No Man’s Sky – A Bad End
submitted by /u/genralmeow86 [link] [comments] |
submitted by /u/genralmeow86 [link] [comments] |
submitted by /u/pattycyrta [link] [comments]
2023-02-23
Unification Day is a semi-fan-made, semi-canon holiday based in the No Man’s Sky simulation.
https://nomanssky.fandom.com/wiki/Unification_Day
Excerpt from a Distress Beacon at a Crashed Ship:
The logs reveal that the pilot was celebrating a festival known as ‘Unification Day’. Groups of similar minds, unable to meet but attempting to find one another, to claim worlds across time and space. Once a year their various alliances, federations, hubs, and empires united to remember all that they were, and could become in time…
This year, Unification Day is being organized by the Galactic Hub. That doesn’t mean it’s being hosted in our space, that just means I’m the one who is responsible for compiling the schedule and reaching out to participants.
So that’s what I’m doing! If you’re a member of a civilization, and you have any bases which would be suitable for hosting a Unification Day activity (minigame, PVP, racing, etc), let me know! I’ll also send you an invite to the Unification Day Council planning server.
submitted by /u/7101334
[link] [comments]
2023-12-02
I’ve been playing Breath of the Wild lately (maybe I’ll actually finish it this time) and noticing how much more rewarding it is to gather ingredients and experiment with different recipes for cooking. The buffs you get just make it so much more worth the effort. In No Man’s Sky, out of hundreds of recipes, there are only really a handful of “buffs”. Most of them just replenish small amounts of hazard protection or life support, something which you can do easily and with better results without cooking. And don’t even get me started on how ridiculous Cronus is.
It’s clear that Hello Games put a lot of work into this feature so I think a proper upgrade to make it more worthwhile is in order. Here are some examples of various temporary buffs that can be added to cooking recipes:
Immunity to various hazards, with different recipes for each hazard type and varying durations.
Reduce the rate of stamina, hazard protection, jetpack, or life support depletion
Sentinels ignore you
predators ignore you
Increase mining beam yields
Increase total health/shield
Increase the chance of rare fauna spawning when dropped on the ground
Increase movement speed
Add your ideas in the comments
In addition to new buffs from consuming recipes and feeding fauna, we should be able to grow edible plants and raise noncompanion livestock in our bases. Some recipes might be a bit OP if we can just grow the ingredients so they might require rare ingredients that we need to go hunting for or take a high risk to obtain. But in general, adding new buffs and letting us grow more ingredients would, in my opinion, make cooking a more worthwhile endeavor in No Man’s Sky. What do you guys think?
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