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Is the Atlas Path repeatable? Minor confusion.

I have completed the Artemis story line, and the Atlas Path.

I have reseted the universe and installed the Star Seed and Remembrance techs.

Now I have 3 main quest:

  • New beginnings – (A new galaxy awaits…): If I am correct, basically this is the ending, where you can explore and do whatever you like.
  • The space anomaly – (Explore the new reality): I think it is the same as the New beginning. The anomaly’s ending.
  • The Atlas Path – (Find the next Atlas Interface): And this is the cause of my confusion. I thought the Atlas Path ends with reseting the universe. If I go to the Atlas Interface, it requires another Heart of the Sun.

So my question is: Should I craft another Heart of the Sun to finally complete the Atlas Path or is it a repeatable quest and I should ignore it?

submitted by /u/Keyron91
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PSA: Don't choose to transfer your base when claiming a pirate freighter (at least on Switch)

I play on Switch and this might be a Switch-specific bug, but wanted to post a warning to others just in case: I spent 20+ hours over a couple of weeks save-scumming for an S class pirate freighter. After dozens of space battles and a disheartening number of C classes, I finally found an S class. I went up to the captain to claim the ship, elected to transfer the base from my current freighter to my sweet new S class pirate freighter…and the game crashed. Restore point and autosave were from prior to defeating the freighter and it had changed to a C class when I reloaded and tried again.

It was pretty damn devastating…

So I dismantled my current freighter base and as a test I tried claiming the next pirate freighter I encountered (C class…of course), and sure enough I had no problem when I chose to claim the freighter and said “no” to transferring my existing base.

Like I said, maybe it’s only a Switch problem but pretty horrible if you encounter it. Especially since my base isn’t all that special so if I knew the bug existed, I gladly would’ve ditched my existing base.

Importantly in my test I accidentally left a couple materials from dismantling my freighter base in the core freighter storage, so I got an additional warning about the freighter inventory before the base transfer question. So out of paranoia I’m leaving 1 carbon in my freighter inventory so the next time I find an S class, I’ll be replicating the exact scenario where it didn’t crash. But my guess is the inventory warning doesn’t matter.

FWIW I have reported the bug on ZenDesk, not the most critical bug but pretty frustrating for people in my situation.

submitted by /u/TriforksWarrior
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After surviving many perils, and warping many thousands of light-years, I have found my way home

After surviving many perils, and warping many thousands of light-years, I have found my way home

submitted by /u/Vahkiti
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Community

I am absolutely blown away by how good this runs on Switch

I’ve got about 2000 hours between Xbox and PC. I bought the Switch version on launch and it was so-so. I mean I didn’t really expect MUCH in the way of performance.

Must have been one of the recent updates, but holy HELL how did the developers do this!? Between game engine optimization and the raw talent of the HG team, I am beside myself.

I don’t want to reach too deep into my pocket full of dreams but I hope Light No Fire comes to Switch as well. I was literally about to sell my OLED last week until I fired up NMS again.

submitted by /u/WoodenTeef
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