NMS HOT POST 2021/09/4

I get the feeling that HG sorta missed the whole point of time gates in game design


There is a time and place for such things in design that goes beyond just wasting people's time.

Constructive uses for it are either:

a) Short term – make people stick around for a bit, a mandatory mini-break as whatever countdown is ticking down is doing its thing. The first settlement building does that with its <3 minute timer steps. You look around the settlement, take in the scenery, and all that jazz. Given how short it is it usually does not register als negative.

b) Long Term – build anticipation. THIS is where one hour and up timers clock in, but there's just one massive flaw with the current settlement timers: nothing we have seen so for justfies any sort of anticipation. A market building that has zero mechanical functionality? A house for npcs? As a player I couldn't give two shits about that. That's just filler on the side to strech the way to the actually good stuff – which usually is "stuff that allows you to do things that you usually could not do in the game previously".

There sure is quite some potential to what those "new possibility" buildings can be, from building your own portal to production facilities to (and this now is super wishful thinking for future upgrades) a space hangar for spacecraft building. THAT's the sort of stuff I'd consider a few hours worth in building the anticipation, even if it is usually unnecessary to have the timer over a hour.

The ONLY other way where high countdowns would be ok would be "overnight projects". You kick it off before going to bed, and next day you log on happy about your new thing. However, this needs to be stuff one actually looks forward to, instead of "generic random building #324 that increases some internal settlement stat randomy and does nothing for the player".

Also, having zero interaction with said timer is absolutely stupid if you already set the timers that high. It's my settlement, let me help by throwing extra resources at it or completing quests ("local wildlife/sentinels is interfering with construction, kill X to speed up process by Y%")

Time gates have a place in game design, except HG seems to put them in there with the sole and only intent to waste player time. And no, it's not contributing to the immersion – if it was established for years that you can build a darn LANDING PAD with the click of a button suddenly blocking everything for HOURS is not immersive, it's just the game giving me the finger. Small timers of a few minutes are immersive. Anything above that is just someone trying to get on my nerves.

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Source: No Man's Sky | Reddit

関連記事

What is going on with the NMS Coordinate Exchange?

The former NMSCE subreddit mods and myself have recently cut ties with r/NMSCoordinateExchange due to the NMSCE subreddit founder recently returning after 4 years of being MIA and deciding to run things with an iron fist (as if they never left) and abusing their power as a moderator.

Two mods were removed from their positions and banned from NMSCE for disagreeing with the founder on community related matters. Both mods had been mods for 3 years each and were and gone in an instant without the rest of the mod team even being consulted.

Another mod was removed from their position and banned from NMSCE for posting to another similar subreddit. That member was the NMSCE 2021 member of the year and was one of the top 5 of posters of 2022.

ALL of the former mods who left on their own were also later banned from NMSCE despite not breaking any community rules. Why ban us if we’ve done nothing wrong and you have nothing to hide?

As a subreddit founder, you have the right to run the community how you want. But that doesn’t give you an excuse to act like an ass. Especially if you haven’t put in any hard work in building the community yourself. Instead the founder wishes to call all the shots while others do everything else for them. That’s a hard pass for us!

Since the founders return (again, after a 4 year absence) in one months time, the entire mod team was either fired or quit, all were then later banned. The bans being an abuse of power due to lack of legitimate cause. (Not the first time we’ve seen the founder retaliate in a petty manner.)

The former NMSCE subreddit mod team (excluding the founder) built that subreddit from 4K members to the massive 229K members it has today. The founder had absolutely no hand in building the community in their 4 year absence. Most of the mods have never even spoken to the founder until they returned.

It pains us to leave something we’ve spent years and thousands of hours each building, but we will not continuing working for somebody who treats us like absolute garbage and takes credit for something they had no hand in building.

Please subscribe to our new subreddit:

https://www.reddit.com/r/NMSGlyphExchange

You can also join our discord at:

https://discord.com/invite/JwBGq3a

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Do you guys explore planets?

I’m still “noobish” (finished the artemis storyline).

I love finding new planets and love how amazing they look from afar, but I’ve found that with most planets merely landing on one of them and getting the base stats is all I need. Some planets are gorgeous (a “paradise” planet filled with eery green and purple lights, a gorgeous earth-like mountainous planet, etc), but for most of them, I feel there’s very little incentive to actually go out and explore the planet itself. Most of the time I don’t find anything unique anyway. An inhabited outpost, an abandoned building.

Am I the only one?

submitted by /u/GamingNomad
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Community

No Man's Sky would benefit from an in-game civilization system

There are a number of player formed civilizations in NMS, but the game itself doesn’t have any kind of system for forming and joining civilizations. Given the current state of multiplayer, with most players having access to the same universe, now would be a good time to implement such a system. Not entirely a new concept, but some features might include:

  • The ability to form a civilization and recruit other players. Civ names can appear next to players’ gamertags/usernames that are members of a civilization.
  • A governance system where players can create ranks that have different privileges.
  • Players could create custom flags for their civs.
  • Claiming starsystems and planets as part of a civilization.
  • co-ownership and management of bases, settlements, and freighters.

Now a system like this would probably go hand in hand with a major settlement overhaul, as part of the same or separate update. Settlements could act as the hearts of civilizations as players work together to grow, maintain, and defend settlements across their civs. A settlement update might include:

  • More freedom over where a settlement is established, what players can build in a settlement, the layout of settlement specific buildings, and the number of settlements a player (or civ) can own.
  • Settlement requirements like food, water, hazard protection, life support, power, and housing.
  • Implementing the existing farming, mining, power, and cooking mechanics in the game.
  • The ability to establish trade routes via frigates between settlements and bases. Trade routes may need to be defended against pirates from time to time.
  • Settlement building that serve specific functions and can be damaged or destroyed during sentinel attacks.
  • Set up defenses against sentinel attacks.

What do you guys think? Is this an update you’d like to see at some point? Are there any other features you’d want implemented in a civilization update?

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