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To Repair or Not Repair

To Repair or Not Repair

I got curious on the question of whether to repair or not repair found ships. So, I went to a random planet, and located a downed ship via distress signal. The picture here is how I found it (plus a repaired pulse engine – forgot to grab a screenshot before that). Without repairing the pulse engine, I was not able to fly the ship. The thrusters were not damaged, so I wasn’t able to test if I could move the ship without fixing them.

So, I left the pulse engines broken, got back in my main ship, and flew to my freighter docked in orbit. I then summoned the ship to my hangar which worked, even with the pulse engines not repaired. So, now I had a flaming wreck on the deck in my freighter. I then got in the ship to make sure it was “primary”, got out, and used the freighter’s teleport to jump to the station. The ship followed and was now in the station, thankfully no longer on fire.

The ship was an “A” class shuttle with 36+26 slots, most of which were damaged as shown below. In this configuration, basically “as found”, the ship was worth 2.9mil units at the recycling station.

As found.

I then proceeded to fully repair the ship. Here is the resulting bill of materials to fully repair it:

BOM to repair and P/L

After fully repairing the ship, it was now worth 13.150mil at the recycling station. So, for a basic “A” class ship, I spent 1,132,555 units for about a 9mil increase in profits.

This is just a quick example, but I’ve found that the new ship value calculations really take a hit on unrepaired slots. I can turn a pretty comfortable profit on “B” class and above. “C” class is usually close to a break even plus/minus.

As always, YMMV, but in my opinion and based on my experiences, it’s worth the time.

submitted by /u/JaxC7
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The same freighter spawned in twice so I called mine in too.

The same freighter spawned in twice so I called mine in too.

Imagine if we could have more than one in our fleet! Looking at the NPC fleets with 2 or three main freighters, their frigates and their small cargo ships makes me so jealous! Imagine if we could have more as well as small shuttles moving between them transferring crew etc.

Also, I wouldn’t say no to a “beam me up, Scottie” option!

submitted by /u/B3ARDGOD
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Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

submitted by /u/Sn00PiG
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