever you attack or mine something on this planet that is “infected” the entire ecosystem trys to kill you. Like it is trying to remove an infection or virus. I got this idea from a long time favorite sci fi game Unreal 2. In the game you land on a planet that has had life on it all fuse into a single organism that now covers the entire planet. From the game: “Acheron is the strangest planet in the sector. It’s a T-class world where the surface is covered by a single gigantic organism. Izanagi Corporation is slowly killing the creature as it terraforms the planet. The Izanagi forces have converged on a single dig site–perhaps an artifact has been found.”

I suggest having these infected planets in some systems, when landing on one you have to make your way to the center of the planet through a cave/dungeon that spawns on the surface. Once you reach the core you can destroy it which will make everything on the planet stop trying to kill you and become passive or normal towards you. Also have the planets shoot off infected “pods” to nearby worlds. When the pod hits the world it creates a biome of the infected planet which the player can use as a quest starting point to track down the infected planet. Also have more infected biomes spawn unless the planet core is destroyed.

Distant Smoke, Have billowing smoke off in the distance or other interesting phenomena that lures the player to investigate. Like the smoke from a station that was recently raided by pirates, a downed freighter etc.

Self Destruct Button for Derelict Freighters, When you encounter a derelict freighter give the option to self destruct it at the end forcing the player to have to race back to the entrance through all the danger before the countdown expires. This would make the experience a lot more fun and an exciting way to end the encounter.

submitted by /u/scribbyshollow
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Community

First time I feel like to live in a game...

Nothing more, that what I said, I will like to live inside NMS, in some relaxed mode, and I feel great peace in there….no kids asking “what we gonna eat?!” every day, no wife give in me problems, no accounts to pay…I really will like in other life something like that…. (it’s joke, I love my family!🤣😂😂) But I will like the same.

submitted by /u/Educational-Set2411
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Any way to get these storage boxes level?

Any way to get these storage boxes level?

So I’m trying to put down the storage boxes. However, no matter what I try, they always end up being slightly misaligned when I use the snapping function. I already excavated the ground away underneath and placed a floor for them to sit on. What am I doing wrong?

https://preview.redd.it/3v4dl9sqtc1d1.jpg?width=2560&format=pjpg&auto=webp&s=a172f6bdf618dafa0bac3b9ac116a19e49ac81a5

submitted by /u/Herefornow211
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