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An Expedition of My Own - Getting the "To Live Forever" Achievement

Well, I finally went and did it. I’m among the 0.7% of NMS players on Steam who journeyed to the center of Euclid in Permadeath mode.

Since I did all of last year’s Expeditions when they came out, I decided to make my own expedition-like experience – earning the “To Live Forever” achievement. The first hour or so was worrying. There were some close calls here and there. But my main impression of the Permadeath mode was annoyance:

  • I kept hitting the inventory limitations even after setting up a base and freighter.
  • Trying to mine guaranteed a Sentinel spawning nearby and getting big mad at my audacity.
  • Pirates showing up and offering to free up inventory slots by taking my stuff every other time I went into space.

My chosen method was to go up the main story/quest line. It’s been a long time and the changes Hello Games made to it since the days of yore were interesting to see. I also took the opportunity to make some different choices this time around. It turns out that everybody is remarkably chill with letting Artemis die.

In the end, I reset the simulation and I found myself on an extreme radioactive planet in another galaxy with a bunch of broken gear. I struggled for a moment, but since I was planning on deleting my Permadeath save anyway, I calmly waited and let it self-wipe.

Going back to my legacy save and seeing the vast expanses of inventory space was like booting up a whole different game.

submitted by /u/over_the_hill_gaming
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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