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Does anyone else get obsessed over the electrical design of their bases?

I’ve been making my floating island base bigger and better before I move on with the storyline, and the thing that absolutely tickles me the most is fiddling with the electrical systems.

The core of the base is a 4-story tower made of round Deepwater modules with lots of branching arms connecting other rooms in a series of stacked figure-eights. Top floor is my office, big teleport portal, and save point. Bottom is entrances and a short teleport to the top. Middle floors have staircase access from the outside and one is the “power room” with 8 batteries. Those batteries are charges by a collection of 11 solar panels mounted on the roofs of 3 of the outlying modules. But you see, that’s only the backups. A measely 275kp!

No, waaaay down below my floating island, and on the shore of the lake beneath it, there was a power hotspot just barely inside the base range. That’s where I built the “power plant.” A gorgeous wooden building with sail roofs that houses nine Electromagnetic Generators pumping out a combined 1300kp. This feeds into a distribution panel with control lights that lets me switch the main power off and on at will. And then this runs through a single battery acting as a test rectifier, and then flows down a cable on the lakebed until it runs right under the edge of the floating island, where I built an underwater “power sub-station” in a natural crevice at the bottom of the lake. This facility is a single deepwater chamber holding six batteries and a short range teleporter that connects to the power plant for maintenance. A small, T-shaped tower projects just above the water’s surface with ladders and an access hatch from the lake itself. And in the upper section is a set of 8 Biofuel Reactors that can supply emergency power.

And then I ran miles of wires and complicated circuits that let me control all of this energy flow from my desk at the top of the base tower. Switching from main, to auxiliary, to backup, or even putting the whole base on lockdown. There’s even a booby trap for prisoners. It’s a short range teleporter that looks important but only turns on if the base is in lockdown mode, and if anyone steps into it they get teleported into a single glass cuboid on the bottom of the lake, where a proximity switch circuit sees them and shuts off the teleporter inside so they can’t get back out.

submitted by /u/AcidOverlord
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Huh, that’s neat

Glyphs are in screenshot, it is on Euclid Galaxy, and it’s at coords -28.64, -142.14 on planet Snomchus Signa (I did not change the name). I’ve never seen anything like it. submitted by /u/Thee-Plague-Doctor [link] [comments…

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Let me map planets

I wish the planets had an actual map in the discovery screen, where you could see each waypoint discovered and spin the globe. I feel like it would very simply add a lot of depth to a shallow experience So many things they could flesh out in this game…

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Play past expeditions today(only on pc, sorry console people)

One question that I’ve seen asked quite often is if it is possible to play past expeditions, and people usually answer that aside from the four redux expeditions at the end of the year, you can’t, officially, that is the only way. However, there is a very easy and safe workaround that allows you to play any expedition at any time.

The data of all the past expeditions is still in the game, but these expeditions can no longer be accessed. However, there’s a file named SEASON_DATA_CACHE.json that controls the start and end dates of the expeditions, the milestones, the rewards, and a bit more. By editing this file, you can make these expeditions playable again without messing with the actual game files or your save file. JSON files are a bit hard to read and understand at first, but someone on github has already modified the file for all past expeditions, even accounting for the inventory system change in the Waypoint update. It’s literally just drag and drop; just make sure to read the readme files first, there’s a very good tutorial and notes about the expeditions, like bugs and possible workarounds.

submitted by /u/I_Have_Lost_My_Name
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