NMS HOT POST 2023/12/28

The repeatability of sandboxing: One game got it right, and NMS could do it too


Hello Gammers, HelloGames … oh well.

Don't worry, this is constructive. I have over 500h on Permadeath and countless others in other modes and I am soon restarting all over again, I love this game.

These days I was wondering what made me want to actualy play another "open world survival" game that is so much smaller, and I noticed something. That game has somethings very small, easy to implement, but that ends up creating a strange sense of novelty every time you replay. That game is Subnautica.

You see, in Subnautica you have a small dread of the unknown, of finding something … dangerous. Lurking around. So even when you are an experienced player who literally knows where every dangerous area/creature is, it is still thrilling to get near those areas, to enter and dare the big challenge.

I miss that on NMS. The game has none of that, the most danger you get is tame compared to that. And lets face it, in the vastness of the universe, you are just as likelly to find cute rideable unicorn-bears, as something that will eat you – whole.

So why not do this tiny bit change. Some planets can have something powerful, something sinister, either on the depths of the oceans or the high mountains. And they don't need to be that big, but should be respectable, visible, loud.

The idea is not to put something that will scare users, that will make someone rage quit they lost their progress. The idea is to put something that has fair warning, that tells you "dude, you shouldn't be here, I hope you know what you are doing". And if you are up to it, you don't need rewards, you only need the thrill of slaying that thing, of putting your foot down (because if you add unique rewards to very hard encounters, the more casual players won't really like it a bit).

Something that I miss in Subnautica (and NMS), is the possibility of large creatures to actually damage your base. Sure, 99.99% of people wouldn't build a base nowhere near these dangerous creatures, but what if I wanted? what if I want to dare? Build a base with redudancies and extra layers of protection to stand that sandwork, that winged demon? the treachearous boss abomination?

And same in space. From time to time you should bump into something that will scare you. The random encounters right now are silly, you chuckle and go away, mark down one more encounter you hadn't experienced yet. But what if you encounter something that tells you …. no, not even going to scan it, I'm out of here.

So, a little sense of awe, of dread, not necessarily always leading to death and loss, but to get out of there, or maybe, let's face this thing!

And its not even hard to do it. Get some big assets, put huge HP, some good damage (but not one-hit kill), and some rules on where it can spawn (planet type, star system type). Maybe even just tweak the already existing random encounters, and then add some 5 new mobs that could even look the same everywhere, but for that reason … you know what it is, and its time to run.

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Source: No Man's Sky | Reddit

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Bought the game last night

I started out crash-landed on an alien planet and had to repair my starship. The game was kind enough to walk me through that, but I kept running out of heat protection and had to constantly scrounge up more sodium. Thankfully there were plenty of plants.

Once I got my ship fixed, I flew into space and hit hyperspeed…and accidentally went way past my objective and had to turn around. On the way back, I ran out of hyperspeed fuel and I thought I was boned, but the asteroids surrounding me were full of fuel. Hooray! I was able to make it to the second planet!

After landing in the wrong place, I made it to my destination and built a tiny little cabin where I could wait out the heat storms (and also hide from the Sentinel drone that kept chasing me around. Leave me alone! Those aren’t your plants!) Of course, I had trouble finding copper deposits, and I also ran into my first real problem: I got too far away from my ship and couldn’t find my way back for a while. I’m hoping I’ll eventually get a map or beacon or something so I can roam farther.

Then I went to a space station full of aliens! I couldn’t talk to most of them, but some of them taught me a few words, and a few offered to come work for me (though I didn’t have the necessary buildings.) Tonight I’m going back to my log cabin and I’ll see what else this planet has in store for me.

This game feels like it’s going to be me wandering around cluelessly, punctuated by a series of amazing discoveries. I’m stoked!

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Do I suck at space combat

I’m probably doing this on unfathomable levels of wrong but space combat feels pretty much impossible

If I lock onto a target it’s basically impossible to reach it, it goes way faster than my ship can go so I can’t even look in its direction

For example your ship could go low/medium speed towards my ship and to me it’d feel like a car is heading full speed toward me

Am I missing a few upgrades or am I just stupid

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So When Were You All Going to Tell Me Oxygen is Basically Witchcraft?

I’ve kind of hit that point where I don’t need money anymore. The frigates are making their routes, I’ve made a couple Stasis Chambers and Fusion Igniters from gas I collected on various ventures, more money and nanites than I frankly think anyone should have, time to explore the stuff I missed.

One thing that bugged me is that refiners had up to three slots, but I never actually used more than 1. I kept it in the back of my mind, thinking the game would give me a recipe or something, but it never quite happened.

A few nights ago, I’m setting up gas farms — silly me, I’ve been getting my Radon from Atmosphere Harvesters instead of Gas Extractors, so I’m learning the ins and outs of getting gas. Here I thought the planet I was on just gave Oxygen, but nope, I can get others too. Whatever, it’s kind of nice having a fat stack of Oxygen, even if it’s kind of useless, so for a few days I go shove Oxygen in a refiner and turn it into Carbon. Neat, Carbon’s not rare, but with a stack of it coming in every day, I can fuel machines and build structures.

My Sulpherine farm is going well, great for producing Nitrogen Salt at 250 Sulpherine and 50 Condensed Carbon each (created from Oxygen), but I don’t have a proper Radon farm up. On a misclick, I put Sulpherine in the crafting menu and… cool, I can turn 3 Sulpherine into 1 Radon. I’m curious though, so I google Sulpherine for more info, and…

Neat! Sulpherine plus one Oxygen makes a Radon! I have too much Oxygen anyways, this is great, I don’t need to expand the Sulpherine farm by four, doubling it is enough and I’ll have my Radon supply. I follow the link, and it turns out I can do the same with Radon: One Radon plus one Oxygen into one Nitrogen. Neat! Maybe I can make more Nitrogen Salt now.

But I’m looking at the bottom of the page for Nitrogen Salt and there’s a new recipe I don’t recognize. It doesn’t say 250 Nitrogen and 50 Condensed Carbon, it says 100 Nitrogen, 10 Condensed Carbon, and 10 salt make a Nitrogen Salt. Wait, that’s not in the crafting menu — I mean it makes sense, Nitrogen Salt, but still, wow, I guess this is what those 3 refiner slots are for, improving the efficiency of making things like Nitrogen Salt. Well shoot, I better get my hands on some Salt.

I keep reading: I can make Salt from Chlorine, one Chlorine makes two Salt, so Chlorine is effectively my Salt supply. Oh but look, I can also make Chlorine from Chlorine and… Oxygen? Hold up, a Chlorine and an Oxygen makes two Chlorine? What?

Witchcraft.

So I go on an experimentation binge with Oxygen.

Carbon plus Carbon makes a condensed Carbon. Two Carbon plus Two Oxygen makes five condensed Carbon, a freebie pops out of nowhere.

Salt and Salt makes a Chlorine. Two Salt and Two Oxygen make five Chlorine. This is on top of Chlorine and Oxygen making two Chlorine.

I can duplicate materials with Oxygen!?

Okay, what about Pyrite? Pyrite plus Oxygen creates… Cactus Flesh? I figured since a Gold turns into a Pyrite I could turn it back into Gold, but that’s okay. On a whim though, I try Gold plus Oxygen and… yep, two Pyrite come out instead of one.

So Oxygen is basically witchcraft: in many cases it can duplicate another material or improve the exchange rate when you throw it in a refiner. Here I’ve been burning it to make Carbon when I can literally add it to Carbon to get more Carbon.

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