NMS HOT POST 2023/09/19

Patch Notes v4.45


ECHOES PATCH 4.45

September 18, 2023

Bug fixes

  • Fixed a very rare issue that caused the A Leap in the Dark mission to fail to advance after opening the portal.
  • Fixed a rare issue that could prevent the Artemis path from correctly starting up after converting a save from Expedition mode.
  • Fixed an issue that could prevent the concluding chapter of the Under a Rebel Start mission from appearing in the story catalogue.
  • Fixed a rare issue where the story catalogue for Under a Rebel Star would not display the final entry.
  • The rewards given by the Autophage when practising language skills have been improved.
  • Fixed an issue with rewards when practicing language with Autophage.
  • Fixed an issue that caused some Autophage text to fail to display correctly in the story catalogue.
  • Expanded the list of completed objectives shown in the mission log.
  • Fixed an issue that prevented the Autophage-related missions from appearing in the story catalogue.
  • Fixed an issue that could cause some missions to direct players to the Station Core while in an abandoned system, where no station core is present.
  • Fixed an issue in They Who Returned where, after resetting the mission, the Autophage at the initial harmonic camp could give the wrong dialogue, blocking mission process. Players already affected by this issue may need to reset the mission again in order to proceed.
  • Fixed an issue that could cause missions to send players to crash sites that do not have a ship.
  • Fixed an issue that allowed players to destroy cargo pods and turrets on their own freighters.
  • The Outlaw faction milestone for killing traders has been replaced with a milestone for raiding freighters.
  • The behaviour of small AI fighters around large vessels has been improved.
  • Fixed an issue that allowed players to destroy salvageable scrap while their inventory was full, and thus not receive the scrap.
  • Fixed a rare issue that could cause players to slowly run out of oxygen and die despite being on a planet surface.
  • Fixed an issue which caused the ship inventory to be out of range.
  • Fixed an issue that was preventing all creatures from pooping.
  • Fixed an issue which caused incorrect multitools to be available at Sentinel Pillars.
  • Fixed an issue that could cause player capes to behave erratically while placing base parts.
  • Fixed a rare issue that could allow the player to fall through the floor upon loading.
  • Fixed an issue that could cause players to fall through the floor when using a very specific freighter base part.
  • Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.
  • Fixed an issue that prevented usage of the gyro options page on the Switch under specific circumstances.
  • Fixed an issue that caused the wrong icons to be used for the Returner’s Drape and Wanderer’s Cloak.
  • Added new Dreadnaught warp effect.
  • Introduced a performance optimisation for instance rendering.
  • Introduced a slight optimisation to light rendering.
  • Fixed a rendering issue that could cause a brief visual glitch.
  • Fixed an issue that could cause visual glitches in some particle effects.
  • Fixed a visual issue with particles when using HDR.
  • Introduced an optimisation to sky and star rendering.
  • Improved the visual quality of star rendering.
  • Fixed a Xbox-only rendering corruption issue.
  • FSR2 visuals on Nintendo Switch have been further refined and improved.
  • Introduced a number of rendering optimisations for Nintendo Switch.
  • Introduced a number of texture optimisations and improvements for Nintendo Switch.
  • Introduced a significant memory optimisation for Switch.
  • Fixed a crash related to procedural texture generation.
  • Fixed a memory-related crash that could occur when returning to the mode or save select screen during a storm.
  • Fixed a number of crashes related to memory management.
  • Fixed a graphics memory-related crash on PC.
  • Fixed a crash that could affect PC users with specific AMD video cards.
  • Fixed a PC-only crash that could occur when playing No Man’s Sky at the same time as other applications are using video memory.

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Source: No Man's Sky | Reddit

関連記事

Dear Diary

Day 64

I’ve met another 6 feet tall blue hamster with a shell and wings today. Its fluffy fur contrast with the big horn on his nose but it’s friendly at least! I shouldn’t feed him with these protein bars though, he followed me to my base and destroyed quite a few planters and one battery unit. Nothing that needs more than a quick fix anyway.

The pink sky amazes me. I tripped because of it on the spiky shell and not only had to patch my space suit but I lost my favourite multi-tool in the bushes and had to search for it for half an hour. It would be easier if not for the 10 feet long beetles trying to land on it when I was crawling in there!

