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Nearly 100 panoramic images from 6-1/2 years of playing No Man's Sky

Nearly 100 panoramic images from 6-1/2 years of playing No Man's Sky

Under the Rings (Frontiers)

I started with No Man’s Sky in 2016 when it launched on Steam and I was immediately captivated by how beautiful it was. But as an amateur photographer who does a lot of panoramic photography, it also occurred to me how well suited the game was to the same treatment. The result is my Flickr album with nearly 100 panoramic images from the 6-1/2 years I’ve been playing. (Posted as a Flickr Album because of sheer quantity, and because Reddit doesn’t lend itself to wide-aspect photos).

I started creating panoramic images from the game that first week. It was a lot harder in the early days: there was no photo mode so things kept moving while you shot each frame, you couldn’t disable the scan lines or vignetting, you couldn’t adjust the lighting or time of day, and placing your ship precisely was next to impossible. It’s gotten a lot easier over the years.

Most of the images are stitched together from between 20 and 30 individual frames, and then cropped to frame. Most end up between about 5 and 6k wide.

I’ve been doing it off and on. Most of my panos are from NEXT and earlier, and then from Prisms and beyond (I took a pause form the game between Visions and Origins, so there are gaps). And I have a number of sequences that I never got around to assembling.

Land Snakes (Atlas Rises)

Big, Boxy, and Beautiful (Release)

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Thoughts...

Let me preface the following by saying I own NMS on (3) platforms, I platinum’d the game on PS4, and have well over 1000 hrs spread across all 3 platforms. This little rant is a cumulnation of my experience from day one to now and my insight into what I want and I believe NMS needs.

Let’s rip out hat to Hello Games for the hard work and dedication they have shown to their game, the free updates, and their continued support and investment. Almost every other developer could take a page from them.

Over the years we have gotten a plethora of updates that have added numerous spheres of activity, some very welcomed…others, well, it’s content that’s been added.

I have been clamoring for quite a while now for a proc gen update with added assets. This is what NMS is at its core…a serene explorative kinda game. Imo it isn’t about min/maxing, collecting ships or multi tools, harvesting milk or eggs, it’s about the excitement of seeing what’s over the next hill or what’s in the next valley.

I understand that adding more content it adds to explorative aspect…but the environment we are doing this is remains the same. I appreciate any content we get in a 5 yr old game, hell that’s all bonus.

What we truly need is a proc gen overhaul, add in more assets, so that when we go after a diff ship, or hunt down those royal multi tools, we do so seeing something new, not something we’ve seen countless times. I’d be more inclined to spend time on planets if there were new items to hunt down, new minerals to collect, new fauna with new assets.

Now, at least for us old timers, the whole game feels repetitive and boring. We see nothing new…I really miss those early days of playing where I spent hours on planets, on foot, just wandering and exploring to see what I can find. Well the answer then is the answer now…pretty much the same thing I found on the last planet.

Anyone who has invested time into NMS already have maxed multi tools, max inv slots, max ships and max freighter/fleet…we don’t need more upgrades we need content. I read once, someone said, NMS is as big as an ocean but as shallow as puddle and I believe this is a perfect analogy to what NMS is.

In conclusion I believe we do not need a combat overhaul, we don’t need new multi tools, we need a proc gen update with a ton of new assets. What’s your thoughts?

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Are you new player looking for some tips to get you started? Are you a veteran player with some advi...

Here’s some of the FAQ suggestions we received in our previous FAQ thread. Keep in mind that these are opinions from some of our valued OP’s and you may agree or disagree with some of these. We just ask that everyone remains respectful when replying to this thread and we look forward to your contribution! NMSTG Mod Team

You can also drop a quick tip!

Tip #1: Always try to be doing multiple things. Pick up the portable refiner so you can refine something from your inventory while exploring and mining.

Tip #2: Avoid multiplayer until unlocking the anomaly, can be stranded if not.

Tip #3: Exotic worlds only have 1 fauna so it’s easy to scan all of them.

Tip #4: Need glyphs? All 16 are on one planet here

Q- “I was on the Anomaly and a bunch of expensive stuff showed up in my inventory. What do I do with it? A:” Congrats! Another player has bestowed you with a gift. Most likely it is an item to sell for some quick and easy cash. Usually the item description will tell you what it is used for.

