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For the love of Henry why does this game have to be so noisy!

Made myself a nice base by the sea on a paradise planet. The sound of the surf and the birds. Relaxing…

The engine on my starship never turns off. The engine on my Roamer never turns off. There’s a constant stream of traffic overhead. It’s like they put in a Hyperspace Bypass! Actually it’s like they put in six. The ships come from all directions but their flightpaths just happen to coincidentally cross right over my base. Now I’ve got that modded Sentinel hanging around noising the place up!

And don’t even get me started on the 3 fleets of freighters and frigates that boom in every time I leave a station or planetside…

Don’t get me wrong, I’m enjoying the game and it’s great that there is noticeably other entities in the universe doing their own thing but jeezlooeez…

Do I have to go play E:D just for some peace and quiet?

submitted by /u/GabhanRua
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There are 18 quintillion planets... or are there, right now?

Hi all, this is not a question of gameplay but of the inner workings of the game. I’m studying computer science and curious about this kind of a thing, so hoping someone in this very friendly and helpful community can explain this to me!

So, there are a gazillion planets in the NMS universe. Ok. Are those planets actually in existence, right now, sitting in a server somewhere, waiting to be discovered? Even the ones no one has visited yet, and maybe never will? That seems like a huge waste of server space.

If I discover and upload a planet, that planet will obviously get saved on a server and be available for others to visit, but at what point is the planet generated, terrain and locations and all? Is the universe ready, or do new planets / systems / planet details generate the moment any player first sees them? If I don’t upload a planet, will the same system exist for other players and look the same?

This doesn’t really matter from the POV of the player. I just find myself wondering.

submitted by /u/puolikarhu
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WTF

I have been playing this game for 2 days and loving it so far. Today while i was at the anomaly for quests someone gifted me a Starship AI valve, i didn’t know what it was but when i went to the space station i realized it sold for 50 million UNITS! I had 100k until then, if this is such a valuable item why would someone just gift it to me?

submitted by /u/QUDUMU
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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