NMS HOT POST 2022/07/6

Wild summer speculation… What emoji do you hope Sean will Tweet next? 🚀📐


There he is in Guilford, slouched in a gaming chair, summer sun is setting, glass of Guinness in one hand. Sean is tapping something on his phone. We're looking for a new update or new expedition soon, right? So what emoji (or set of emoji) do you hope he will tweet?

Some Reddit Emoji… 🐫 💧 🏠 🌽 🌵🎵 🎨 🚚 🚀⭐☀️👽🍺 👿🔍💍📜 📐🌍 👩‍🚀🌴🏆🕗🏭🔫

How about… 👽🔫 or 💧🔍 or 🏠🏭 ?

submitted by /u/rhinx
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Source: No Man's Sky | Reddit

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NMS is a huge game that feels tiny.

I’ve recently upgraded my PC which allowed me to try this game for the first time. I remember it getting crucified upon launch but people said it got better over time.

So after spending about 100 hours in the game i can say it definitely ticks all the boxes, but the biggest issues it has are design based. Namely, even though this game is huge in every way it just feels small.

To explain my reasoning i’ll talk about another game i played a long time ago, that did the exact opposite, despite being comparatively small it made me feel like it’s huge.

It’s 2003 game called Freelancer. In the first mission, straight out of the gate, you are dumped in the New York System. As soon as you reach space there’s already 3 stations and the planet you spawned on, and despite intractability being limited by today’s standards this immediately gives you the sense of scope.

In the course of that mission you travel trough the asteroid field made of trash to planet Pittsburgh, which has completely different set of goods, ships and equipment from planet Manhattan. There’s a total of 2 planets, 2 shipyards, 4 stations and 2 outlaw bases in New York system alone, along with 4 asteroid fields. So the fact that you are stuck in the system for the first 2 missions is no issue at all, it just gives you the time to take it all in.

There’s a really nice early trade route from one of the stations that produces arms back to the planet Manhattan, but on the way you risk getting attacked by outlaws on both points. One could conceivably remain in the New York system indefinitely, mining, trading, hunting pirates. It’s far from the most optimal way to play but it is possible.

Compare that to NMS, a game that came out over a decade later. Only one station per system, which you are dropped on top of immediately upon entering, all the outposts on all the planets synced with the system wide network, making intra planetary trade impossible, and teleporter system making travelling between stations and your base utterly trivial.

Trading between stations is as easy as can be and involves no risk. All ships are perfectly able to carry as much goods as you can possibly gather, meaning no reason to pick a slow and bulky freighter that’s vulnerable to piracy. Not that it matters since you can just instantly teleport between stations in different systems so even if your ship can’t even move you just bypass that part all together.

This issues can be fixed however, all the ingredients are there, it’s just the recipe that’s rubbish.

I’ll say remove teleporters all together. I mean it, portals exist, so it’s not like there’s not a fast travel option between the systems. Unlike teleporters portal network is not trivial, you need to first find the portal, that’s the first hurdle, and then there’s the fact that portals are fixed, and can’t be moved, which means if you want to trade with a station or outpost you need to fly there, making you vulnerable to piracy.

And while we’re at it make prices local based rather than system based, and allow more than one station to exist within the system. Bonus points, localize resources more, have different biomes on the planets have more of one resource and less, or none, of the other. Then have outposts spawn near resource deposits and base prices on that, with resources they have locally being cheap, while those they don’t have being more expensive.

Same could be true of space stations, every space station will be near one planet or another, have prices on space stations depend on what they can get from the planet they are near.

Doing this would make every system feel a lot more vibrant and lively in itself, rather than just jumping from one station to the next and to your base. What’s the point of having this huge universe if there’s no reason to experience 99% of it.

submitted by /u/Outrageous-Thing3957
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My hopes for the next non sentinel content

My hopes for the next non sentinel content

So one of the most neglected thing in the game lorewise as well as content wise in general are the Biological Horrors. For something that seems to spread to every planet as well as escape into freighters effectively killing all life aboard, we don’t have all that much new content for them.

My hopes (unbelievable wishful thinking) is that HG takes the time to expand on the biohorrors the same way they did sentinels. Imagine a world taken over by the Bio horrors! Buildings and such with eggs scattered around and slime fleshy webbing on everything.

