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Please make it easier to select star ships aboard a space station. I'd suggest the following:

Hi, this has been a nuisance for me for such a long time. I kept hoping a future update would implement a system that would make the nuisance go away, but here we are, years later, and it’s still a terrible oversight. I have no idea if Hello Games reads this forum still, but if they do, please consider this!

Not having a system in place to select your active star ship while on board of a space station is a plainly bad design flaw. The game has many ways to obtain crashed ships now, through the Minotaur’s scanner, the Nautilon’s scanner or simply through the old communication towers. You can easily collect up to ten of them in, say, half an hour of playing. It’s really not that hard! I sometimes go on a hunt for downed ships, see if I can find anything cool, but usually end up with a bunch of ships that I’d like to see scrapped.

So, say you want to destroy said ships at the Starship Outfitting station inside a space station, you have to: drop your freighter in front of the station, board your freighter, hop in the ship you want to have destroyed, make sure its engines are fixed, get off your freighter, fly it over to the space station, destroy it, return to your other ship and repeat this for any other ship you’d like to turn in. And that’s if you’re lucky, because sometimes you can’t even board the ship on your freighter, because it’s not on display in your hangar. If that is the case you need to go to a planet, summon it, fix the engines and then fly back to the station.

I would really like to see an option on the Starship Outfitter station where I can select my active ship. This would be absolutely ideal for scrapping ships. However, if adding that option to that particular station is not an option for some reason, I firmly believe we need to be able to select our active ship somewhere else. Perhaps on the Station Core station in the back of the space station, the one where you can do an override or repair your standing. Or maybe Hello Games can implement another station somewhere.

Please do this, Hello Games! I implore you! Thank you for reading!

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There's nothing better than "permadeath" with scarce resources to make you appreciate the ...

When I first started playing a few months ago I was in normal mode and got insanely lucky. In the first
couple weeks I had an exotic land right in front of me in a space station and I had *just* enough to buy it with trade-in. The first freighter I was offered was an “S” class. And then not long after that I found a second exotic (a yellow and gold royal.) I even found a star system with three awesome planets (Bountiful, Tropical, Paradise.) For a while it was fun but got boring pretty quickly.

I kept that save but decided to start another one on permadeath with the difficulty ratcheted up a bit. MUCH harder and definitely frustrating, but a lot of fun! A lot more animals attack me on planet surfaces and pirates definitely seem more skilled in fights (a couple times I barely made it out alive after prolonged battle, when in my other save I’d dispatch them in less than a minute.)

I think I am just over 15 hours into it and still hanging in there. I have an “A” class fighter for a ship, and have not seen a single “S” class anything. I’ve only been offered one freighter so far and it was a “C.” I was in two other battles where I could have been offered a freighter but accidentally shot them while fighting the pirates and then had to deal with pirates AND sentinels with no reward for it. The struggle is real. Me in my other save: “Oh look, another exotic. I’ll add it to my collection.” Me now: “OMG is that sodium?! WOO HOO!”

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5 Years Ago ❤️

Five years ago I wrote this:

“I cannot wait to boot up the game and just walk in any direction, exploring. To see what’s behind that cliff, or what’s inside that deep mysterious cave. Imagine climbing a mountain during sunset and just take a break up there. Hearing the wind and see how day slowly turns into night. Seeing blinking stars appear in the nightsky. Knowing that if you want to, you can get your own spaceship and visit those stars. I’m definitely ready to lose myself in this game. Experience the feeling of being completely lost somewhere and not knowing what to come next”.

This dilemma still holds up to this day.

It’s one of those games you can play however you want. As an adult with a full-time job and family, I value the chill exploration. No need to “keep up” with anything.

The link below is an email I wrote to Hello Games in September 2016:

(https://www.reddit.com/r/nomanshigh/comments/57z3rr/just_got_a_response_from_hello_games_today/?utm_source=share&utm_medium=mweb)

With an incredible team as HG and their hard work, I can’t be anything else than grateful for what you’ve done for the game and yet alone, the community ❤️

Thank you.

// M a r c u s

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was doing some research and ran into this which could help a lot of people. Thank you unknown Reddit...

My phone goofed and I can’t seem to find out who it was or where it was from, but this is helpful information.

“A complete listing of all possible types of planets which can generate and a system to classify them, based on my observations of 150 star systems

Everyone knows that there are seven biomes, right? Well, kind of. Today I’m going to explain my system for classifying planets, and list every type of planet that can exist.

Seven basic biomes: these can occur in Standard [STD] or Extreme [XTR], and can be low-security or high-security [HS]. In space, XTR planets can be determined from scans by whether or not their chromatic metal [copper, cadmium, emeril, indium] is marked as “activated.” Activated chromatic metals only occur on XTR planets. This means there are seven biomes, two extreme-ness levels [except for airless], and two security levels, for a total of 26 basic types.

  1. Humid [paraffinium, star bulb]
  2. Cold Desert [pyrite, cactus flesh]
  3. Hot Desert [phosphorous, solanium]
  4. Frozen [dioxite, frost crystal]
  5. Irradiated [uranium, gamma weed]
  6. Toxic [ammonia, fungal cluster]
  7. Airless

Next, each planet can have three different types of ocean level:

  1. Type P [Pangaea] – planets with no water at all [all moons are Type P by default]
  2. Type O [Ocean] – planets with oceans but still with large continents
  3. Type A [Archipelagic] – planets dominated by water with only small, island landmasses

Last, each planet can have five levels of hostile animal activity [this is a qualitative scale, not a quantitative one]

  1. Zero stars – no predators recorded
  2. One star – Predators exist but attacks rare or non-existent
  3. Two stars – Predators exist and attack occasionally
  4. Three stars – Predators exist and attack often, interfering with other activities
  5. Four stars – Predators attack so frequently it is difficult to engage in other activities

There are also anomalous planets. These come in two large categories, anomalous and exotic:

  • Anomalous planets: Always Type P, only have one species which never changes between iterations. There are 10 subtypes: Bubble, shards, beams of light, tall robots, techno ruins, hexagon world, mechanical mushrooms, shells, and giant concrete spores,.
  • Exotic planets: can be of any ocean type, normal or extreme weather, high or low security, and have a normal complement of flora and fauna species. There are, to my knowledge, six subtypes that overlap somewhat:
  1. Mega Aquatic – contains extremely large versions of underwater flora
  2. Mega Toxic – contains massive versions of flora from toxic worlds. Mega Toxic worlds aren’t actually toxic though
  3. Mega Humid – contains massive versions of flora from humid planets.
  4. Mega Desert – contains massive versions of flora from Hot Desert planets. Has normal temperatures though
  5. Boundary failure – contains only large, ringed mechanical structures
  6. Stone ring world – contains large stone rings. May occur with colossal flora as well.

This system can be used to quickly classify any planet:

  • HS Xtr Toxic (A)*** = a high-security extreme toxic planet mostly covered in oceans, with relatively high predator danger
  • Std. Frozen (P) = A regular-weather, low-security ice planet with no water or predators
  • HS Std Mega Humid Anomaly (O)* = A high-security exotic biome planet with massive palm trees, oceans, continental landmasses, and predatory creatures which don’t attack the player”

I would love to give credit so if anyone knows who it was that made the original post I will credit them the moment I find out. Hope this helps 🙂

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