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Interceptor update, detailed guide - Sentinel ship and multitool hunting

Interceptor update, detailed guide - Sentinel ship and multitool hunting

Hi, I’ve seen a lot of players still don’t know basics from new update or don’t know some things from it. So I decided to create a detailed guide. It’s written step by step but I assume some really “basic basics” are known to a reader so I skip those. Still I hope this will help to some players in their gaming. I also included Q&A at the end but feel free to ask, I will answer if I know the answer 🙂 That Q&A section is made from questions from this Reddit.

Basic informations

https://preview.redd.it/mnmmqzd1q2ta1.jpg?width=1920&format=pjpg&auto=webp&s=898bb718869f2bc0e234b783c3c4c7caa8b250fb

Those are Corrupted Sentinels. They are your key to your hunting, whether you want jetpack, multitool or Sentinel ship. You can only find them on special planets labeled with “Corrupted Sentinels”. They won’t attack you on their own (as normal non-aggressive Sentinels) and you can actually make nice photos with them like that. When you hit them, the hunt will start and you will have to fight 5 waves of them. They have ability to go invisible and they have pretty strong ranged attacks.

https://preview.redd.it/pxgvwxrbq2ta1.jpg?width=1920&format=pjpg&auto=webp&s=e073e03c5b49174f1ca3ad4e2e3e3fd004735820

To find planets with Corrupted Sentinels you have to either search for them manually or you can use Dreadnought AI Fragment, which will label for you a planet with Corrupted Sentinels and ship (more to that in ship hunting section).
——————–

How to find Sentinel multitools and jetpack

To find Sentinel multitool/jetpack, you have to find Harmonic camp. To find it, you have to actually fight Corrupted Sentinels. They have a chance to drop Echo Locator:

https://preview.redd.it/ow011y06r2ta1.png?width=653&format=png&auto=webp&s=7548c72791d8c748f84e1c519692eb72915bcde1

Echo Locator is used to locate Harmonic camp on the planet. You actually have to be in the system with planet with Corrupted Sentinels on it or you won’t be able to use this item !

After obtaining Echo Locator, you can use it to get direct position of Harmonic camp, it looks like this:

https://preview.redd.it/t4vxarixr2ta1.jpg?width=1920&format=pjpg&auto=webp&s=e6a84769a97c226d1ab9f033b4d3a45d605cfdc0

The things you care about are mainly the middle big building and tent on the left from it. Tent has free multitool for you but it’s locked and you first have to solve the puzzle.

https://preview.redd.it/1ufn9vzas2ta1.jpg?width=1920&format=pjpg&auto=webp&s=9d3b8166e628cd40c08a8482177566c15ab20567

To solve the puzzle, you have to enter the terminal in the main building. You can see it’s locked.

https://preview.redd.it/qcx2ni0es2ta1.jpg?width=1920&format=pjpg&auto=webp&s=624975b4d973af20b7eae771e487f65930c6b924

To unlock terminal and your multitool, you have to solve the puzzle. First you have to “Scan memory registers” to get a hint.

https://preview.redd.it/zd0d814qs2ta1.jpg?width=1920&format=pjpg&auto=webp&s=41c9d2f26755c054db16e02d648a54d200952c42

Once you get a hint, it’s pretty easy to even guess what to do next. You have 3 pieces of simple math in front of you. You have to calculate the result of each one. So there it is: 9, 9 and 4. You have to remember those 3 results (doesn’t matter in which order). Then you can go back via “Access main interface” and click on “Input override glyphs”.

https://preview.redd.it/w7h2ccu5t2ta1.jpg?width=1920&format=pjpg&auto=webp&s=249b85485b14342e22a7db62103df46c51fbf790

Now you just have to enter glyphs with numbers same as your results. In this case I had to enter glyphs with numbers 9, 9 and 4.

https://preview.redd.it/0697vciat2ta1.jpg?width=1920&format=pjpg&auto=webp&s=f76f4753f03e7a69b105de42ae265d192c7a0f15

And that’s it, you can take your free jetpack from terminal and free multitool from nearby tent.
——————–

How to find crashed Sentinel ships and claim them

There are 2 main ways how to find them.

First one might be a lot easier for people just already looking for multitools. Since you already found the Harmonic camp on the planet, you can in the same terminal you unlocked, ask for coordinates for the crashed ship on the planet. Terminal will give you exact location and mark on the radar, where the ship is. All you have to do is to fly there.

