With my friend u/Ronin464 and I, we just found a ship which is an exact copy of the Radiant Pillar BC1 in blue. It can be picked up from the space station ^^
submitted by /u/HimekawaBounnie [link] [comments] |
submitted by /u/HimekawaBounnie [link] [comments] |
submitted by /u/JennyTheSheWolf [link] [comments]
2023-07-11
submitted by /u/ParticularPip [link] [comments]
2022-06-14
Prior to Waypoint, the biggest advantage of the Colossus was that you could install every available tech module and still have lots of cargo space left over. Now with all inventories being expanded, there’s really no reason to pick it over any of the smaller and faster vehicles.
I think this could be solved with some new tech modules to essentially turn it into a mobile base. First, a built-in advanced refiner and nutrient processor. These would fit into the tech inventory similar to the personal refiner in the exosuit. Second, an AI cannon controller. This would be less intrusive than the Minotaur AI, which can get in your way and just generally be annoying. The Colossus AI would only control the turret, and automatically fire on nearby hostiles. On planets with passive or absent sentinels, it could also mine nearby objects. This would only happen when you’re not driving, of course.
Thoughts?
submitted by /u/MaraSargon
[link] [comments]
2023-02-28
I was thinking about things I’d like to see in game, and one of the things that struck me was how freighters make little sense. We see them crashed, we can own one, and we see them warping into systems. I feel that they’re missing a connecting piece to…
2021-11-02
Hello everyone, Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.15, which is now live on… View Article
The post Fractal Patch 4.15 appeared first on No Man’s Sky.
2023-03-17
submitted by /u/tyrannosaur85 [link] [comments]
2022-02-08
Hello ,
Is it normal that Helios doesn’t want to talk about his story ( I made all the main quests)
Thanks ,
submitted by /u/Mr_Mouk
[link] [comments]
2024-05-03
submitted by /u/Olivepoly [link] [comments]
2024-05-03
submitted by /u/manes_man [link] [comments]
2024-05-03
submitted by /u/Tim_Whoretonnes [link] [comments]
2024-05-03
Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process. If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way. Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options. It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies? What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies. There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much: In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore. My suggestion:
Pros:
Cons:
There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today. I hope HG address that one day. submitted by /u/Cristiano7676 |
2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03
submitted by /u/SadCupcake7000 [link] [comments]
2024-05-03
I’ve finally hit the thousand hour mark! Some things I haven’t seen: Tornado, Squid Ship, an enemy I can’t defeat. What are some things you have yet to see or something you have that you think I should seek out?? submitted by /u/Life_Accountant4310 |
2024-05-03
On walkadj Beta in Euclid, I have been building home for myself. But in the midst of all of that, I decided to honor my friend. I first met Grishy back in 2016. I had accidentally bumped into him upon exploring a derelict freighter. We instantly …
2024-05-03
submitted by /u/CyberTransGirl [link] [comments]
2024-05-03