NMS HOT POST 2021/09/7

No man’s sky frontiers is a great idea but like most thins hello games does it’s way too shallow and bare bones.


No man’s sky frontiers is a great idea but like most things hello games does it’s way too shallow and bare bones.

The settlement building stuff is great and I don’t even mind the timers if they just gave us more stuff to do in the settlements. The timers should be based on productivity. The higher the productivity the shorter those timers should be.

They need to add more things like we get in those theme park rollercoaster games.

For example, we are able to make a market place, but no one goes into the marketplace and there isn’t even an alien who selling things. It’s just an empty building. There should at least be a vendor in there even if only the NPC’s can buy things. But it would be even better if we were allowed to put things we gathered in the marketplace and set our own prices. I’d also like to see the NPCs interacting more with the buildings we are making. You do see it sometimes but those are rare instances.

Also, while we wait for the buildings to complete the prompts tell us to go around explore the galaxy or talk to the NPCs in our settlement. But the only option we ever get is to “leave”. We should be able to interact with the NPCs. Sometime you see they are unhappy, so why not give us a mission to go get them something to make them happy. Those NPCs could be another type of mission type similar to the ones we get in the space stations. Only instead of getting rep for doing them, it goes toward our happiness meter for the settlement.

There is so much more they should have added to these settlement’s the more you play this update the more you see how it’s not very well fleshed out, and for this being the big anniversary update, I would have expected it more fleshed out if this was the only thing it was. I just hope this isn’t like most things HG does and they will move on to something else and leave it bare bones like the did with the whole food mechanic.

Hello games biggest issue with NMS has always been adding all these great ideas but not fully fleshing them. I’d love to see them take the next year and stop adding new features but just flesh out the ones they have. NMS is in dire need of a good gameplay loop especially for end game stuff. The settlements could be one of those things if they can flesh it out like those theme park games.

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Source: No Man's Sky | Reddit

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my opinion on the update

I’ve played the game for at least 5 years now and have followed it activly ever since next.
I adore its lore, the worlds you can find, the mysteries you can uncover.

I was disappointed at first, just seeing an expedition, some random new ship and a some sort of overhaul of the recording system. Was that all?, i thought.

But I came to the conclusion that this is a lot when we look at the whole picture.

This is no AAA company with many employees, these people managed to pull of a switch port and a vr overhaul in a short amount of time, so getting anything beyond a vr update, much less an entire expedion and new items for the shop it seems…that is impressive.

I do hope now that only the apple port is left that they can focus on content again, on lore and maybe work on the custimisation of my beloved Korvax…but I am still very grateful what we received.

So please…don’t speak too ill of them, i believe they are trying very hard.
(I could do with less grass rewards in the store though XD )

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It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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