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Supporting No Man's Sky as made indie studio Hello Games worth well above 100 million USD

No Man’s Sky has been a one time purchase since it was launched 5 years ago. How can Hello Games continue to update the game without charging a single dollar? Is it sustainable? I have been wondering about this a lot. I did some digging and these are some of the things I was able to find.

Launch: According to Superdata article, No Man’s Sky made 78 Million USD from digital sales during the first month of the launch. (No man’s sky also had a physical retail launch). (My guess is during launch year, it generated around 100-130 Million USD revenue (not profit))

Now hard facts, looking at the Hello Games’ (No man’s sky developer) financials, just before January 2018 (1 and half year after launch) they had roughly 82 million USD cash left. out of which half 41 million was taken out of the company for something (to buy office space? long term investment? cash payout to founders? I don’t know). So January 2018 in hello games company had 41 million USD cash. In late Summer 2018, came the first Big “Next” update, which generated roughly 35 million USD by October 2018. In summer 2019, came the “Beyond” update which generated 25 million USD.

As of October 31 2019 (3 years after launch. and last publicly available financial), they have around 100 million USD cash left. They have a burn rate of 6.2 million USD a year (salary + admin). This means without additional money, they can keep updating no man’s sky for 16-17 years. (Not to say that they should update no man’s sky that long. They have already gone above and beyond of what’s expected)

2020 and future: No man’s sky surely made significant money in 2020 with “Origin” update. (How much would be know around October this year when the next filing will be made public) They also released “The Last Campfire” game but revenue from that small game would hardly be a million or two. No man’s sky has been part of Xbox game pass since 2020. So Microsoft should also be paying some money as well. This being said there are surely diminishing revenues. But profitable nonetheless. Meaning their current net worth should be well beyond 100 Million cash (107 million net worth) at 2019. (My guess for current net worth would be 125 Million USD)

No man’s sky has been a unique case. It’s an indie game that has generated AAA level of revenue. (My guess is close to 180-200 million USD revenue in its life time with roughly 10 million copies sold (5.4 million PlayStation, 4.4 million steam, 2.4 million Xbox) (source: playtracker) I would argue that a AAA game studio (with much higher burn rate) would also have been able to break even with sales and revenue of No Man’s Sky for 5 years post launch support. But Of course, breaking even is never enough for publicly traded parent companies of AAA devs. For any indie team like Hello Games, this is very rare and more than enough to sustain for decades.

At any time, Sean (who owns 50% which equates to 60 million USD) and other founding members can pack up and buy an Island and retire but they decided to stay and make No Man’s Sky better and so far it has paid them well financially. Sean has said in interviews that Hello Games are also developing something new as ambitious (if not more) as No Man’s Sky. My great many wishes for amazing, hard working, inspiring folks at Hello Games.

Source:

Hello Games filing history

(Note filing numbers are in pounds. I have converted them in USD and also rounded them for simplicity.)

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No Man's Sky Helped Me With Anxiety, Did Not Expect.

No Man's Sky Helped Me With Anxiety, Did Not Expect.

Heads up, a few spoilers in this short story–mostly regarding the Artemis and Atlas questlines. I’ll blur some things out, just to be safe!

I recently moved to the other side of the country (from east coast to west coast US), and since then I’ve been challenged by a kind of anxiety that I hadn’t really experienced prior to the move: not knowing where my “place” really is.

Since arriving here, I haven’t really felt “at home”, despite my apartment being nice and comfortable. I live with my fiancee and our dog, and we generally have a pretty wonderful life together–but I can’t seem to shake this sense of feeling out of place. I sometimes get stuck in these thought loops of feeling like I shouldn’t be here in this new city, that I should be in a more familiar and recognizable place, which can definitely be hard to break out of.

That being said, I’m currently at the “Purge” part of the Artemis/Atlas questline, and I feel like it really helped me zoom out a bit and become more comfortable with the discomfort. Atlas’ “reveal” was pretty shocking, and knowing that I (the player character) had such a limited amount of time to live was a bit intimidating, but the comfort I got from Nada and Polo was so unexpected! I found myself really starting to challenge the “I shouldn’t be here in this unfamiliar place” thought pattern as I approached the end of this questline, and I am just so thankful for the experience. When Nada said something to the effect of “find your own happiness” I had to put my controller down and just kinda reflect for a while. Obviously, really breaking down anxious/harmful thought patterns is going to take more than just completing a video game quest, but I’m surprised and thankful that it helped, even a tiny bit.

Rediscovering this game after bailing on it shortly after launch has been a really wonderful experience, and I just wanted to share some of my thoughts. Thanks for reading, Traveller-friend.

https://preview.redd.it/wlek82ma25xa1.png?width=2945&format=png&auto=webp&s=e53c5d80a7093aea71166e9b4cec524faa411457

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it's been months since I've seriously played No Man's Sky.

The last time I seriously played was during the previous expedition. Jumping back into it now to do the redux of Leviathan, I’ve noticed that a GREAT DEAL has changed via updates. Not the least of which is how storage works. I don’t know whether to be ecstatic about this or a little frustrated. With 300+ hours on my main save, I spent a lot of time collecting the ships that I wanted, upgrading them to S class and maxing out their storage. Now it seems they have the ability to have twice as much internal space, which is great and all, but now I’m going to have to spend a lot more time (and/or units) re-maxing those stats. Not to mention that I’m going to have to rearrange everything with the addition of the overcharged technology slots. Once again really cool, but just a bit annoying in that I have to rework my layouts. How does everyone else feel about these changes? Am I the only one who’s a bit conflicted?

On a very positive note, the constant update that they’re doing to the visuals are gorgeous. The new ground effects underneath my living ship when it’s landed are visually spellbinding…

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