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Glitched Low Orbit Derelict Freighters: What they are and how to spawn them

Glitched Low Orbit Derelict Freighters: What they are and how to spawn them

The Glitched Low Orbit Derelict Freighter

u/stharward has written the definitive guide on derelict freighters, and if you haven’t read that it’s worth starting there. This post on the Glitched Low Orbit, or GLO, Derelict Freighter should be considered an addendum to their work.

What is the Glitched Low Orbit Derelict Freight?

Simply put, a GLO derelict is one that spawns in the upper atmosphere of a planetary body. It is a derelict freighter that is really no different from the “standard” derelict: you can land on it, and run it as you would a regular derelict freighter (including collecting the captain’s log, crew manifest, and reward at the end). The catch is that some of the derelict “rules” are different when a derelict is in the atmosphere of a planetary body.

GLO derelicts provide some stunning views.

How do I spawn one?

I’ve only been able to do this with moons. Maybe someone else can find a way to make it work with planets, but for now you need a planet with at least one moon.

The procedure goes like this.

Step 1. Line up a moon behind its planet like so. You want that moon behind the planet such that you will pass through the atmosphere of the latter. Precise alignment may not be necessary, but this general lineup is how I get the GLO derelict to spawn reliably.

Step 1. Line up the moon behind the planet and aim for the atmosphere.

Step 2. Activate your emergency broadcast receiver.

Step 3. Align your ship such that it will pass through the upper atmosphere of the planet. You don’t want to aim for the planet itself. You just want to skim the atmosphere.

Step 4. Activate your pulse drive.

Step 4. Pulse so you enter the atmosphere of the planet.

Step 5. If you aimed right, you’ll enter the atmosphere of the planet and it will drop you out of pulse.

Step 6. This is the somewhat-tricky part. Aim your ship at the moon, thrust a little, and then try to pulse. You may have to lift the nose of your ship a bit, but keep lifting the nose a little at a time, thrusting, and then trying pulse until it engages.

Step 6. Nose up and pulse to the moon.

Step 7. You are now headed for the moon. Just wait patiently.

Pulsing out of the planet’s atmosphere to the moon.

Step 8. You’ll enter the moon’s atmosphere, and drop out of pulse. The derelict should appear in the atmosphere directly ahead.

Step 8. When you drop out of pulse the GLO derelict will appear.

Step 9. Profit!

How does the GLO Derelict Freighter differ from the “standard” derelict?

From u/stharward we know that every region in the galaxy has one derelict “pool”, and that the star systems in that region obtain its derelict from that pool. Derelicts are identified by name, and each named freighter has a fixed class of tech upgrade at the end, and the same enemies. The layout of the freighter changes based on the star system, but if the freighter name is the same, then it will still have the same class of upgrade, and the same hostiles, regardless of layout.

A GLO derelict, however, is determined by the planetary body in which it spawns and does not seem to pull from the “pool” of regional derelicts (more research is needed here, as I’ve only explored handful of systems). The same moon will always spawn the same freighter. If the system has two moons, those two moons will spawn different freighters.

https://preview.redd.it/re73wp58ek481.jpg?width=1920&format=pjpg&auto=webp&s=d934d2df1b046b632cabe98cdc7dd4c0466d4d02

This also means that the GLO freighter can have a different class of tech upgrade than the system freighter. For example, the system freighter for 0192FD5D1C15 is the “MS Riyako’s Glory” and gives B-class upgrades, but the moon Ebloem Major (3192FD5D1C15) has the freighter “SV Suwaj XVIII” and it spawns C-class upgrades.

How are the freighter “rules” different?

Simply put, you are affected by the atmosphere of the planetary body while you are on the freighter, in addition to the cold hazard of the freighter itself. The derelict is not considered to be “indoors”.

This means you can be affected by a hazardous atmosphere, and in particular by storms. It is, for example, possible to have both hot and cold hazard protection active at the same time.

It is both too hot and too cold.

Interestingly enough, activating one of the portable heaters on the derelict also protects you from the planetary body’s atmosphere.

Need protection from a superheated atmosphere? Turn on the heater!

What else is glitchy?

When you enter the freighter, the docking bay door control gives you the name of the system freighter, not the name of the GLO freighter.

