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PvP On by default makes no sense.

I just researched and it seems that No Man’s Sky offers no rewards for killing other players. I just read that you can’t loot other player’s graves or get loot from their ships.

I just bought the game cause I was really, really hyped. I went to a featured base cause hey, it’s featured and it looks amazing!

I spend all my credits that I got from scrapping a couple A-Class ships I found into 150 navigational data (in order to find more ships to scrap) and a bunch of resources to build a base and upgrade my gear. I had no weapons other than the mining beam, and no shields.

I enter the base.

I see a player. I look at them. I prepare to do the hand waving emote. He kills me before I can do it. Chat says I died due to multi-tool combat.

No biggie, I can just grab my items from my grave.

The player searches for me at spawn. Kills me again. Then skedaddles out of there with their ship.

I grab my second grave. No items. I look for my first grave, the one that’s supposed to have my items in it. Not there. There’s random terrain there now. Did they add terrain in to de-spawn my grave? My entire inventory, gone.

Now I don’t even have 50 ferrite dust to repair my now broken multi-tool.

And according to a Google search, this player gained nothing from this.

Why does No Man’s Sky have PvP against everyone enabled by default without telling the players, with the possibility to lose your entire inventory, even though no one gains anything from it?

It just seems like No Man’s Sky is encouraging spawn-sniping and griefing for annoying-new-player’s sake. This is such a bizarre design decision!

I also play WoW and engage in world PvP, sometimes winning, sometimes losing, and even this game which does reward you from PvP has the following features:

  1. Rewards for PvP. PvP isn’t guaranteed to be just in order to anger you.

  2. Reward the winner, don’t delete the entire inventory of the loser.

  3. PvP is disabled by default, and it’s an opt-in feature because not everyone likes PvP and when you are in PvP your player yells “For the Horde!”/”For the Alliance!” so that you very clearly know when PvP is on. You also get an in-game icon when PvP is on so that you know that hey, you could get attacked at any moment.

  4. Since the game was built with PvP in mind, there are certain rules for when and how you can or can’t enable and disable PvP so that you can’t just disable it if you feel like you’re losing.

No Man’s Sky has none of these things, in fact has the opposite, and it just seems like they added PvP just cause, without giving much thought about the actual gameplay aspect and experience of PvP.

Isn’t it bizarre? Opt-out, inventory wipe, non-notified, un-asked for PvP.

As a new player, I shouldn’t have to google how to disable PvP, or whether or not the game has PvP, or whether or not you lose your items, and even worse, I shouldn’t have to discover the answer to these questions without even googling it, because it makes the game less enjoyable.

submitted by /u/Noriel_Sylvire
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A Recovering Addict's Travels through No Man's Sky (Part 2)

Hello! Wow, that post blew up! I had never imagined that my little journal about my space travels and how they were helping me in life would get so much attention. Writing has always been a challenge for me, despite my love of it, and I am glad that posting my writing here is something that y’all enjoy. To everybody that read or commented on Part 1, thank you so much. Your open ears and your kind words truly mean so much to me, and it has given me a lot of motivation to see this through! (Also, my first silver, ever! Wow – thank you so much!) There’s a lot more that I feel that I could say here, but in the interest of getting to the actual journal part of this post, I’ll just say that I am truly grateful for your support, and I’m incredibly glad that my stories have touched so many people’s lives. Seriously, this community rocks. If you are a new reader, you can find part one here.

Today, I went adventuring. After a brief nap in my ship, I left to investigate the hills around the crash site. After a few minutes of climbing around and taking in the scenery, a radioactive storm suddenly came up on the horizon. With my hazard protection quickly depleting, I looked around frantically for a means of protection, and my eyes quickly settled upon an opening in a nearby hill. As I walked inside, and my hazard protection began to stabilize, I saw a wide cave extending downward in front of me. I had watched a few guides during my break at work today, and quickly crafted an analysis visor. After some quick scanning, I realized that a lot of the rock formations in the cave were made of cobalt! (And other minerals). Knowing that they were valuable from watching a guide, I decided that tonight, I was going to strike it rich.

It was challenging, at first, to mine with such intensity. I knew around how much money I wanted to have from mining, but the tedium of the thing soon began to set in. As many of you know, I am playing this game as a way to help overcome my prior addictions, and once the game became all about mindlessly pointing the mining laser, my mind began to wander. I really did want to power through this feeling, both because I knew that getting a lot of money would really make the early game a lot more fun, and also to prove to myself that I could exercise a modicum of self-control. I turned on some Twitch in the background, and that helped a lot. I actually ended up getting distracted by the stream a bit, and lost track of time, so I ended up mining way past my goal. Whoops! I also found some things called “Vortex Cubes” – not sure what they do, but they look like one of them would make a pretty cool lamp.

After my spelunking had concluded, I decided that it was high time for me to repair my ship. I set out in the direction that the map beacon was indicating, and immediately got distracted by something else. I found a crashed pod on the side of a hill, then from there, I found a tower, waaaay off in the distance. My curiosity was peaked, so I headed out in the direction of the tower, to see what it had to offer. It ended up taking a bit longer to walk there than I had anticipated, but it was really cool to see it grow in the distance. I managed to scale it with the help of my trusty jetpack, and accessed some old logs at the terminal on the top. Unfortunately, it seems that my real-life foreign language skills translate into the game, and I was left staring at letters on the screen. I’ll have to make a note and come back to this later.

Finally, I jumped down and headed over to the beacon that I had found, scanning creatures and plants along the way, and reading facts about them in the pause menu. Apparently, the tentacled creature from yesterday actually doesn’t have any bones, which makes me wonder how it stands up, Truly, nature is beyond human comprehension. I soon arrived at the little settlement, consisting of two tiny houses, right next to each other. I accessed the terminal in one building to win some money via the stock transfer (is this legal?), and found a hermetic seal in the other one. After repairing my pulse engine, I decided to call it a night, as I have an early morning tomorrow. Thank you so much for reading and sticking around! Hopefully this is as enjoyable for you as it is for me – next time, we’re getting off planet, so help me god. I don’t know if I’ll have time to play tomorrow, since I’m gonna go visit some old friends, but we’ll see. Pics below.

Spelunking!

Like the companion cube, but slightly more….. trapezoidal.

Caught this dinosaur sleeping in the sand

Apparently, this is a rock? Wild

Waaaay off in the distance is a crashed pod, near the bottom of the valley

The tower, but from really far away

A half marathon, maybe more

This alien technology looks really cool, holy cow

I want one

Saw a freighter on the way back to my ship. I hear that you can fly one?

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Exosuit Slots

I just found out that you can pick any slot you want to when unlocking slots for your exosuit. The game auto selects a slot for you, but you can choose your own. This includes increasing the slots you can put technology into. Not just the standard inv…

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Credits Cap Ideas

Credits Cap Ideas

Are there any new worthwhile ways to get the max credits back down by purchasing items? I’m finally at the cap and find that not being able to sell items is a downer.

I’ve thought of buying ships to scrap but that seems wasteful. I could imagine it as a business loss in game though.

I wish we could donate items to some kind of product slot machine or massive project. I stopped selling my lucrative items a long while ago to postpone this issue.

submitted by /u/Randaximus
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