NMS HOT POST 2023/11/16

Freighter Question


Freighter Question

Hello everyone! I’m pretty new to the game and I have some quick questions. Is Freighter Storage Space as important as Hyperdrive Range? Would the exchange be worth it? Why is my current B class freighter worth a lot more than this A class? Also, since this new ship I found is smaller, will I be able to create rooms beyond what is already there? I’m not sure if that makes sense, the pics shows it leads to the outside of the freighter.

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関連記事

Is it just me or selling sentinel ships became way too op in the new update?

Don’t get me wrong, I don’t think this should be changed, but since the new update dropped, you can get like 5 sentinel ships in 40 minutes. (For those who don’t know, the new autophage settlements on dissonant planets are really easy to find using echo locator, and every settlement will give you exact location of a crashed sentinel ship.) In the most unlucky case it’s about 80,000,000 units, and if you get really lucky you can get over 200,000,000 units by selling these ships. With this amount of units you can afford basically anything, and to this day I don’t think there is more efficient glitchless method for farming units

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Ship stats don't really matter: Or how I learned to stop worry and love my ships

After using primarily fighters for hundreds upon hundreds of hours of my main save, I had finally found an Explorer that I knew had to be my new main. Helped that a natural S-Class just kinda fell into my lap. Transferred all my tech and cargo over, but decided to ditch the positron and phase beam in favour of just a dual-weapon loadout with infraknife and rockets (my fav combo anyway).

After optimizing the layouts with the given SC slots, I was resigned to the overall damage potential being 20% that of my fighter, and the infraknife achieving only 50% of the DPS. I thought I’d give it a try anyway.

Holy shit.

In the next pirate freighter encounter, I finished off the freighter in half the time. I was still skeptical, so I took on a host of combat missions, including solo pirate missions from the Nexus, sentinel freighter battles, and various random encounters. The results were all the same – the Explorer eviscerated enemies with a terrifying efficiency and brutality that my maxed-out S-class fighters could only dream of.

I had read similar stories of such performances, but hadn’t experienced it first hand. But now I know and I can hardly go back to my fighters.

Now if they can only fix that bug so both of my outboard engines are lit up.

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Best stats from X-class and Sentinel mods

Best stats from X-class and Sentinel mods

So I spent the weekend rerolling x-class and sentinel upgrades more than 125 times across 14 different mods for exosuit, ships and multitools. My results are in the pictures. Bolded number sets are upgrades I find desirable, which isn’t every single top tier stat roll because upgrades for some mods have potential to boost more different stats than one single upgrade will affect (like jetpacks; 6 different possible stats, only 4 actually get boosted, at most). Notice how the same iteration will give top tier stats for most different upgrades. That means t8yhat the most effective way to get top tier upgrades is to install 50 or 60 upgrades, find which iterations roll these top-class numbers, then restart, burn c-class upgrades until you reach that iteration, save, then try all your different upgrades to see which gives you the stats you like best. Once you choose, you can move on to the next iteration you’ve found and try them all again.

(Obviously the real reason I’m posting though, is just fishing for accolades on my 120×30 cell, handwritten spreadsheeting skillzsss…)

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Community

Question weapon technologies with Sentinel Pillars

Probably a dumb question, however I just wanna know how this works before I commit to doing this.

If you find a MT(multi-tool) at a sentinel pillar could you build and upload a base to servers near that pillar for people to grab the MT, or would it be a thing of once someone grabs that multi-tool its just gone and can not be gotten by anyone else? Just wanna know if it’s better to do the base thing or just share the glyph codes for the planet in which I have found a B-Class royal MT.

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Any way to get these storage boxes level?

Any way to get these storage boxes level?

So I’m trying to put down the storage boxes. However, no matter what I try, they always end up being slightly misaligned when I use the snapping function. I already excavated the ground away underneath and placed a floor for them to sit on. What am I doing wrong?

https://preview.redd.it/3v4dl9sqtc1d1.jpg?width=2560&format=pjpg&auto=webp&s=a172f6bdf618dafa0bac3b9ac116a19e49ac81a5

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I'd really appreciate some kind of "vault" for MTs and ships.

I’m a collector, and I like keeping unique things. I have a couple of expedition ships, as well as the Atlas Staff from the last expedition. The staff and ships are not in my regular use pool of stuff, but getting rid of them appears to mean that I can’t ever get them back. At the expedition rewards vendor, all these things say “previously claimed.” which I’m assuming means they’re one and done. With such a small number of ships and MT’s that we’re able to keep (relative to the massive number of cool looking stuff you can collect.) I feel like a lot of very precious space is getting eaten up by keeping these unique things.

I feel stuck between a rock and hard place. I want to keep the cool looking unique stuff that I don’t think I can get back if I scrap, but I also would like more room.

Even if we can’t keep anything other than the most essential tech on them in “storage” I think it would be great if we had some way to keep more than just 6 MTs and 12 ships. For a game that’s primarily about seeing everything and discovering stuff, we don’t get much in the way of space for the things that matter.

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