NMS HOT POST 2024/02/22

New to game and i’m not sure if this is a rare thing or not?


New to game and i'm not sure if this is a rare thing or not?

I found this place

https://preview.redd.it/0siq5922kyjc1.jpg?width=1920&format=pjpg&auto=webp&s=254376aab7a35f0ac069dafa6b31a0be8c3e9b2e

It's called a paradise planet and i found it in my starting solar system and i desided to land and was told this by my ship.

https://preview.redd.it/8qbm10shkyjc1.jpg?width=1920&format=pjpg&auto=webp&s=2a5deba7dbae9c5f70b5e62442212baf52cac7cf

something about anomaly strength only thing odd about the place is there are a lot of bubbles around it.

So yeah not sure if this is a good place to setup a base or not…..namely do to the bubbles and "boundary failing not even sure what that means.

submitted by /u/ryan7251
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Source: No Man's Sky | Reddit

関連記事

Refusing Atlas does NOT block Autophage content

A week or two back, I read a comment where someone said that if you finish The Purge by refusing Atlas, you can’t unlock the They Who Returned quest (Autophage content). I’ve never heard anyone else say anything about it one way or the other.

Yesterday, I made a test game and confirmed that They Who Returned works just fine after refusing Atlas. Obviously, this is just one data point, and I can’t guarantee that it applies in every single case.

For the record, here’s what I did:

  • Started a new game in Creative mode, Switch NMS version 4.4.7 (equivalent to 4.47).
  • Chased the Artemis path until after having made the big Artemis decision.
  • Did the A Trace of Metal quest. On Switch, this is triggered by warping 25 times, so no settlement is necessary.
  • Jumped to a dissonant system, obtained an Echo Locator, and lifted the lockdown on the harmonic camp.
  • Returned to the Artemis path and completed it by refusing the Atlas.
  • Took off in my ship and warped to a nearby Vy’keen yellow star system.
  • A few seconds after arrival in that system, the hijack warnings began.

If anyone cares, that whole process took just under five hours of game time, according to the save file. Wall-clock time, however, might have been twice that.

submitted by /u/Slyde_rule
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New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

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