This can also be added to caves much like the xenomorph cave in Aliens. Caves don’t have a ton of use other than cobalt farming atm, so adding Bio Horror eggs at least gives more reason to go spelunking!

Another idea would be fauna on Bio Horror consumed planets. Maybe add some new proc-gen into fauna build pools that have Bio Horror growths onto them! This seems like a good way to spice up fauna collecting and hunting.

The final thing could be the Bio horrors themselves. It would be really cool to give these mobs some new enemy types. Obviously we would need a Bio Horror Queen! Maybe a larger Mantis as the second strongest then some smol Swarming exploding types.

(I’m also begging HG to give us a new customization set that is being slowly growing Bio Horror webbing and flesh onto it. A fleshy cape would be sweet too!)

Let me know what you guys think!

submitted by /u/Forsaken_Ad_475
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I Finally Get It

I have wanted so badly to enjoy this game over the years but it never quite clicked. The sheer amount of things to do overwhelmed me and I never felt like I was completing anything meaningful. But this last attempt… I have begun to understand the game …

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The Intergalactic Explorers - Exocraft Roaming

The Intergalactic Explorers - Exocraft Roaming

Last night, the IGE crew gathered for some planetside exploring. We met at the space station to ensure we got all the required upgrades we’d need for the task at hand. Our destination was an uncharted charred planet, the landscape dominated by mountains. Grip and power was required. We gathered to compare notes, swap resources, and ensure we were ready.

https://preview.redd.it/iostx5j634qc1.jpg?width=1182&format=pjpg&auto=webp&s=589855643230e9da3bfa0ffc3161a0bed6507f85

We gathered at the designated outpost and got to wrenching. S class engine upgrades, better tires, and some boosters went in, making sure our rigs could climb the vertical expanses surrounding us.

https://preview.redd.it/qbrjn5qo34qc1.jpg?width=3840&format=pjpg&auto=webp&s=6990a65537e9f28dd39a7d21ac05f2ba8daf50c5

We set out into the unknown. No destination in mind, purely a direction. NORTH was the choice. Compton took the lead, as our most experienced Roamer driver. Pawz and Alex followed, followed by me (Raz), and Kilroy and Enoch a few hundred units back, per usual. We motored along, climbing up the tallest mountains, and yeeting ourselves off enormous cliffs, challenging each other to see who could have the most spectacular wipeouts. Pawz was the clear winner, as while cresting a particularly large hill, he was assaulted by a passing space craft, sending him skyrocketing over the next valley, over the next mountain, and landing somewhere in the next time zone. It was evening before we found where he landed, and celebrated with some IGE Nebula Buds and fireworks.

https://preview.redd.it/8j58j05j44qc1.jpg?width=1182&format=pjpg&auto=webp&s=0a7829f2acd5b0e4fff1a8f4b7a40db9b9fe3e72

The next morning, we got ready to go, but sadly, our departure was delayed, as Enoch needed to handle some “business.”

https://preview.redd.it/gzdi27cp44qc1.jpg?width=1182&format=pjpg&auto=webp&s=499af78925efde4d7f3110f22c636ddc7a17072e

Day two was equally exciting, and by midday, we had found the highest peak around, and after conquering it, took a moment to take in the views. A few days of roaming on the planet’s surface does wonders for your mood, as you realize that the terrain is so varied, the hills all unique, and the opportunities for fun (such as burying Enoch’s Roamer in the dirt while he’s off chasing something shiny) are what exploring is all about.

https://preview.redd.it/yrzqmtv354qc1.jpg?width=1182&format=pjpg&auto=webp&s=13516099d1273daac1f5c63ec214c42fb7b4a889

https://preview.redd.it/ni6ljvt454qc1.jpg?width=1182&format=pjpg&auto=webp&s=62b40b6af1c6a31257ff4885c09b89ede3e0f924

https://preview.redd.it/hovfpxz554qc1.jpg?width=886&format=pjpg&auto=webp&s=6b48168c31e70653abaf6d6a3b56cffe410cc756

submitted by /u/RazTheExplorer
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Community

Is there a way to break out of the jousting loop during space combat?

I find that going around and around in circles and going literally head to head is kind of an annoying way to fight. I feel like I’m doing something wrong. I thought it would change after I made a fighter but now that I have an a class highly maneuverable fighter and I’m still space jousting I don’t know what to do.

submitted by /u/PerfectSageMode
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