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Anyone else think about how we treat sentinel interceptors compared to how we treat bioships?

Seems to me there is a heck of a double standard involved. Both types of ship are sentient beings in the lore of No Man’s Sky.

Yet, to obtain a bioship one must feed and nurture its consciousness into being, meeting its developing needs communicated to you through psychic song, and ultimately forming a bond with it as a parent to a child.

To obtain a sentinel ship, you must accost a disabled one that is hostile to the idea of being controlled, install an interface to transmit your control inputs to it, and then rip out its sentient brain and take it to a monolith to be brainwashed into becoming docile and obeying your commands.

I’m not judging, it’s just a video game. I just found the juxtaposition kind of hilarious.

submitted by /u/DragonZeku
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Will we ever be able to cultivate foodstuff plants?

It always bothered me somewhat that we have these plants we can cultivate for the purpose of building or crafting further items (or making loads of money on the market in the case of NipNip buds), but the plants you want to gather from for ingredients remain wild and untamed.

It’d be nice to be able to set up a farm base proper or have a microfarm on a freighter for your heptaloid wheats or impulse beans…

submitted by /u/MayaSanguine
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Huh, that’s neat

Glyphs are in screenshot, it is on Euclid Galaxy, and it’s at coords -28.64, -142.14 on planet Snomchus Signa (I did not change the name). I’ve never seen anything like it. submitted by /u/Thee-Plague-Doctor [link] [comments…

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Let me map planets

I wish the planets had an actual map in the discovery screen, where you could see each waypoint discovered and spin the globe. I feel like it would very simply add a lot of depth to a shallow experience So many things they could flesh out in this game…

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