We met because of No Man’s Sky
submitted by /u/VoodooGarbage [link] [comments] |
submitted by /u/VoodooGarbage [link] [comments] |
Spring has come to the Japanese town of Eissentam in No Man’s Sky. The town is located around the archives, right next to the portal. The cherry blossoms are in full bloom, so please come and see them. submitted by /u/Traveler_iV |
2024-03-22
submitted by /u/Solarise35 [link] [comments]
2023-10-12
I started with No Man’s Sky in 2016 when it launched on Steam and I was immediately captivated by how beautiful it was. But as an amateur photographer who does a lot of panoramic photography, it also occurred to me how well suited the game was to the same treatment. The result is my Flickr album with nearly 100 panoramic images from the 6-1/2 years I’ve been playing. (Posted as a Flickr Album because of sheer quantity, and because Reddit doesn’t lend itself to wide-aspect photos). I started creating panoramic images from the game that first week. It was a lot harder in the early days: there was no photo mode so things kept moving while you shot each frame, you couldn’t disable the scan lines or vignetting, you couldn’t adjust the lighting or time of day, and placing your ship precisely was next to impossible. It’s gotten a lot easier over the years. Most of the images are stitched together from between 20 and 30 individual frames, and then cropped to frame. Most end up between about 5 and 6k wide. I’ve been doing it off and on. Most of my panos are from NEXT and earlier, and then from Prisms and beyond (I took a pause form the game between Visions and Origins, so there are gaps). And I have a number of sequences that I never got around to assembling. submitted by /u/SkySchemer |
2023-03-24
I’ve been playing Breath of the Wild lately (maybe I’ll actually finish it this time) and noticing how much more rewarding it is to gather ingredients and experiment with different recipes for cooking. The buffs you get just make it so much more worth the effort. In No Man’s Sky, out of hundreds of recipes, there are only really a handful of “buffs”. Most of them just replenish small amounts of hazard protection or life support, something which you can do easily and with better results without cooking. And don’t even get me started on how ridiculous Cronus is.
It’s clear that Hello Games put a lot of work into this feature so I think a proper upgrade to make it more worthwhile is in order. Here are some examples of various temporary buffs that can be added to cooking recipes:
Immunity to various hazards, with different recipes for each hazard type and varying durations.
Reduce the rate of stamina, hazard protection, jetpack, or life support depletion
Sentinels ignore you
predators ignore you
Increase mining beam yields
Increase total health/shield
Increase the chance of rare fauna spawning when dropped on the ground
Increase movement speed
Add your ideas in the comments
In addition to new buffs from consuming recipes and feeding fauna, we should be able to grow edible plants and raise noncompanion livestock in our bases. Some recipes might be a bit OP if we can just grow the ingredients so they might require rare ingredients that we need to go hunting for or take a high risk to obtain. But in general, adding new buffs and letting us grow more ingredients would, in my opinion, make cooking a more worthwhile endeavor in No Man’s Sky. What do you guys think?
submitted by /u/SpiritualBacon
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2023-05-24
HelloGamesTube
2023-08-24
submitted by /u/gerbil_head [link] [comments]
2022-05-02
This thread is followed by Hello Games. Please add your bug reports to this thread. You can also report bugs to Hello Games at the Zendesk. Before reporting a bug be sure you have installed the latest Patch or Hot Fix, information is located on this page. Please include platform and version.
This weekly thread is to help keep bug reports manageable. It is a scheduled weekly thread and not related to any specific release. You do not have to repost bugs to this post if you have already reported them on a previous post.
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2024-05-03
You walk into the Intergalactic Tattoo Parlour and see this. You going through with it? submitted by /u/BayeksCousin [link] [comments]
2024-05-03
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2024-05-03
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2024-05-03
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2024-05-03
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2024-05-03
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
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2024-05-03
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2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03