NMS HOT POST 2024/01/2

Voyagers is kind of disappointing.


It progresses so slow – I feel like I'm at the beginning of the game all over again.

Normally, I like the Expeditions where we travel around a lot, but this isn't fun. I'm still on Phase 2. I have found a 20 pav predator, but I found a 19 pav one (seriously?) and many of the milestones seem to be much of the same thing. I know this was a way to introduce people to wonders.

I tried to instead go out of sequence and finish milestones as I go along. On my way to Rendezvous 3, my ship got stuck in the loading screen when warping to a new system. I turned it off and decided to revisit my main save and I'm glad.

It sucks because the last Expeditions in this Redux period were really enjoyable – I was looking forward to rounding off the year with this one. But, the rewards don't seem worth the work and overall this Expedition feels grindy. I can't imagine how the full Expedition played out.

submitted by /u/AcidCatfish___
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Source: No Man's Sky | Reddit

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Variety and Replayablity

I know this subject has been discussed about before (many times). nevertheless, i want to point our thoughts toward the replayability of this game.

I know that tons of people have put lots and lots of hours in this game, but i think we all must admit, that you come at a certain point where you ‘know’ the game. Planets don’t suprise you anymore, Relics are to be farmed instead wondered at and points of interests feel lackluster. I know it’s a hard task to make a procedurally generated world interesting all around. But i hope we can all admit that terrain, flora, fauna, POI’s and ruins could use some more variety.

Don’t get me wrong, No Man’s Sky is an amazing game, and i love it so much. But that’s why i ask, or rather suggest that hello games make a update that will have us ‘veterans’ explore the world like we used to, with curiosity and awe.

submitted by /u/allert53
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Please explain Voltaic Staff Spawning in 2024.

I’ve been researching staff colors and classes, but it seems a lot of the information I’m finding may be outdated, or I’m just not understanding it correctly. I’ve read that the staff head determines the build, but if I mark a staff terminal for future use, IE. I want to come back when I free up inventory space, I can’t seem to build the same staff again.

Here’s my scenario. I was exploring autophage camps, and found a particular staff color combo I liked. I dropped a save beacon, jumped up to the Anomaly to disassemble an A class MT I wanted to break down rather than exchange away. I then returned to the camp to claim my shiny new staff, but I can’t recreate the build!

In actual fact, this camp had two staff builds I wanted. One was color specific, and the other had a supercharged slot layout I wanted. I cannot recreate either.

For the record, I play on GOG. Do the staff builds vary from planet to planet like regular multi tool cabinets do?

submitted by /u/ForgotPants
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Setting Up Frigate Missions

I honestly don’t know if I’m wasting my time crafting frigate upgrades.

I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.

I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.

I just wonder what’s the best way to maximize the success of frigate missions.

submitted by /u/msallied79
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