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Expedition X Doesn't Deserve All Your Hate

All jokes aside, I’ve been seeing a lot of people genuinely complaining about the latest Expedition. Granted we had a rough start with not being able to start it (Couldn’t start mine until today) and some server issues. But this is HG we’re talking about here; they were bound to fix is as soon as they could so stop being mean.

As for the community goal: oh no, you can’t finish the expedition in the first of FIVE weeks that it’s here. I wonder if there is anything else for you to do while you wait…..Not like there’s a whole game to play or anything. Build a base, explore, help others, do other stuff.

Also I’m seeing stuff about a timer for the goal: they use a timer to slowly increment it while we contribute so the milestone is finished by the end (or earlier) of the expedition at least.

TLDR; Save your hate for Reddit rn

submitted by /u/WyrmWarrior
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Settlements are boring and pointless.

Honestly, I’ve played Facebook “City Sim” games with more depth and interactivity.

They bring literally nothing to the table except a time and resource sink with no real return or fun.

Nothing you build can be interacted with or do anything unique, except the “Starports” which require you to pay materials to build a roof, but then just turn out to be a single “Alternative” landing pad that random ships can land on, and have no roof in sight

Nothing you build creates related items that can be harvested, or sold. Markets are completely empty and don’t house traders. The hazard control building is literally just an empty 1×1 box that doesn’t do anything or cause your settlement to act differently if their are hazards. Every building is filled with storage items and nothing else. No unique living quarters.

All the buildings are literally just made from the players base building kit and are incredibly uninspired and pop up with no structure or thought to pathways and lane flow. Citizens just amble around doing absolutely nothing except looking at data pads, hovering 4 feet above the places they try to sit, and have the least inspired Sims style mood indicators that also cant be changed or interacted with and have no actual meaningful purpose.

The output materials your base generate are randomized, un-customizable, and have nothing to do with the building you build or the citizens you hire and they accrue incredibly slowly at rates that make worthless for selling or building.

My base has a Jelly Donut Farm as a status modifier. Is there a farm? No. Is there a restaurant? No. Is there a chef npc somewhere I can talk to to buy donuts from? No. Does it switch Settlement production rewards to donuts for me to sell or eat? No.

Settlements are ugly, hollow, shells that sit around and wait for arbitrary decisions that cost you both resources and hours of your life as it can take up to 4 hours per tier of a building to complete, with each building having 3 tiers. 12 entire IRL hours and decent amounts of resources to build a landing pad that isn’t even a unique asset, that I can plop down in 6 seconds in base building mode for like 25 pure ferrite.

It feels so under-baked, it’s basically raw.

But thanks for the base building overhaul I guess… even though its incredibly buggy now, it was a semi-thoughtful overhaul but still left the base building at “Pretty much pointless after a certain progression and lacking decorative assets.

submitted by /u/ChairmanTrash
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Community

Runaway Mould Theft!

Stupid question: If I stumble across someone’s base and take their runaway mould, if they were to show up 5 minutes later, can they still harvest what should be there, or have I forced them to wait for it to respawn?

I ask because while checking out someone’s base I saw that they had a healthy collection of mould balls, but I don’t want to take what’s theirs if that means they get screwed.

Thanks.

submitted by /u/2_dam_hi
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