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Welcome to the new daily Q&A thread for NMSTG! You can now drop a question, provide answers or j...

Below are a few popular questions that we’ve received from our past FAQ thread. As always we ask that everyone be respectful and we welcome everyone’s contribution so have fun!

Q- I’m keen to start a new passive money making pursuit. What are some good ideas or guides post-Waypoint?

A#1-Gold farm, then take that stack and sell it at a terminal (not traders) in systems that sell gold. Sell all your gold to the terminal and crash the economy. Then buy it all back at 80% off discount. You just got free money and keep all the gold. All this takes is an initial investment on a gold farm, then you carry all that gold with you and just sell/buy back when you get to another system that sells gold. With 50 stacks in my ship’s cargo hold, I can make somewhere around 150 million units in each system I do this in.

A#2-Start a Farm, Fusion Igniters or Statis Devices Farm which will increase your profits to 100- 200 mil fairly quickly and you can even send out multiple freighter missions which will help you get aronium, magno-gold, Enriched carbon and more which will increase the profits even more.

A#3-Quickest way I’ve found to make a TON of units: Harvesting Storm Crystals. Find a VERY hot planet that has frequent fire storms. DURING STORMS ONLY – you can see the bright white light from Storm Crystals if you fly around low enough. Fly to them, land, quickly harvest them, get back in your ship and fly to the next before you burn up.

Q-How do I get the Advanced Mining Laser? I don’t have the option to craft one, and the multi-tool upgrade vendor at the space station doesn’t have the blueprint for sale.

A-In order to get it, you have to look for the blueprints in crashed ships or abandoned facilities. You get it from the main story (awakenings) or you can buy it on the anomaly.

Q-What do I actually do in the game? I finished the tutorial, is there anything else beside gathering stuff, building a base and repeat?

A#1-It’s really whatever you want, there’s a base story, (assuming you haven’t completed it already), follow the quest log and you’ll figure it out, but things You’d want to do for end game? You can collect multiple multitools, ships, built a fleet for your freighter, etc.

Q-Is there a planet that is populated by many players, and they built their base close to each others like a city?

A- Yeah its the Galactic Hub Project, Its a place where many people have bases and each day the numbers grow. Please help yourself. There are many factions in NMS that do this, even NMS Pirates Hub.

Q-I’m still pretty early into the game, just making my way to the center of the galaxy, what should I be spending my credits on?

A-Go hang around a outlaw/pirate trading post. Cheapest S-class start at around 8-8.5 million without a trade-in. I recommend Vikeen pirate, as then you have two good and 1 remote chances at high-maneuverability S-class: fighter, solar, exotic.

submitted by /u/liftheavy2003
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Instead of a big content update, HG really should do a giant bug fix and quality of life update.

I appreciate how much HG has put into NMS, not that unpopular of an opinion. Though, one thing that still REALLY irks me with NMS is the bugs, and I wish they gotten fixed sooner. Not really much else to say here, but I’ll suggest some big bug fixes and QOL features to be implemented.

  1. Planetary Zoology: This feature could be fun, but finding an underground creature is metaphorically impossible, and finding a third underwater creature is LITERALLY impossible. No kidding, there’s a bug that prevents the third, fourth and so on underwater fauna from being spawned. Wouldn’t hurt to tweak underground spawning to be less of waiting around twiddling your thumbs too.

  2. Exosuit mute: I beg of you, very specific situation, but when building an underwater base on an extreme cold planet, the exosuit NEVER shut up. It made me incredibly annoyed and stressed due to the sheer amount of times it said the same message over and over “Extreme temperature detected” “Extreme water temperature detected” “Thermal protection falling” “Extreme temperature detected” “Extreme cold damage detected” It fucks with me a lot.

  3. A big one, saving edited terrain: I don’t know why HG can’t do this, if its a limitation in code I completely understand, but I’m sure every interloper would love this change.

  4. Egg sequencer: Would it kill for the display to say what color it will be instead of “unstable”? very minor change but I love the egg sequencer.

  5. Rocket boots: THE MOST ANNOYING THING FOR ME BY FAR. When im trying to climb up something but the rocket boots just keep jumping up instead of satisfyingly rising up. Why can’t they make it so rocket boots and only be initiated by ONLY double tapping? whenever you land and you’re holding space, it makes you jump anyway!

Those are just some features I’d like to tweak, there are many minor bugs that I would like this update to be dedicated to, like floating on chairs for some reason? Anyway, please do put any suggestions in comments that I didn’t even think about.

submitted by /u/durabledog0
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I need to talk about the ending of the "Prayers to the Machine" questline

I just finished the “Prayers to the Machine” questline last night and I’d really want to debate some of the more philosophical and theological aspects of this game.

Because boy, does this game run deep.

(Don’t read this post if you just started the game and don’t want spoilers.)

So we know by now that the entire ingame universe of No Man’s Sky is a simulation, run by The Atlas. Some consider the Atlas to be a God. After all, it created the universe and seems to have full control over everything. Except it doesn’t. And the Atlas isn’t a God. It’s an artificial intelligence that might think it’s a God and it seems to be going quite mad because it seems to be sensing its impending death within 16 seconds, minutes, hours or whatever.

Personally, I think this is brilliant and strangely relatable. I personally believe in God, but I struggle with the concept of God as an emotional benevolent entity. I’ve always figured that if God is eternal and loving, He would go mad from the emotional strain. Still, I try.

At the ending of the autophage quest, there were two screens that really caught me in terms of philosophical and theological depths:

(I apologize for the phone-screenshot… screenshotting seems to crash my pc these days…)

When the confrontation with the Atlas culminated into this, I thought: yes, this is it! Information as immortality. One of the core aspects of Reformational philosophy (as I’ve understood it) is that we are known to God: God knows and loves us and this knowledge makes our lives eternal. We cannot be erased, even if we don’t know God.

https://preview.redd.it/oy6d03pcu6sb1.jpg?width=4000&format=pjpg&auto=webp&s=4684b57c3534cc65f454f7d9a14aef55804a25fe

Another aspect of the Autophage that I really love is how they are fundamental rejects, but return as a sort of saviors and givers of new hope and friendship. There is hope because whatever was destroyed can be rebuild.

I just thought it was really, really awesome that as a player we can give the Atlas hope. Maybe that’s our purpose as humans: wonder, explore, in the deep conviction that there’s always more beauty than we can ever imagine.

submitted by /u/talescaper
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Community

Gardening is fun

This is my Stasis farm biologicals, a two minute run down the hall gives me enough to make almost 100 stasis devices at 15.6M units each. Couple that with my collection of S-class mines across 11 galaxies and you’ve got a moneymaking operation. …

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