The second way is much better for hunters who want to hunt many ships and not only 1. When you start attacking Corrupted Sentinels on the ground, you can then jump into your ship and those Sentinels will call their ships to fight you. All you have to do is to beat their 4 waves and then the best part comes, 5th wave is fight you vs few Sentinel ships + Sentinel Freighteir – and that’s what you care about. When you’ll manage to destroy Sentinel Freighter, you will always get Dreadnought AI Fragment.

https://preview.redd.it/eyctcdplw2ta1.png?width=649&format=png&auto=webp&s=5dd0aed3dc78865eebb191bb5a9d4a33fc89ce1c

Dreadnought AI Fragment is very handy item. It can mark crashed Sentinel ship on the planet BUT also when you aren’t in the system with Corrupted Sentinels planet, it will mark you the closest system with such a planet to you. This is great item for hunters to actually not waste time with first way of finding ships. After using Dreadnought AI Fragment it will give you the aprox. location of the crashed ship on the planet. That “aprox. location” is really small circle around that label and you will be able to notice the ship on your arrival most of the time. If not, you can just land on that spot and with your Visor you can just follow the path (100 – 700 units most of the time, really small range as I said).

If you’ll use Dreadnought AI Fragment in a system without corrupted sentinels, you will get your closest system with such planet marked on your Galaxy Map. You can see a purple-white icon near that system and you’ll get followable quest so the map actually tries to take you there.

https://preview.redd.it/wig5v5lex2ta1.png?width=750&format=png&auto=webp&s=d11dd6dad84d92a41ce298215632531c6dc5f150

——————–

How to claim crashed Sentinel ship

To claim crashed Sentinel ship you can just follow up the quest you will get when you click on the ship. However, if you want more detailed info, here it is:

https://preview.redd.it/fx8n0ao6u2ta1.jpg?width=1920&format=pjpg&auto=webp&s=0ce6bc6013b5073fc250cc5b0e1d1d935fa788c4

After you found your ship, click on it and you’ll see what you actually need to repair it. It’s always the same, so farming some resources more times might get handy in future 🙂

https://preview.redd.it/fiszia8eu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=23c3e648f78c26aba777bae2654490e65e99dcdd

You want to grab everything from the ship and specially the “Hyaline Brain” which is essential for your repair.

https://preview.redd.it/2cs6e1shu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=3bed7c0843ce82679762987a5a2bc937eb13b3f9

You need Hyaline Brain to obtain Harmonic Brain and actually get control over your new ship. All you have to do is to click on Hyaline Brain in your inventory and it will give you the location of small base-like relic.

https://preview.redd.it/xsf7of1pu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=ae0a077b543d580daf3ec49f7d06acaa92ea7925

It looks like this.

https://preview.redd.it/ei8ygxvqu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=32480dd768de4cf8f47044be5a1da9b2ed19d58c

Then you need to go up and start talking with relic. After short dialogue you will get your Harmonic brain.

https://preview.redd.it/o8bmlrivu2ta1.jpg?width=1920&format=pjpg&auto=webp&s=2720966e2636b73988faecd3017abdd795df2016

You also need 2 more materials to claim your ship. One is Radiant Shard which is pretty easy to obtain. You just have to find big purple crystal like this and mine it (you need Advanced Mining Laser to mine it !).

https://preview.redd.it/6t1tkh47v2ta1.jpg?width=1920&format=pjpg&auto=webp&s=9e0270a16a8afbcd5f1f86dcfd4f103c0f12b8d2

After you have even your Radiant Shard, you need the most tricky part and it’s Inverted Mirror. This item is obtainable just by destroying big black-purple Corrupted Sentinel machine. It looks like this, basically big purple mining-like thing.

https://preview.redd.it/v74ac66jv2ta1.jpg?width=326&format=pjpg&auto=webp&s=878f1dd1ebec0987ef7c2e17389376c12c482651

You need to shoot it and destroy it (which will of course provoke all Corrupted Sentinels so you will have to fight again). After destroying it, you will automatically get Inverted Mirror into your inventory.

And that’s all, you can go back to your crashed ship, repair it and you are proud owner of your own Sentinel ship 🙂
——————–

Q&A

Can I search for those items as novice?
I wouldn’t recommend it as Corrupted Sentinels can be kinda difficult to fight for a novice player. Also you need at least average or good dmg on your weapon to have a chance to survive.

How many ships can spawn on one planet?
From what I know from my experience, 99% of Corrupted Planets have 2 crashed ships. Not I don’t know if the rest is some kind of bug or if there is some generating chance. But to find both ships you’ll need the Dreadnought AI Fragment most of the time.

Are those ships the same spawn type?
No, those 2 ships on the same planet are always different spawns. You can have C class and S class on the same planet and you can find 2 different shapes and colors.

How rare is S class ship?
As far as I can tell, I have around 150 founded ships behind me and I found 1 S class, on top of that really ugly. C classes are most common and B and A classes have aprox. the same chance to spawn I guess. But yea, S class is kinda super rare to find, even with good colors and shape.

I have occupied slots in my multitool, what to do?

https://preview.redd.it/sukgcxy2z2ta1.jpg?width=1920&format=pjpg&auto=webp&s=1394ffb4ab4a8a131e98c844f040ce9d7f3b2736

Every found multitool has such occupied slots and all you have to do is to repair them. You can get materials for repairing either from fights with Corrupted Sentinels or from Radiant Shards and Inverted Mirrors.

