NMS HOT POST 2023/12/1

Weekly Bug Report Thread


This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.

This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.

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Source: No Man's Sky | Reddit

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Extended Free Weekend

Extended Free Weekend

In its free weekend round two announcement, Hello Games says its first attempt “worked better than expected” and No Man’s Sky “started the year with more players than we’ve EVER had at this time of year”, adding, “Our large and friendly community did us proud and jumped at the opportunity to welcome these new Travellers with open arms and show them the ropes.”

As before, No Man’s Sky’s free weekend is open to players on all platforms – Switch, Xbox, PlayStation, and PC – and the latest festivities conclude on Monday, 26th February. Any progress made during the event will be carried over to the full game if you’re convinced enough that you decide to make a purchase, and the previous 50 percent discount is still available across digital storefronts, meaning you can pick it up for around £19.99.

This second free weekend event follows last week’s launch of No Man’s Sky’s Omega update, which added the likes of procedurally generated on-plant missions, the ability to captain imposing Dreadnought capital ships, a revised Atlas Path quest line, and a major overhaul for Expeditions – No Man’s Sky’s limited-time curated campaigns. And speaking of Expeditions, the game’s 12th – titled Omega, appropriately enough – is currently live, meaning you’ll be able to give it a go if you happen to hop on during the free weekend.

Hello Games ends its free weekend redux announcement saying it’s got “big and ambitious updates for No Man’s Sky planned this year”. And, of course, there’s the far from small matter of its next project – the intriguing procedurally generated fantasy planet sim Light No Fire – which the studio unveiled at the end of last year.

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We should have another ocean update anyone agree?

Ever since we got the ocean update it was great, but with some base ideas and opening my eyes the oceans suck. First of all there ridiculously shallow if your going to make a specific excoraft for being underwater give it purpose because everybody can just buy 1 or 2 S class oxygen upgrades and you completely defeat the reason for having the nautilon thats why hello games should make the oceans vastly deeper to give better places to build bases and to give the nautilon purpose.

Secondly improve the wildlife and plants underwater every time I for some reason go into the oceans of a random planet I always see the same godamn stone or prism underwater I know this happens on land and yes its annoying to see the same animal or rock all the time. For the wildlife I recommend hello games take a look at some animals from barotrauma or subnautica for the simple reason of how big and vast the creatures are but also because the creatures of both of these animals give a sense of genuine fear and to not go close to said creature but in nms jellyfish simply dont cut it.

I think another reason to add this is to think of the possibilities of having long forgotten sentinel archives or crashed freighters in a pitch black while a creature roars in the distance, mabey adding another exocraft for exploring the deep meanwhile the nautalon is designed for shallow operations.

Anyways that’s what I think could be tweaked or added in an update that I think lots of base builders and players would greatly enjoy what do you guys think?

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