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Oh my diverse travellers, can we all agree in 2021 the capital ships and frigates need an update now...

Though the community is so wide and ranging in play styles thanks to this brilliant games’ design, I shout from my tiny hilltop in the corner; The frigates with their empty interiors and invisible walls in front of sealed doors, the capital ships visual presentation starting to look outdated compared to the rest of the game, still lacking a sense of crew, and retaining technical bugs and issues, all reaching back to when it was introduced around 2017, going on 4 years ago.

In my humble opinion, it’s time, Hello games.

It’s time.

(which is not to say they haven’t relatively optimized the experience aboard them, HG has certainly put in time on that front)

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A Recovering Addict's Travels through No Man's Sky (Part 3)

Hello, all! It’s good to be back and posting. I got back from visiting my friends pretty late last night, and there was a lot of driving that I had to do to get back, so I ended up crashing in bed before I could get online! I was really itching to play today, though, and got on pretty much as soon as I got home from work, and binged a few hours of game-time. Lots of really exciting stuff happened today, and I’m truly glad to have so many fine people following along on my journey! I’ll likely say this every time, but seriously, thank you all so much for your support. I make sure to read every comment and message, and I’m glad that my writing has been able to help so many other people.

Today, I was a spaceman on a mission. I was going to get off-planet and finally explore this system. Looking up from the irradiated ground of Az Kaban, I searched the skies, looking for any heavenly bodies, but my efforts remained fruitless. Oddly enough, there ended up being several other planets in my star system, but I just happened to be at the right place on my planet to not be able to see any of them! I cobbled together a Portable Refiner and began to refine the materials to repair my ship, and also mined some Uranium from the rocks around my makeshift campsite, as I figured out that I could use it to fuel part of my ship, in a pinch. After a few minutes of work, I had my launch thrusters repaired, and set off into the final frontier.

And man, this game doesn’t disappoint. This wasn’t my first time experiencing space travel in this game, as I did play it a bit on launch, so I had an idea of what to expect, but the view was still incredibly breathtaking. There were several other planets floating somewhat close-together far in the distance, and one of them even had rings, which I’ll get back to later in this journal. A strange transmission came across my screen, directing me to a crashed satellite on a nearby Hyperborean planet. After activating my pulse engine (the third person view of this is seriously insane. WOW!), and a few seconds of travel, I landed on the planet. The original name of the planet was “Nokaric,” and I honestly thought that sounded really cool, so I went ahead and registered that as the permanent name. Despite the temperature being colder than -50 degrees Celsius, Nokaric was an incredibly beautiful world. I’ve always appreciated the stark beauty of winter, and this planet demonstrates multiple aspects of winter quite well. At night, the world is a place of calm, dark blue hues and gentle winds, and during the day, the ground is bright and almost shining in the sunlight, and small hints of life peak through the snow.

I adventured around the planet for a good while, finding some old boxes and gear, scanning the flora and fauna of the planet, and eventually made my way to a crashed satellite, which the mysterious signal had directed me to. I gained some new technology from this satellite, one of which was the Base Computer! I had heard that the base building in this game was pretty extensive, and I was really looking forward to building my own base (or two!) in this universe. I saved the plans for later, and after some more exploring, found a hyperdrive upgrade module in another crashed satellite a few hills over. This looks really valuable, so I’m saving it for later in case I want to use it on a better ship. I learned some of the Korvax language from a weird stone tablet I found also. I wonder if they can get that on Duolingo?

Anyhow, I finally left Nokaric to check out the other worlds in my star system. I landed next on a very rainy planet – the system called it an “Endless Morass.” Not entirely sure what it means, but the planet was seriously cool. High cliffs and small flora made this planet feel like I was on perhaps one of the British Isles, and the rain and fog definately contributed to that feeling. I ended up naming this planet as “Naiadia,” after the greek name for their river goddesses, due to how much water there was on the planet. I also met my first real alien on this planet! Shortly after entering the atmosphere, I noticed a metal structure similar to ones I had seen before. They even had a landing pad, which I ended up using to dock my ship. When I went inside, there was a Korvax manning a technology blueprint stand, as well as his friend, who was moving about inside the base, tending to the plants and making sure the technology was all in working order. After a poor attempt at conversation, my new Korvax friends sold me a blueprint for a teleport receiver (I think), and I sold my cobalt and some other goods to the galactic trade module embedded in the far wall of the station. The rain was absolutely tanking my framerate, however, so I went on my way after not too long.

