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Can we please get an option to turn off the "Entering new system" UI spam?

I’ve recently gotten this game to run on my PC again and though I’m once again loving the experience I’m already back to grinding my teeth over the UI spam that No Man’s Sky LOVES to do. Yes, it’s just holding one button to get rid of it. Yes, it’s for showing you information on the place you just joined. But it’s unbelievably annoying how it temporarily locks you out of certain controls when you’re trying to explore systems and doing frequent jumps, let alone having to deal with forced pirate encounters that already lock out your ability to pulse/warp/summon.

On the topic of UI spam, as someone who missed out on the second, third, and forth expansions, it’s also not fun to get a planet entrance message, then a planetary info message, then get an expedition complete all one after the other. No Man’s Sky is a wonderful game and it does a lot of things right but UI spam is not one of them. It would really be a nice little QOL change to allow us to disable it or make it far less intrusive.

submitted by /u/itwurd
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After nearly a year away from the game, I have returned

Some of you may remember me (probably not I dunno). About a year ago I had to leave the community due to not having the software to run No Man’s Sky. Today my brother gave me an early Christmas present which turned out to be a really needed up computer. I set it up, downloaded NMS, and crossed my fingers as it began to run… We are back in business y’all, with a whole new universe to explore!

Any tips anyone has without spoiling any recent content (I want to discover all that myself) would be greatly appreciated, and hello to all old and new friends

submitted by /u/The_Severe_Albatross
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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