NMS HOT POST 2024/03/7

Which exosuit upgrade stats do you prioritise and why?


According to the wiki:

Forbidden Exosuit Modules grant at least two to a maximum of four of the following six bonuses:

  • 📷Shield Strength: increases the durability of the Exosuit's shield.
  • 📷Core Health: adds 1 health square (the player initially has 3 health squares).
  • 📷Life Support Tanks: increases Life Support capacity
  • 📷Solar Panel Power: during the day, reduces the Life Support drain of all movement functions
  • 📷Sprint Distance: Sprint bonus: increases maximum sprint duration
  • 📷Fuel Efficiency: Jetpack bonus: decreases Jetpack's drain on Life Support

My thoughts on these are:

  • More shield/health is always good as a buffer
  • Bigger tanks increase the time between recharges but then again fuel is cheap and plentiful
  • Does the drain reduction from solar panels really help?
  • I use the jetpack to gain distance and only rely on sprinting when the jetpack is recharging
  • I'm not sure I should bother with fuel efficiency as a) I have bigger tanks from the above bonus and b) ultimately, fuel is cheap and plentiful

What do you prioritise when choosing upgrades and what is your reasoning?

submitted by /u/Peace_On_Drugs
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Source: No Man's Sky | Reddit

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

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