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Huge changes in the Experimental branch right now

Experimental 12/10

  • A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.

  • The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.

  • As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.

  • Stat bonuses on procedural jetpack upgrades have been increased.

  • Stat bonuses on procedural hazard protection upgrades have been increased.

  • Stat bonuses on procedural pulse engine upgrades have been increased.

  • Stat bonuses on procedural hyperdrive upgrades have been increased.

  • The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.

  • Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.

  • Fixed a number of issues where different popups would take the same scrolling input.

  • Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.

  • Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.

  • Hazard Protection now notes on the HUD when it is critically damaged.

  • When reporting a base, the owner’s name is now more clearly displayed in the UI.

  • Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.

  • Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.

  • Fixed an issue that allowed players to salvage their only operational starship.

  • Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.

  • Fixed an issue that could leave some players floating in space when reloading their save.

  • Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.

  • Fixed a number of clashes between changing inventory tabs and changing stack sizes.

  • Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.

  • The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.

  • The visual quality of stars has been improved when using TAA and FSR 2.0.

  • The visual effects for the final Atlas Station of the Artemis path have been improved.

  • Fixed a network matchmaking issue.

  • Fixed an Xbox Series S/X crash related to the file system.

  • Fixed a PlayStation 5 crash.

  • Fixed an inventory-related crash that could occur when loading the game.

  • Fixed a memory-related crash on PlayStation 5.

  • Fixed a crashed related to the recipe page within the information portal.

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Community

It's just me who thinks travel between Galaxies is overly punitive and tiresome

It's just me who thinks travel between Galaxies is overly punitive and tiresome

https://preview.redd.it/g53xc9gnh4yc1.jpg?width=1280&format=pjpg&auto=webp&s=c086bb552629eeff8a644affb54e2f1bd84ce3c5

Just clarifying, I know the drill. Go to a Portal, and travel to the closest planet to the core. Swap to a ship and multi-tool used only “to break” by the jumping. Remove all the exosuit upgrades then head to the core and jump. Wait for all the jump animation to finish. When you arrive, build a base in the new galaxy, fix the ship to allow it to fly, find another portal, activate the glyphs, and repeat the process.

If you want to have access to all galaxies without depending on anyone you will need to do it at least 255 times! And even though the steps above reduce the cost of the trip, you still need to spend fixing the ship, activating portals, warp cells and building a base. Also unless you do all 255 galaxies in one run, which can take hours, you will need to remove and return your upgrades every time you stop and restart this process. I have more than 40 upgrades in my exosuit tech storage. Because they are already optimised to use the supercharged slots, I need to move these upgrades in a way to keep them in the same slot when I return them, which is very time-consuming in not a good way.

Another issue is that in the end, you will have your base list so cluttered with bases to access galaxies in your terminal, that will make it a nightmare to find the base you need, given the teleporter has no sorting or search options.

It doesn’t make sense to me. I mean it is a game in which the main focus is “exploration“, what is the point of making it so hard and annoying to explore other galaxies?

What I am asking is simple, the possibility to travel to any galaxy without someone’s help or the need to catalogue all galaxies.

There are many ways that it could be done. Here is one example that could be made without changing the current mechanic too much:

In this idea Atlas Station is connected to one and only one of the 255 Galaxies. So we need at least 256 Atlas Stations in each Galaxy. The community will have the role of identifying which A.S. is linked to each galaxy. My point to suggest using the Atlas Stations is because they are a cool feature that, after the “Atlas Path” mission, become kind of useless, a glorified Iteration Helios, also I think it makes some sense in the game’s lore.

My suggestion:

  • The player travels to the Atlas Station linked to the galaxy he/she wants to go.
  • In exchange for something (maybe a Heart of the Sun, to give some use to these bunch of blueprints we get during Atlas Path), you get a token for the Galaxy you are going from the Atlas Station.
  • You keep that token in the exosuit or ship inventory.
  • Then the process is the same as the current mechanic. You head to the core and jump, things still break, but instead, it takes you to the next galaxy, it will take you to the token’s galaxy.
  • After the jump token is consumed and removed from your inventory.
  • If you are not carrying any token, it will take you to the next galaxy as it is currently.
  • If you are carrying more than one token, the priority will be the one in the top leftmost slot of the Exosuit.

Pros:

  • Give the player the freedom to fly to any galaxy, any time.
  • Don’t change the current mechanic, just add a new feature.
  • Avoid unnecessary bases cluttering in the teleporter.
  • It is way cheaper than the current mechanic, once you don’t have to jump to each galaxy to get the one you want.

Cons:

  • It is less but still annoying, moving upgrades, fixing things, etc.
  • If you want to visit all the galaxies, that solution doesn’t help.

There are other solutions that could make things even easier, like using the Atlas Stations as a portal in itself, nothing breaks, etc. But I think it’s good not to make things too easy either, just not as punishing as today.

I hope HG address that one day.

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