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Scrapping Interceptors is extremely lucrative and so broken.

It only takes a short while at best to find a Dissonant system and obtain an Echo-Locator. It takes even less time to get to a Harmonic Camp and locate a crashed Interceptor.

Scrapping said Interceptor can make you millions of units per ship. From just two Interceptors, I’ve made around 100 million units.

With that said, do you guys think a nerf may be on the way?

submitted by /u/OceanKnucklesDX
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Do not "cheat" for cash if you can help it.

When I started this game 3 weeks ago, I gravitated towards the “free” option in the settings menu for purchases. This helped me get stuff early, like exotic ships, full upgrades to my ships/exosuit/MT/freighter. But it got stale fairly quickly.

I got bored so I started a normal save and then I locked it so I won’t be tempted to change the settings. But then I learned how to dupe. That was worse. It’s like the first “free” option but with additional steps. I got bored faster, since I know what I need and where to get them.

So I started a 3rd save. But this time, I went perma death locked mode. And I’m having a hell of a time. Maybe it’s the pressure of losing everything with one small step. Or maybe because I had to work to get everything. (I now have 2B units, 200k nannites). I have 2 ships, and a multi tool maxed out. My exosuit still needs around 20 cargo slots but the tech is all done. Freighter needs more work but it’s an S with just a couple of tech upgrades left (still can’t go to blue stars).

I feel this run will be my main, unless I f*ck it up and get my character killed somehow. I think at this point, only my own stupidity can kill it. lol

What I’m trying to say is, resist doing it the easy way (easy option/cheats/hacks/exploits). Unless you want it easy, then go ahead, I’m not stopping you. I’m just sharing my experience as a new (old) player. (pre-ordered nms but only played a couple of hours).

Cheers Travellers!

submitted by /u/Merquise813
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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