NMS HOT POST 2022/04/27

This game became so much more enjoyable once I stopped trying to achieve efficiency above all else


A bit of a vague title, but the truth nonetheless. I got in to No Man's Sky somewhat late; a couple of expansions dropped, the tide already turned. No Man's Sky was seen as a decent game, lots was achieved after launch.

Anyway, I had a lot of fun! The first couple of hours were mesmerizing, and I was excited to see what was to come. Fast forward about 50-60 hours, and I was already kind of done with the game. I was earning millions of units with an Activated Indium farm, something that was recommended to me by the many YouTube 'guide' videos surrounding this game. I had reloaded a Freighter battle almost 50 times and achieved a Capital S-Class Freighter. I had a massive farm that I used for nanites. I was maxing out my inventory and I finished building somewhat of a base.

Now what? That was the question I had, and it never really went away. Somehow I felt as if I didn't really 'complete' the game, but I also no longer had a goal to work towards. I was earning an absurd amount of units, with nothing to really spend it on. I no longer had any motivation to engage in the vast majority of the systems the game had laid out, because why would I? The rewards gained from exploration were not worth it, I wouldn't gain anything from it.

I briefly played on both a hardcore and a permadeath save, but after getting the associated achievements, I realized that the changes these game modes provided were not the changes I was looking for. If anything, they seemed detrimental somehow; on top of not having a goal once I set up a few farms somewhere, I now also had to fight a limited inventory system for naught but a level of tedium. If this was No Man's Sky but difficult, I realized that I did not desire 'difficulty' in this game.

I stopped having fun, so I stopped playing.

Then, some time later, I realized that I messed up. I realized that No Man's Sky, for all of its faults, is not meant to be min/maxed, at least, not for me. I hopped into the game again, determined to go against what I normally do in games like these. This time, I did not rush any sort of farm for mass units and nanites. I did not hop around systems to find the perfect S-Class Freighter. I did not look up any ship catalogues, or teleporter coordinates for valuable exotics or multi-tools. I even started roleplaying my traveler a little bit.

Man, what a world of difference. Suddenly, I find myself having something to work towards constantly. No longer do I skip over 90% of the content in the game because it's 'not valuable enough'. I get excited when I find a cool treasure that's worth a lot of units, or when I find a crashed freighter somewhere. It's fun to scour planets and systems alike for valuable targets, resources, and settlements.

This might sound totally obvious to a lot of you, but I can't begin to tell you the epiphany I had when I started playing the game like this. This is what No Man's Sky is meant to be. It's not a space economy simulator, it's a space exploration game. And though that is apparent everywhere in the game, it somehow took me over a year to realize that.

So to all of you who got bored with the game due to a lack of goals, or because making money/nanites etc. is 'too easy', try a different approach. Maybe you shouldn't go for an Activated Indium farm. Maybe it's best to delete that generous gift from some player in the Anomaly that's worth millions upon millions. I've learned that when I try to game No Man's Sky, I simply end up gaming myself out of tens, if not hundreds of hours of fun.

See you Space Cowboys…

submitted by /u/TheLastJudicator
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Source: No Man's Sky | Reddit

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I'm in Love with Being a Pirate!

So, I’ve finally gotten myself to the point where my primary source of income is pirating – and its fucking great.

I have tried my hand at everything from market crashing, to scanning, to farming, and while they all produced results, I hated each and every one of them. My main gripe is that the cycles take so long to complete, plus it is just the most boring thing in the world to me. I am a void-borne type of guy (if you know, you know) and I really do not like being tied to terra firma. Also, I abhor games that eventually become second jobs. If I wanted to grind, I’d get in some extra hours at work. I want fun and tending to livestock or picking frost crystals just wasn’t doing it for me. I want action and adventure in a game where long-range strategy isn’t a thing. So, once I discovered pirating and learned the ropes, I started just taking shit and blasting anything that has a problem with it. I love it.

Now, I am an unrepentant Gek hater. Period.

I will not abide friendship with the Gek, on any level. The infernal Gek filth that roam the bowls of my freighter have all denounced their heritage and committed their lives to an eternal campaign of Gek annihilation. (They gleefully participate in our regular walk-the-plank celebrations that punctuate a successful cargo run.) So, I trawl the cosmos in search of Gek systems to ravage. I used to just operate in outlaw systems, but now, any system can get these hands and they generally do – with extreme prejudice.

In order to make my privateering challenging I maxed out the combat difficulty settings; so, even with a very high DPS infra-knife, I still have to put in some effort to kill off the sentinels that spawn. I’ve already detailed my opinion of the Gek, so losing standing with them is in fact a badge of honor for me. In fact, I am on a head-long, dead-run to the absolute bottom of the Gek standings. The sooner I get there, the better. I have two squad-mates that run with me and help keep things from getting overwhelming to quickly, and I always keep my freighter in-system in case things get FUBARed enough to force me to have beat a hasty retreat. I know there’s a lot of squadron hate, but I find that two are enough to help get the party started and they generally don’t block my line of fire too much. I’ve made them sign liability waivers, as I simply cannot be bothered to not destroy their shields if they wander into the path of my righteous hellfire that is meant to discipline the pesky agents of the systems authorities for daring to interfere with my lawful assault on the wealth of the low-born Gek trash that litters the cosmos. (…damn that sentence was long..)

I generally go after the cargo pods first, so I’m not fighting the sentinels and freighter lasers at once. Depending on how I do, I may have to duck into the freighter a few times before I completely demolish every cargo fleet I’ve targeted or I’m so full of booty (gigitty), that I can’t store anymore.

Interestingly, I found out that the sentinel capital ship will actually come back online and spew out waves of sentinel fighters, five at a time, after a certain point – and this, of course, makes things even more interesting.

Once I’ve gotten my fill of anti-Gek violence, I turn to plying my trade routes buying and selling commodities, items found during frigate runs, liberated Gek spoils of war, and sundry other baubles, until I’m empty. At this point, I take off my villain mask and go back to my mild-mannered alter-ego of a traveler exploring the universe.

I’ve finally found my niche in the cosmos, and I couldn’t be happier.

Long Live the Pirates! Death to the Gek!

submitted by /u/Fearless-Ad5387
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