NMS HOT POST 2023/11/9

Stasis Farming Materials Calculator


Hello all – so a few weeks ago I discovered a really nice tool in this subreddit that laid out the base materials required to craft a single stasis device, including all of the steps for all of the mats in between.

I decided to add some columns to both of the sheet's existing sections whereby the user could specify any quantity of stasis device he liked, and the sheet would do the proper math in terms of how many base mats you needed in order to craft that many devices. I found it very helpful setting up my farm(s) to ensure that they were producing at least as many materials as my target per day.

I also added two entirely new sections, one to calculate how many physical plants you needed to "build"/farm (so you could see the impact vs. the limit of pieces per base and per savegame), and a separate sheet of fairly detailed instructions/explanation.

I do not mean to take credit for anyone else's work. I mention that twice in the sheet itself and here again; if the original author shows that it is their creation, I will happily credit them for the original idea/version alongside credit for the minor additions I made.

Here is the Excel version. Of course, you may use the image included in the post if you don't trust external links; it's up to you, but of course the support to change the desired quantity of stasis devices craftable per "farm run" is only functional in the spreadsheet version.

I hope at least one or two people find this as helpful as I did while setting up a stasis device farm complex.

Image Version – Stasis Device Farm Mats (Reduced Functionality)

submitted by /u/FrontColonelShirt
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Source: No Man's Sky | Reddit

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Really like this game

To set the stage – I was one of those people that brought No Man’s Sky day-1, and absolutely hated it.

I was heavily into Destiny at the time (D1, year-1 vet), so NMS didn’t really gel with me, it was buggy, there was very little information on what to do, and seemed practically no point in the game apart from wandering around aimlessly (from what I could tell with my limited initial assessment).

So, a couple weeks ago I gave it another try. Whilst I don’t know if I’m viewing the game with a different mindset, or whether Hello Games have added so much and tweaked so much that this current iteration is unrecognisable from the initial release, but what I do know is that I’m having a heck of a blast with it.

I like resource gathering and base building, and whilst games like Fallout 4 and Starfield are OK, NMS appears to be leagues better and the systems far deeper. So much seems to be thought out before hand, which is a nice change when you are used to Bethesda games.

I’ve also found that this is a game that it is easy to get lost in. I’m 75+ hours into this playthrough, and I’m only about to start the last Artemis mission, as I keep getting distracted with other interesting things to do. As a “new” player it is amazing how much there is to do. Having just got my first freighter I’m tempted to get into frigate missions as the concept of building up your fleet looks really interesting, but that will probably have to wait as there is so much I want to do first, including finding a better freighter, grinding out the frigate mods needed to fully equip it, and not least actually hiring some frigates.

So much to do, so little time.

Happy days.

submitted by /u/Yogma_xyz
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