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Big Experimental Branch patch - June 15 2023

Big patch on the Experimental branch today, these fixes should go public soon.

Including

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

Full List:

https://steamcommunity.com/app/275850/discussions/0/6516193260167070838/

Experimental Branch 15/06

  • Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.

  • Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.

  • Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.

  • Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.

  • Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.

  • Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.

  • Fixed an issue that caused first-person cockpit exit animations to fail to play.

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.

  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.

  • Fixed an issue that caused incorrect collision on outpost landing pads.

  • Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.

  • Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.

  • Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.

  • Fixed an issue that prevented starship distress beacons from animating correctly.

  • Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.

  • Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.

  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

  • Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.

  • Fixed a rare issue that could cause the current expedition to end early.

  • Fixed a Mac-only issue that caused large bases to be loaded very slowly.

  • Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.

  • Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.

  • Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.

  • Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.

  • Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.

  • Fixed a graphical issue that could cause the player to briefly appear while teleporting.

  • Introduced a rendering optimisation for VR.

  • Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.

  • Introduced a memory optimisation related to planetary creatures.

  • Fixed a crash related to synchronising freighters in multiplayer.

  • Fixed a crash related to the Multi-Tool.

  • Fixed a hang related to reloading missions.

  • Fixed a crash related to base part rendering.

  • Fixed a rare crash related to the mission log.

  • Fixed a rare crash that could occur in VR.

  • Fixed a PlayStation 4 crash related to reporting bases.

submitted by /u/_No_Mans_Skywalker_
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First Impressions: Impressive doesn't do it justice...

Nothing new to provide compared to others.

I heard about it when it was released in 2016, then of course followed how it had been receiving massive updates. I was on the fence about when to buy it. My brother made the decision for me and got it for my birthday.

I have a Valve Index so of course I played it in VR.

…. This game… is perfect in VR. As in, it works perfectly for a wide number of play styles. Motion controls work great so you could stand up while going through the game. And the motions controls are just perfect when walking across a planet collecting resources, when building a base… it just gives complete immersion, and they didn’t go the easy route with this. It’s as if they actually collected feedback from VR players to make it good.

It works great for a sitdown experience or a hybrid thereof, because you can constantly recalibrate the view.

Plug in and plug out using multiple inputs are supported, so if you’re like me and can’t really pilot the ship that well using the motion controllers, you can switch to a regular controller at any time.

And… what an experience that is flying a ship in full 3d turning your head to look around as you’re entering orbit, or flying along the surface of a planet…. I have NEVER seen anything like this.

About the actual game:

-I cannot believe how seamless the game switches space, going into orbit, or going to the surface without ANY loading screens. entering a space station, similar… This adds more than one can possibly imagine to the experience.

-I didn’t realise how big a planet was in NMS. Seeing videos, I assumed they were much smaller. But no, you can fly to the other side of a planet from the waypoint you need, and find you would need over an hour to get there with boost on.

I look at this and imagine one day setting up a base somewhere on a planet I like, and just staying there, exploring things to do, building tall, building up resources… taking a break…. (curious if other players have done this and think its doable

-variety of planets so far: poisonous, another covered by mostly water (and you can go underwater, crazy), desolate world…. curious what others have in store

-the universe, never mind the planets, looks huge. One feels so small playing it, while learning the ropes, deciding what resources to gather

I’ve barely done anything past the tutorial and am currently at the point after you gain fuel for the warp drive and the game tells you to just explore what you want in the Awakenings questline. I assume I can break away from it whenever.

submitted by /u/SlightWerewolf4428
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Community

Building items....

So I know there is the base building items you obtain in the anomaly and the ones through the quicksilver shop but I just found out about the items in pirate stations you can buy for tainted metal..i knew there were items to buy but not base building items… my question is.. are there any off the beaten path vendors or stations or trade terminals that have rare base parts? I’d like to collect everything I can for my building 👷‍♂️. Thanks traveler’s!

submitted by /u/SmokeyGC187
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