Found my first exotic ship
submitted by /u/caleb4091 [link] [comments] |
submitted by /u/caleb4091 [link] [comments] |
submitted by /u/Flufrin_GMD [link] [comments]
2021-07-31
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2021-09-22
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2022-07-05
submitted by /u/HypnoticKing [link] [comments]
2022-07-09
So I’ve only been playing NMS for about a month but I’ve been lurking in this subreddit for a bunch of really useful information. I normally only get to play for a couple hours about 3 nights a week but tonight I finally used the Voice of Freedom item (I didn’t know what it did) and it gave me a quest to go to a pirate system and once I warped there, I lucked into finding this Freighter. I know S class is the best but I also know this is not one of the super rare Dreadnought ones so I wanted to check before pouring a ton of money and effort into this one to see if it’s worth it or if I should just minimally upgrade this one and hold off. (I am only this rich because some nice person gave me a bunch of ship AI valves at the Anomaly?) I would also love to know if there any recommended layouts for building on a freighter? It feels a little bit haphazard as I’m starting. submitted by /u/RaptorGoRawr |
2023-10-04
Not a suggestion or anything, more of an idea since this is one of those games where you make your own fun (I have also seen people do this on Youtube etc.), so I’ve been playing around with two saves and figured I’d share and throw in my two cents. So whoever might fancy trying this out, have fun.
Currently I have two, both are Permadeath. For me both are really fun, they can get intense at times and it’s been a wild ride for me so far.
Outlaw
Now,… both JasonPlays and SurvivalBob on Youtube did this (plus some others, think they called it a Fugitive run), but I kinda did my own rules, since the concept they played didn’t really feel outlaw-ish to me (felt more like you’re a wanted secret agent). So I made some changes:
– permadeath game mode, all difficulty maxed out, pvp and network is on
– radiant pillar is a no go, ship crashed and is beyond repair, also you are covering your tracks, for now everyone thinks you’re dead
– only outlaw stations are allowed
– preferred planets for landing are barren/abandoned ones, dissonant ones and ones with aggressive sentinels (this is to kind of simulate you’re a wanted man, space police will shoot you on sight, there is a warrant out for your expiration), however if the mission takes you to some other planet, it’s fine (for example the outlaw missions from the outlaw space stations)
– you can’t build a permanent base in a non-outlaw system, if you make one, you need to destroy it before leaving the system, remember you’re burning evidence you were ever there in the first place, unless this is a starting planet (this is where your radiant pillar was last known to be, so it is kind of expected some other trace of you will be found)
– trade posts are allowed, but only once per system (once you make a transaction the red eye is on you)
– there is no direct goal, like reach the center of the galaxy but if you need a closure, this is just fine and dandy
– no freighters
Exploration Expedition
This one really has a sense of taking a road trip in a mini-van for me. It is simple, I probably won’t make it since the goal is pretty big, but it’s about the trip not the destination. Also, this one doesn’t have a specific start, in fact you might need some things in order for this one to work.
– permadeath game mode, all difficulty maxed out, pvp and network is on
– you need all portal glyphs for this one
– only one ship is allowed, this is your mini-van for me it was a small shuttle, hence the metaphor
– you can salvage ships and sell them, but that is it, scrap them for parts or earn some cash, but the idea is you only own one single ship (this actually turned much more fun that I expected it to be, you have to plan and prepare for jumps between galaxies, decide what tech you’re going to dismantle and put into cargo, what resources you might need at the other end and so on)
– the rules for reaching a center: you start with all single glyph, this gets you to some 5000ly from the center, you travel their with warp, (remember they glyphs of the last planet before jump though) each time you reach a new galaxy, after you get your ship up and running again you must use the portal coordinates of the last planet from the previous galaxy, and the rest is manual warp until you reach the center again. Sometimes this gets you to the center, sometimes a bit further away.
The goal is to go through 255 galaxies and get back to Euclid, meet strange shit along the way, maybe document it. Think of it like your own Franklin expedition or something, that was the idea behind it.
submitted by /u/nightshift_syndicate
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2024-04-16
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2024-05-08
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2024-05-08
The portals make noise, the lamps make noise, the gadget cube makes noise, my hauler make noise even when landed, why does everything makes noise ??? The one I’m the most mad about is my hauler. Ok it has two engines on its wings but it’s parked so let…
2024-05-08
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2024-05-08
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2024-05-08
It looks so nice and sleek, is there any way to bring it back ? Thanks ! submitted by /u/theraic [link] [comments]
2024-05-08
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2024-05-08
Totally on me, but I didn’t quite think it through and realise you gotta give Cronus all your food items individually to critique. Figured if you selected smoked meat, it would give him all your smoked meat, etc. Y’all I have in excess of 2500 food ite…
2024-05-08
“But also, what’s the deal with Freighter food?” submitted by /u/ninjagoldfishgc [link] [comments]
2024-05-08
I recently learned the 12 sunset glyphs portal trick and decided to do the complete 256 galaxy cycle. I plan on leaving one base in each galaxy near the center. To the people who’ve seen it all, which galaxy is the most lonely?
submitted by /u/famcz
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2024-05-08