Space Flower 🌸
submitted by /u/cassidy_wylde [link] [comments] |
submitted by /u/cassidy_wylde [link] [comments] |
submitted by /u/djakkola666 [link] [comments]
2023-04-01
They made the world feel so much more real and lived-in. The new space station are cool but the lack of those rooms and of seating in general make them feel way more sterile. submitted by /u/Many-Bees [link] [comments]
2024-05-10
I’ve never seen rings this large, absolutely breathtaking. The little “x” in the second picture is the space station! submitted by /u/Life_Accountant4310 |
2024-04-09
submitted by /u/7101334 [link] [comments]
2023-07-26
submitted by /u/Just_Roar [link] [comments]
2021-06-18
Hello, I’m just putting it out there that I’m not sure if this method has been discussed or not.
So a bit of background about how how I think mods stat are determined. When any mod is generated it gets it’s stat percentage (0 -> 100% where 100 is max stats in every category) from a random number generator. This generator essential has a set seed meaning the order of percentages are going to be the exact same across saves and reloads.
Knowing this we can essentially record in advance when we are going to “receive” a 95% roll and use that roll on any X Class mod we want.
What you need:
1. A number of X-class suspicious hazard protection modules (the ones that grant 2-10% for all hazard types). I like 10 because it fills a row of your suit tech slots 2. A large number of C class upgrade modules. 3. Any X-class modules you want to install.
Steps:
Example:
I install 10 hazard modules in my suit and from left to right I find a modules that rolled (9 x1 and 10x 3) in the 6th slot and another (9 x2 and 10x 2) in the 9th slot. I then reload a save and fill in 5 C class modules and then install a x class hyperdrive with (311 ly / 100% efficency). I then fill in 2 more C class modules and install another X class hyperdrive with (300 ly / 100%) and then install 1 more C class to fill in my 10th module. I then delete all the C class modules and create and save and then repeat.
This is a long and tedious process but it beats the rng of X class modules and I should note that it will work with S class but they isn’t really a point to it except the shield / health modules as X class modules rarely get above their S class counterparts.
submitted by /u/MulberryDeer
[link] [comments]
2022-11-17
on a planet someone shared earlier in Eissentam, and every. single. thing. i do (including entering buildings) pops on the side of the screen; i assume that other people in the system csn see these updates as well, and if they’re anything like me…
2024-05-19
submitted by /u/dougsbeard [link] [comments]
2024-05-19
See title. I’m at 437k so far, working towards 1mil, mostly walking. I like to walk 😅
submitted by /u/MrOther912
[link] [comments]
2024-05-19
Without save editor submitted by /u/IGotShitWifi [link] [comments]
2024-05-19
⚠️ A new challenger approaches!⚠️ Spotted in Euclid, fighter with: – needle nose – single thruster – star jumper wings submitted by /u/iLLiCiT_XL [link] [comments]
2024-05-19
Hi, I love dogfights in weekend nexus missions, How can I max out dps on my ship? submitted by /u/LukeTheDuke2510 [link] [comments]
2024-05-19
submitted by /u/bicx [link] [comments]
2024-05-19
submitted by /u/owoisop [link] [comments]
2024-05-19
submitted by /u/Bannerlerd [link] [comments]
2024-05-19
submitted by /u/meturi [link] [comments]
2024-05-19