Is building supposed to be this frustrating, or I’m doing something wrong?[ps4] (It’s been like that since the update with the new building interface)
submitted by /u/thehumanskeleton [link] [comments] |
submitted by /u/thehumanskeleton [link] [comments] |
All jokes aside, I’ve been seeing a lot of people genuinely complaining about the latest Expedition. Granted we had a rough start with not being able to start it (Couldn’t start mine until today) and some server issues. But this is HG we’re talking about here; they were bound to fix is as soon as they could so stop being mean.
As for the community goal: oh no, you can’t finish the expedition in the first of FIVE weeks that it’s here. I wonder if there is anything else for you to do while you wait…..Not like there’s a whole game to play or anything. Build a base, explore, help others, do other stuff.
Also I’m seeing stuff about a timer for the goal: they use a timer to slowly increment it while we contribute so the milestone is finished by the end (or earlier) of the expedition at least.
TLDR; Save your hate for Reddit rn
submitted by /u/WyrmWarrior
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2023-06-14
submitted by /u/Pure_Buffalo_2938 [link] [comments]
2024-02-11
Honestly, I’ve played Facebook “City Sim” games with more depth and interactivity.
They bring literally nothing to the table except a time and resource sink with no real return or fun.
Nothing you build can be interacted with or do anything unique, except the “Starports” which require you to pay materials to build a roof, but then just turn out to be a single “Alternative” landing pad that random ships can land on, and have no roof in sight
Nothing you build creates related items that can be harvested, or sold. Markets are completely empty and don’t house traders. The hazard control building is literally just an empty 1×1 box that doesn’t do anything or cause your settlement to act differently if their are hazards. Every building is filled with storage items and nothing else. No unique living quarters.
All the buildings are literally just made from the players base building kit and are incredibly uninspired and pop up with no structure or thought to pathways and lane flow. Citizens just amble around doing absolutely nothing except looking at data pads, hovering 4 feet above the places they try to sit, and have the least inspired Sims style mood indicators that also cant be changed or interacted with and have no actual meaningful purpose.
The output materials your base generate are randomized, un-customizable, and have nothing to do with the building you build or the citizens you hire and they accrue incredibly slowly at rates that make worthless for selling or building.
My base has a Jelly Donut Farm as a status modifier. Is there a farm? No. Is there a restaurant? No. Is there a chef npc somewhere I can talk to to buy donuts from? No. Does it switch Settlement production rewards to donuts for me to sell or eat? No.
Settlements are ugly, hollow, shells that sit around and wait for arbitrary decisions that cost you both resources and hours of your life as it can take up to 4 hours per tier of a building to complete, with each building having 3 tiers. 12 entire IRL hours and decent amounts of resources to build a landing pad that isn’t even a unique asset, that I can plop down in 6 seconds in base building mode for like 25 pure ferrite.
It feels so under-baked, it’s basically raw.
But thanks for the base building overhaul I guess… even though its incredibly buggy now, it was a semi-thoughtful overhaul but still left the base building at “Pretty much pointless after a certain progression and lacking decorative assets.
submitted by /u/ChairmanTrash
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2021-09-10
submitted by /u/slaxx454 [link] [comments]
2023-01-12
submitted by /u/spiderj904 [link] [comments]
2021-11-09
submitted by /u/Thr33Sh33tz [link] [comments]
2022-12-20
Is there any way I can trigger settlement development to get more people? I stopped getting construction opportunities so I’m afraid I hit my limit for buildings or something before being able to build more residences. I’m glad the gang is happy and wants to throw parties all the time, but I want more friends 😔 submitted by /u/kawabunga666 |
2024-05-15
I see it has slots for Sulphurine, Radon and Nitrogen. However it only extracts Chromatic Metal. How do I collect the gases? submitted by /u/Odd-Independence-618 [link] [comments]
2024-05-15
Didn’t realise until now, about 50 hours in, that the first world I landed on is rarity. Nice weather, no predators, low sentinel in a quiet system. Time to retire before I’ve even started the game really
submitted by /u/WhyDoILikeYou
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2024-05-15
It seems Someone’s trying to make up for some shortcomings 🤣 submitted by /u/Ok-Safe7953 |
2024-05-15
submitted by /u/Arty_Mist [link] [comments]
2024-05-15
submitted by /u/AcoupleofIrishfolk [link] [comments]
2024-05-15
I’ve seen this pet a couple times in the Anomaly, but I don’t know where it comes from. Anyone know? Thanks! submitted by /u/Hixman |
2024-05-15
Stupid question: If I stumble across someone’s base and take their runaway mould, if they were to show up 5 minutes later, can they still harvest what should be there, or have I forced them to wait for it to respawn?
I ask because while checking out someone’s base I saw that they had a healthy collection of mould balls, but I don’t want to take what’s theirs if that means they get screwed.
Thanks.
submitted by /u/2_dam_hi
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2024-05-15
Hello fellas, I’m a returning player (from before pirate systems) and I’m a bit lost about what type of ship has the best stats, when I played the exotic ships were the best by far, but now I see living ships, solar(?) ships, sentinel ships, exotic ships and the usual regular ships (I’m not sure if there are more types).
submitted by /u/DarkSpy1976
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2024-05-14
Everytime there is a update I start completely over erase my old save and everything. I’m I the only one who does this?
submitted by /u/New-Secretary-5855
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2024-05-14