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I don't understand why the game is addictive when its so boring.

I am 15 hours in, got my self an S class Explorer have 12 mil in bank. I am completely and utterly lost in any of the missions and their story’s it all seems gobbldegook to me, so confusing. Having to keep mining copper is doing my head in, its repetitive and boring, never enough back pack space I hate it…..
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And yet, I keep wanting to play it, I look forward to playing it when I get home from work, a cheeky 20 mins turns into 3 hours. What is it with this game? I still can’t work out what’s brining me back.

I land on a planet and lets face it you have seen everything in the first 10 mins. I know there is cobalt in caves, I know scanning everything is pretty pointless. Iv seen the same building and trade hubs a 1000x on 20 or so planets. So while I am enjoying the game, I don’t know what I am doing, have zero understanding of the story, there are no cut scenes, combat is naff, rarely see other players..

Why do we love this game? I don’t know!!

… boots up xbox series x for a quick go….

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An idea for the future of No Man's Sky

Hello there

I love No Man’s Sky, and I think it’s incredibly rich in content. I’m just over 300 hours into the game and have completed all the challenges/accomplishments. However, I still want to play it, but every time I do, my gaming sessions come to a halt rather quickly, due to a lack of objectives.

That’s why I’ve had this idea in my head for a while, where No Man’s Sky could make its universe more lively and dynamic by creating more indirect interaction between players.

Let me explain: my idea is simply to create an in-game Guild system to bring communities together under a single banner.

Then, a guild would have to be able to conquer a star system, by destroying specific targets on the ground or in space. By default, these systems would be defended by the npc and then by the conquering guild.

These defenses could be strengthened/improved by the guild players’ investment of resources/money.

There could be a guild experience level per player, with guild rewards (similar to current community rewards).

I know that No Man’s Sky is not a PvP / war game. However, Hello Games continues to develop and improve combat and space battles. What’s more, it wouldn’t be direct frontal PvP, but more indirect, a bit like Ogame.

And the No Man’s Sky universe is vast enough to be enjoyed outside any guild-controlled zone.

I’d be curious to see how many systems a guild would be able to conquer.

I wonder if many of you would appreciate this feature in the game?

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