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Big Experimental Branch update - March 06 2023

Many bugfixes in this one…
https://steamcommunity.com/app/275850/discussions/0/3790380404156086200/

Experimental Branch 06/03

  • Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.

  • Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.

  • Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.

  • Fixed an issue that caused inventory slot highlights to render on top of popups.

  • Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.

  • Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.

  • Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.

  • Fixed a number of text cropping issues within options menus.

  • Fixed a rare issue that caused some menu options not to re-translate when changing languages.

  • Fixed an issue that could cause base screenshots to fail to render correctly.

  • Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.

  • Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.

  • Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.

  • Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.

  • Fixed a number of rendering issues with planetary objects.

  • Fixed an issue that caused text to crop incorrectly in the journey milestones UI.

  • Fixed a performance issue with damaged technology popups.

  • Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.

  • Fixed a memory leak related to changing language settings repeatedly.

  • Fixed an issue that could prevent the Gamma option from being visible on some platforms.

  • Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.

  • Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.

  • Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.

  • Fixed an issue that caused the VR wrist menu projector to be too loud.

  • Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.

  • An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.

  • Fixed an issue that caused the patch notes to use too small a font on Switch.

  • Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.

  • Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.

  • Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.

  • Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.

  • Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.

  • Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.

  • Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.

  • Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.

  • Fixed an issue that caused refiner contents to be lost when warping out of a freighter.

  • Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.

  • Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.

  • Fixed an issue that could cause a hang when loading saves with complex bases.

  • Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.

  • Fixed an issue that stripped some metadata important to mod authors.

  • Fixed a crash related to syncing bases in multiplayer.

  • Fixed a crash that could occur when saving with a very large number of discoveries.

  • Fixed a number of issues that could case exocraft first-person cameras to break.

  • Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.

submitted by /u/_No_Mans_Skywalker_
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NMS Megathread for Q&A, Item Requests/Giveaways and Friend Requests, etc. Whatever you need, thi...

Hey Everyone,

This is a Megathread for all the people of the sub. If you have questions, Ask away. If you need anything just ask. This is uniform thread where you can ask for pretty much anything (from Questions to Nip Nip) that will be live 24/7 all year around and refreshed every couple of days.

This Megathread is closely monitored by me so if you have a question that no one has answered, don’t worry I will personally get back to you in a reasonable time. I will always be keeping a close eye so no naughty business please.

To make things little bit easier if you could help us make distinction between type of posts that would be great, Which brings us too ….

Rules:

– *Do not put bug reports in this thread.* There is a Bug-Thread pinned to the top of the sub that should be used for them.

– If you are asking a questions please post your question like so : [Question] …. Your Post ….

– If you are requesting something an item, money, etc. please post like so : [Request] …. Your post ….

– If you are offering an item of doing a giveaways (in game items only), user: [Giveaway] …. Your post ….

– Please do not post your friend code in your post. PM/DM them to the person who is helping you. It will prevent people trolling and griefing your saves.

Helpful Links:

– If you need a specific ship, Multitool, Freighter, Frigates or anything a specific color or kind please check out our friends at r/NMSGlyphExchange. They also have a variety of different guides from Freighters to Multitool so if you need help with acquiring something, head right on over there.

– If you are looking for a ride to Anywhere in NMS, Please reach out to our friends at Pangalactic Starcabs, Pangalactic Starcabs is a Volunteer Service, Cabbie Availability may vary!

– If you are Looking for all 16 glyphs on one planet, You can find them in this Guide

And as always, please be civil, be kind and be helpful.

Please Follow all the Sub and Post rules and Thank you all so much!

submitted by /u/Minetitan
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Community

Setting Up Frigate Missions

I honestly don’t know if I’m wasting my time crafting frigate upgrades.

I select frigates that match the mission type, making sure to have a 5-star rating. Most of my ships are S-class now. I add 3 frigate upgrades to each mission (also matching them to the mission type). I have several freighter upgrades that help with various things.

I genuinely don’t know if I’m getting better returns by including the frigate upgrades or not. I left them off yesterday and I actually got more stuff.

I just wonder what’s the best way to maximize the success of frigate missions.

submitted by /u/msallied79
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