Enough wandering for today. Let’s fly a bit! Maybe today I will be lucky to find A Class S-Freighter finally? Fek knows what I am doing wrong. The YouTube clips are no help… 😞

submitted by /u/Maziomir
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Everything is so expensive

Hello all. Long time game owner, first time really sitting down with the game since all the crazy changes.

Question for all you travelers out there. What have you found to be the best way to earn credits? I’m roughly 30 hours in. Sentinel ship and brain quests have been completed. As well as raiding the Korvax facility for Apollo. I’ve read that Chlorine refining is the easiest way. Is there anything else I should be targeting to hoard or create?

Edit: Thank you all for the amazing info! I still have a lot to learn about the game, but all of your responses will definitely help.

submitted by /u/Unkempt-Soul
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Ship in ship action…

I have had one hell of a session for glitches in the anomaly. My first, I glitched into the ceiling and had to die to get out. The second, floor was green lava. Got out eventually after it didn’t load… and all of it loaded with me under it. La…

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One of the creepiest planets I found so far.

One of the creepiest planets I found so far.

So, way back in Permadeath I found this Freezing Hell near the core of Calypso, so far nothing special right. But, the place had open ocean and I thought about building a small fishing boat right then and there.

So now, in normal mode I did. So what is so special about it? First of all, the nearest places to land were this two pieces of rock located 2000 and 2500 units away, there is nothing out there. Also, the sounds are pretty eerie and there is some growling coming from the ocean, somewhere near my ship.

There is nothing out there. The planet does have a lush overgrown environment, with predator animals and really aggressive sentinels. The ocean is yellow.

So this is my fishing ship, named it The Orca… turns out quite convenient actually.

Now, with the nightfall and storms, things get quite different, a lot.

Most of these actually hit quite close to the ship, but that’s nothing.

Think I’m gonna need a bigger boat…

If you ever encountered a sea worm in the middle of nowhere, you will know it’s quite a sight. I’ve seen tons of them on the land and kinda got used to them, this one was quite a surprise.

So, in part it’s the planet, in part the location if figured I’d try and build my boat… Anyway, figured I’d share.

Built this in normal mode. Took me a while to find the damn planet again.

submitted by /u/nightshift_syndicate
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Community

Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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FREIGHTERS, my newest

I missed out on a lot of great stuff, not playing the first several Expeditions. Here in the NMS Reddits, I saw lots of talk about freighters. Naturally I got curious about them. I chose one, then learned that there are two basic classes of freighters. The very common System Freighters, and there are a bunch to choose from. Then, there are the Capital Freighters. Now comes in three flavors, Sentinel, Venator and Pirate Dreadnought. I have flown in all three, and now, in each of their variations. Though, until today, never even one ‘S’ Class.
I was doing the time pulsing my starship around trying my best to scare up just one Organic Frigate. I went to my Pirate freighters bridge, thought better of taking my Capital ship in first, and short teleported to the Hangar Bay, jumped into a new Sentinel starship, launched, then opened the Galaxy Map. I chose a nearby Pirate controlled system. And, jumped. Arrived smack in the middle of a big battle, with a Pirate Dreadnought attacking a big Venator Resurgent freighter. Aw, why not… I flew right to the rear of the Pirate, shot up all its warp engines, then eased up into the Shield Gen channels, blew all of those out, got the message to go get or destroy the Pirate ship….as usual, ya have to dock in its landing bay just to see what class it is and all that. I did, saw it was a C and that one lost out instantly. I flew out and shot it to bits. Then, just for giggles, I thought to check out that big ol Resurgent. I have two in other saved games, but alas, never an S Class. When I landed, I used F to check the deck for its info. What?! An S class??!! COOL! I exited, called in my Pirate Freighter, landed back in the Resurgent, ran up to the command deck (it’s forward!) (ha!) and I was gonna buy it outright. BUT the game has other ideas. It let me trade mine for this one. Oh gee, a B class loaded up at 193 millions for this S class at 23 millions? HECK YES IT’S A DEAL! Units. Nanites. Quicksilver. I gots them! I now also have a lovely S Class Resurgent level Venator type Freighter! FINALLY! I HAVE ONE! Yeah all it takes is just stumbling on one, lucky as THAT! LOL! Thanks for listening in folks, this was fun!

I finally GOT ONE! Yaaaay ME! :oD

submitted by /u/THE-McGrandpa
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