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Anyone else think about how we treat sentinel interceptors compared to how we treat bioships?

Seems to me there is a heck of a double standard involved. Both types of ship are sentient beings in the lore of No Man’s Sky.

Yet, to obtain a bioship one must feed and nurture its consciousness into being, meeting its developing needs communicated to you through psychic song, and ultimately forming a bond with it as a parent to a child.

To obtain a sentinel ship, you must accost a disabled one that is hostile to the idea of being controlled, install an interface to transmit your control inputs to it, and then rip out its sentient brain and take it to a monolith to be brainwashed into becoming docile and obeying your commands.

I’m not judging, it’s just a video game. I just found the juxtaposition kind of hilarious.

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100 hours on the Nintendo Switch version of No Man's Sky, my thoughts.

Firstly I’ve have got to admit I have a long history with Elite, played the original in 84, spent about four years playing Frontier: Elite II on the Amiga and currently playing Elite Dangerous on a Series X.

I briefly played the PS4 version of NMS for an hour and got a refund.

Anyway, I’ve been playing the Switch version mode in TV mode and handheld mode, everything’s been generally good! Super impressed with the performance, I’m over 100 hours in and have experienced minor issues with a couple of softlocks and lag on a few occasions (in areas of lots things being drawn to the screen at once).

I’ve got everything down in terms of game logic and progess, although things are a bit confusing at the start, but follow the tutorial (story) for a while and you soon get to grips with the absolute mountain of content this game has been updated with since release (all free).

I find the interaction with the npc characters and the delivery of the story quite refreshing, interesting concept and very broad considering this is a huge procedurally generated game world.

Graphics are fairly solid, if a bit low poly and “okay” textures, draw distance is a bit limited but there’s a lot going on here so there’s gotta be sacrifices for performance.

Sound effects are good and the soundtrack is suited to the games setting, it nicey adapts to whats going on the screen… a lot the tunes are pretty chill, feels almost like minecraft sometimes.

Referencing the old school, I would give this 92%

Edit: I have no idea of how well I’m doing but I’ve got plenty of money and a few basic farms running. A nice exotic S class ship and my frigates are running missions. I quickly became confident enough to ignore the quests and just focused on exploring and making money. Like minecraft in a way, i grind, build and gather resources.

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Falling in love all over again...

For Reference: I pre-ordered No Man’s Sky when it was first announced specifically because they said it would support VR. I played it on the PS VR first generation and had a great time.

Flash Forward to today. I’ve had the PS VR2 for a couple of weeks, but no time to play it. This morning I fired up NMS and the VR2. If I didn’t need to stop to go to the bathroom I would still be there. I’m falling in love with VR and NMS all over again. The graphical upgrade, the haptics in the controllers and the headset, did I mention the graphics. The 3D audio with the Sony Headset is perfect, fits comfortably and sounds phenomenal.

All in All, I’m ecstatic! BRAVO!

Please let Light No Fire have VR support. I’m ready!

P.S. I love this so much, I posted it in the PSVR2 and Light No Fire subreddits as well.

submitted by /u/Hedero
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