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I used to think the game was a bit boring, until...

I was used to playing ARK Survival Evolved, so I entered the game super excited expecting dangerous alien planets and was a bit bummed to find out that all I needed to worry about was farting plants.. Until I tried my luck in an Extreme Sentinel world and they sent a Walker after me — and the MF would just NOT LET GO OF ME. I ran out of ammo and had to flee, and it would stalk me everywhere — even underground until I could find a base to portal away from there, because I knew I would not survive sentinels in my ship — and that took me AN HOUR! IT WAS AWESOME!!! I will never diss this game again! What you folks think of the level of ‘danger’ in the game?

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Have planetary coordinates shifted or changed at all since NEXT?

The universe hasn’t been fully regenerated since NEXT came out, but I wouldn’t be surprised if some things have moved around. Would the planetary coords of a feature or structure have changed since 2018 even if its position hasn’t?

Yes, I know how coordinates work. I’m just wondering if the way they’re implemented in game has changed at all in the past 6 years.

submitted by /u/dubious_rat
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'Benefits' of one-star systems.

The crashed ships seem to be consistently lower class. Still some A-class shuttles.

Smaller amounts of materials to purchase from NPCs, prices may be lower (but not wiring looms).

There seem to be double the number of autophages at the usual sites (crashed freighters, drop pods, ejected autophage sites, waypoint beacons, and the debris ‘robot’ without an NPC nearby).

Across a half-dozen systems, no planets with aggressive sentinels… so far.

580,000 ly to go, or until I get tired of this “plan”. Galaxy 71…

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