The last thing I did today was stop at the ringed planet. This was a garden planet, with sunshine, grass, forests, cliffs, and beaches that looked like something out of Super Mario Sunshine. An incredibly gorgeous place, truly. I soon learned that the local wildlife was not as friendly to me as on other planets, as some medium sized animals soon began to make their presence known. Thankfully, it doesn’t seem like they travel in packs, so I never had to worry about more than one chasing me at a time. I snapped a lot of pictures here. I ended up ending my adventures for the day here, after naming the planet Alethia. The word is greek for “truth,” I think, which I find appropriate in some ways to my own personal journey, outside of the game. That, and I think it sounds really pretty anyhow. I plan on exploring the rest of the planets in the system next time, and hopefully choosing one to build my base on. I think I would eventually like to build bases on all of the planets in my star system (yes, even Az Kaban), just to really make it feel more like home, but we’ll see. If you’re still with me, thanks for reading along!

Leaving Az Kaban for good (Look at the cool patterns on the surface!)

First glimpse of other planets

Haha starship go brrrrrr

On approach to Nokaric

A stunning vista

Found this weird bear-ish animal wandering around Nokaric

A fleet of starships above a frozen sky

Higher Education

Good Morning, Nokaric!

Some green peeks through the snow

No way this is a natural formation, right?

Naiadia from above. Lots of valleys on this one

My Korvaxian friend! 🙂

Some of the fauna of Naiadia (Formerly Dustil Prime, I guess)

Another shot of the rest of the planets in the star system

Alethia from above

From the ground

Potential base location? (Ignore the bad water, my computer is a toaster)

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After nearly a year away from the game, I have returned

Some of you may remember me (probably not I dunno). About a year ago I had to leave the community due to not having the software to run No Man’s Sky. Today my brother gave me an early Christmas present which turned out to be a really needed up computer. I set it up, downloaded NMS, and crossed my fingers as it began to run… We are back in business y’all, with a whole new universe to explore!

Any tips anyone has without spoiling any recent content (I want to discover all that myself) would be greatly appreciated, and hello to all old and new friends

submitted by /u/The_Severe_Albatross
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Community

New Ship Perk Suggestions

Long ago, NMS only allowed players to own a single ship, making it a major decision on which ship type a traveler should go after. However, realizing this felt clunky, updates have been made over the years, ship slots increased, new tech modules, and new features added. This was a great call, but it did leave one mark: the distinctions between each ship didn’t matter anymore; Haulers don’t even have the benefit of additional cargo space, since all S-class ships can have the same total number of slots.

I was talking ship perks with someone, and it got me thinking that perhaps it would make sense to introduce new strengths to less used ship types. As I was mulling it over, I realized that some of these changes would have to be pretty potent to stand up to current-day standards — poor Shuttles, their only real signature is that their takeoff price is reduced, made obsolete by the auto-recharge modules. So I decided to spitball a few ideas trying to stay true to the ship’s purpose while taking 2024 NMS in mind, and see if the following suggestions are strong enough to make you think “oh yeah, I’d definitely want to own a [ship type].”

Shuttles:

  1. 25% faster flight speed than others while in-atmosphere.
  2. 100% faster Pulse Drive speed.
  3. Takeoffs and landings are quicker and snappier.

Haulers:

  1. Cargo slots are double-sized, just like Freighters and storage containers.
  2. One storage augmentation slot unlocks two slots when used to unlock cargo slots.
  3. When the Teleport Receiver is installed, Hauler item teleport range is unlimited within the same star system.

Living:

  1. Increased chance of finding Space Encounters while pulsing. Alien Traders completely removed from encounter pool (Frequency 12 > 0). Odds of Rogue Black Hole and Relic Gate events tripled (Frequency 1 > 3).
  2. Eating food while in a ship refuels the ship’s hyper drive, pulse drive, launch thrusters, and damaged shields.

Explorer:

  1. Scanning one planet scans every planet in the system.
  2. Hyperdrive chain jumps. When setting a waypoint on the galactic map, can directly jump to that waypoint as long as the Explorer would have enough fuel to reach there, or up to 5 jumps (aka 5x listed hyperdrive range).

Let me know if these are along the right lines, and whether you’d fly one of these if they had these perks.

submitted by /u/Snoo61755
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Just a Quick Appreciation

While I struggle with anxiety so it is difficult for me to egg myself into the multiplayer scene in the game, I just have to applaud ALL of you guys. This is the most non-toxic gaming community I think I’ve ever seen and I have been a gamer for a goood…

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Too Many Low Difficulty Frigate Expeditions

I re-boarded my freighter after a lengthy reconnaissance mission and wanted to send my frigates out.

So, I visit The Navigator, and he gives me the list of expeditions (not Expeditions) and it’s all low star trips, three 2** and two 1*.

Would love to see more 3‘s, as well as any 4* and 5*****, which I’ve never seen. What’s up with that?

That’s all.

Gray, over and out.

submitted by /u/MJBjacket
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