Q: “Help, I claimed a broken ship and now I can’t find my starter ship! Is it gone forever?” A:” If you merely selected to “claim” the broken ship and not “swap” it, then your old ship is still around. If you left it with launch fuel in the tank, you can summon it with the quick-menu. If it does not have fuel, it can be summoned on the Anomaly (once you unlock it), your freighter (once you acquire one).

Q- “Are crashed ships worth repairing?” A-” Unless it is an exotic, no. Scrap the ship at the space station, sell the items it gives you, and use those units to buy a better, working version of a ship in that system.

Q- “Any advice for new players?” A-“For new players, make sure you read the guide in-game. It’s an excellent beginner’s guide for traveling, learning about the alien races, building, and etc. Take a look over the catalogue of items too. Also, I’d strongly suggest mining a massive amount of carbon, oxygen, and sodium. These three items will be some of your most used and critical items in the game

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CALLING ALL BUILDERS! (Community Project)

CALLING ALL BUILDERS! (Community Project)

Hello all!

I found a paradise planet in Euclid that I thought might make a neat project to create a centralized resource system of standard materials for new and old players.

Main planet with two resource-based camps at the moment: Paraffinium Plaza and Warehouse – Help yourself!

I named the system “You are here” as a tongue-in-cheek reference for those maps you’d see in old shopping malls and had a bit of fun renaming some of the planets in the system. You’ll have to drop by to see 🙂

I had also discovered that placing those green crates within a camp could be lootable, and that led me to want to create a system that was dedicated to providing free resources for anyone just starting out or for those who were short and needed a quick resupply. So I have two main bases on the Supply Central planet (Paraffinium Plaza and Warehouse – please help yourself!) that are stocked with these green crates, food and mining resources, and ready for anyone to come grab!

NOTE: There’s a ton of pieces in the two main camps, so count to 10 Mississippi before you exit your ship after you land to avoid any lag/falling through the earth type glitch.

Every green box is lootable!

I also scanned and built auto mines for cobalt, pyrite, uranium, ammonia, dioxite, paraffinium, magentized ferrite, copper, sodium and salt on the different planets in the system. They’re all there so help yourself! 🙂 Here are the glyphs:

Here are the glyphs for the system!

HOW TO GET THERE: If you are new to NMS and don’t have a portal to enter the above-glyphs, find a monument within the Euclid galaxy and answer the riddle. If you guess correctly, it will let you click it again (and ask for the appropriate race resource — ie. Korvax convergence cube if you’re currently in a Korvax system), and it will give you directions to a portal ley line. Once at the new portal ley line, add the requested resources to the wheel to activate it and then enter the above glyphs to get to the system.

The main planet (Supply Central) is without any nature events, have never had a storm or any other life-threatening events in the 8-plus hours a day I’ve been on Supply Central building, and have yet to see a sentinel on this planet or any of the other planets within this system.

Yeah the water’s not pretty, but the rest of the planet is! All of the carbon plants and minerals have high yields.

These dinos are adorable, they even like frolicking in the water.

The fauna are adorable, and non-aggressive, except for the fish in the water who occasionally will charge you and die giving you meat but no real damage. In my journeys on all the planets in this system, none have had aggro fauna.

Fish literally jump into your boat and give you meat!

Even the visiting neighbours drive cool cars! (For those who want to park and look for this ship, I set up camps at two Trading Posts within the system too).

Fancy neighbours with sparkly ships.

GOALS OF THE PROJECT

There are soooo many talented folks who play NMS who build amazing structures. I was hoping to make a centralized system where people could pop in and grab resources and tour some of these amazing structures.

So I’m inviting you to visit the system and put down some roots, building your own resource depot to help others and show off some of your skills! 🙂

If you decide to build, please offer at least one resource at your camp and when you name the camp indicate what folks will find there as part of the name.

Would love to see what you create and help benefit our community at the same time!

Big thank you to Angry Monkey who helped tour and ensure that all resources worked as intended and for offering some of his own amazing building tips!

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Community

Really like this game

To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.

I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).

So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.

I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.

I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.

So much to do, so little time.

Happy days.

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