Turned a base build into multi-canvas artwork.
submitted by /u/nmskibbles [link] [comments] |
submitted by /u/nmskibbles [link] [comments] |
submitted by /u/AcoupleofIrishfolk [link] [comments]
2022-08-01
submitted by /u/Rangithereaper [link] [comments]
2023-03-13
submitted by /u/Priest-Entity [link] [comments]
2024-03-16
Hey all. If you like to use a freighter as you primary base, and you don’t want to go through all the trouble of building a planetary base to get your Oxygen, it’s possible to get it entirely from your freighter! Here are the steps for a net gain of 2250 Oxygen, and you can of course scale up for your needs.
1) Collect 250 Nitrogen gas from a Stellar Extractor room. Yes, these things are actually useful! (Okay, and they are also known to be a bit buggy, but i am able to do this rather reliably. I’ll go over the bugs i’ve encountered and how to deal with them below.) To get Nitrogen from these things, park your freighter in a RED star system the day before. It’ll be ready when you start up NMS next time.
2) Harvest 3 Echinocactus plants from your Cultivation Chambers. Echinocactus is the most efficient since it gives you 100 per plant, but any of these will work: Star Bramble, Fungal Cluster, Echinocactus, Solar Vine, Frostwort, or Gamma Weed. You’ll need a total of 250 of whichever crop you have.
3) Grab 25 Chlorine and 50 Condensed Carbon from storage. Have 150 Oxygen on hand.
4) Go to your Refiners and start refining! Note that these are all “net gain” recipes, meaning that you don’t lose any of your starting materials. The extra Chlorine and Condensed Carbon can go back into storage for next time.
Refine 50 Condensed Carbon + 100 Oxygen -> 300 Condensed Carbon.
Refine 25 Chlorine + 50 Oxygen -> 150 Chlorine.
Refine 125 Chlorine -> 250 Salt.
Refine 250 Salt + 250 Nitrogen -> 250 Kelp Sacs.
Refine 250 Kelp Sacs, 250 Condensed Carbon, and 250 crop of choice into 2400 Oxygen. This particular recipe is a bit slow, so i’d recommend splitting it up into 4 or even 8 refiners. Voila!
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Okay, so let’s talk about those Stellar Extractor rooms and their little bugs? Here’s what i have personally encountered and how i’ve been able to work through them. If you know of other bugs and workarounds, please feel free to add them in the comments? Thanks! Anyway…
When you first build a Stellar Extractor room, it seems to be important to wait a few minutes until it produces at least one unit of something and then collect it. Otherwise it might not work right. This only needs to be done once, and that’s when you first build the room.
If you check your Stellar Extractor and it doesn’t have anything in it when it should, try going into the build menu, removing the room, and then replacing it. More often than not, the gathered materials have magically reappeared for me after doing this. I’ve only encountered this a few times ever, though, so your mileage may vary.
Finally, if you’d rather not deal with Stellar Extractor rooms at all, you don’t have to! Travel to any star system with water, hop in a starship, and scour the ocean floors with a Positron Ejector to collect the Kelp Sacs growing there. As a bonus, this will probably also get you a bunch of Cyto-Phosphate, Carbon, Salt, and a few other things.
Anyway, i hope you find this information useful. Good luck and have fun, fellow Travellers!
submitted by /u/ImmediateSeaweed
[link] [comments]
2023-11-02
So, recently, a planet I posted on NMSCE and NMSGE blew up when someone posted about it on youtube, and now it has over 100 bases with daily visitors. I started up NMS today, and saw there was a player on the planet. I went to visit him, followed…
2023-05-11
(It has started) An internal build dropped within the last hour. Usually that will go to public and then get distributed across the other platforms and they will then leave it a while so players can update. submitted by /u/TorquaWire […
2021-12-08
submitted by /u/Dragonfire733 [link] [comments]
2024-05-03
On walkadj Beta in Euclid, I have been building home for myself. But in the midst of all of that, I decided to honor my friend. I first met Grishy back in 2016. I had accidentally bumped into him upon exploring a derelict freighter. We instantly …
2024-05-03
submitted by /u/CyberTransGirl [link] [comments]
2024-05-03
i literally have 3 x class modules, all of which were stronger than the previous s class ones i had. all of them including the intraknife itself are in supercharged slots (t-shaped), yet my damage is only amounting to 22,000, and 33,000 when i di…
2024-05-03
Euklid galaxy. submitted by /u/Top-Lifeguard-5965 [link] [comments]
2024-05-03
Do the exotic ships have some kind of connection to sentinels? submitted by /u/karatebullfighter [link] [comments]
2024-05-03
A build I made a while back via Blender for the Chimera Corp. Halloween event. submitted by /u/AnEvolvedFinch [link] [comments]
2024-05-03
submitted by /u/Big_Cry_2041 [link] [comments]
2024-05-03
53h of play and I encountered the first blackhole. Didn’t explore it further. I was a bit afraid of it. submitted by /u/allants2 |
2024-05-03
submitted by /u/Affectionate_Hold660 [link] [comments]
2024-05-03