MV Butcher of Iderag with DOcking Bay Door Control by the MS Utashi VII

Last, there are some visual glitches as you enter and leave. The side and back walls of the derelict may clip in and out, showing you the atmosphere. I haven’t had the interior glitch, however, so they are safe to run.

Clipping of the wall leading to the landing pads, showing the atmosphere below.

https://preview.redd.it/kak0qnphek481.jpg?width=1920&format=pjpg&auto=webp&s=9b74f4d1480755ca13f42f0823579e2344c204bc

What else do you know?

Not much! I’ve only run a dozen different freighters, so it’s too early to draw many conclusions. And, I’ve not gotten them to work in a planet’s atmosphere. Maybe someone else will figure out another way to get them to spawn reliably.

Enjoy!

https://preview.redd.it/xxcqngz0fk481.jpg?width=1920&format=pjpg&auto=webp&s=fd79fb6d85088ed1f17f1268a28d24cafbf5157a

https://preview.redd.it/umeu6z93fk481.jpg?width=1920&format=pjpg&auto=webp&s=122ab43bd7bd56ed933cfd206081e2c5224ead30

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Welcome to the new daily FAQ thread for NMSTG! You can now drop a question, provide answers or just ...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

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Community

Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

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Can I create a custom squadron from ships I would be scrapping otherwise?

So here’s what I was thinking. You can hire an NPC to your squadron from any space station for example, right? Now what happens if BEFORE hiring them I buy their ship by swapping it with one of my ships that I would be scrapping otherwise? Will I get THAT ship to join my squadron?

Obviously it depends on the pilot too how well they will do in a fight, but this way I could have a squadron made up of Living Ships or fully equipped Sentinel Interceptors, right? Or, in theory I can claim the Starborn Runner as many times as I want if I’ve finished the expedition, can I just keep selling a Starborn Runner by swapping with them AND hire said pilot equipped with the Starborn Runner now? Can I have a full squadron of them?

I’ll test this out soon with a sentinel that I’d scrap otherwise and get back to you, but if this works I think it is huge, so much potential to create an amazing fight squadron this way!

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FREIGHTERS, my newest

I missed out on a lot of great stuff, not playing the first several Expeditions. Here in the NMS Reddits, I saw lots of talk about freighters. Naturally I got curious about them. I chose one, then learned that there are two basic classes of freighters. The very common System Freighters, and there are a bunch to choose from. Then, there are the Capital Freighters. Now comes in three flavors, Sentinel, Venator and Pirate Dreadnought. I have flown in all three, and now, in each of their variations. Though, until today, never even one ‘S’ Class.
I was doing the time pulsing my starship around trying my best to scare up just one Organic Frigate. I went to my Pirate freighters bridge, thought better of taking my Capital ship in first, and short teleported to the Hangar Bay, jumped into a new Sentinel starship, launched, then opened the Galaxy Map. I chose a nearby Pirate controlled system. And, jumped. Arrived smack in the middle of a big battle, with a Pirate Dreadnought attacking a big Venator Resurgent freighter. Aw, why not… I flew right to the rear of the Pirate, shot up all its warp engines, then eased up into the Shield Gen channels, blew all of those out, got the message to go get or destroy the Pirate ship….as usual, ya have to dock in its landing bay just to see what class it is and all that. I did, saw it was a C and that one lost out instantly. I flew out and shot it to bits. Then, just for giggles, I thought to check out that big ol Resurgent. I have two in other saved games, but alas, never an S Class. When I landed, I used F to check the deck for its info. What?! An S class??!! COOL! I exited, called in my Pirate Freighter, landed back in the Resurgent, ran up to the command deck (it’s forward!) (ha!) and I was gonna buy it outright. BUT the game has other ideas. It let me trade mine for this one. Oh gee, a B class loaded up at 193 millions for this S class at 23 millions? HECK YES IT’S A DEAL! Units. Nanites. Quicksilver. I gots them! I now also have a lovely S Class Resurgent level Venator type Freighter! FINALLY! I HAVE ONE! Yeah all it takes is just stumbling on one, lucky as THAT! LOL! Thanks for listening in folks, this was fun!

I finally GOT ONE! Yaaaay ME! :oD

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