NMS HOT POST 2022/08/4

Happy 14th Anniversary to Hello Games. Founded as a company 04 August 2008.


The four — Ryan, Dave, Sean, Grant — brought experience from larger game companies as the foundation for their own indie studio in Guildford. How did the name the company "Hello Games" originate? From that mischievous prank where kids knock on neighborhood doors and then run away. Which, apparently, in Ireland is called a "hello game". "Maybe that’s our secret plan, we’re knocking on the door of the games industry, then we’re going to run away before it opens…” Read more in this interview by Neil Hughes, 2010. https://neilchughes.com/2010/03/13/hello-games-the-interview/

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Source: No Man's Sky | Reddit

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To people wondering if long-term update support for NMS will end: I think they literally love the ga...

I think they could have sunset NMS development like 2 years ago and it still would be considered a damn good open world universe exploration game.

And think of what it means to the devs from beginning to end. It went from something lame and not very substantial, a shallow experience, to something far deeper and far vaster than anyone (even the developers themselves) could’ve imagined.

Obviously there are still a few grating issues with the game (we need an Origins 2 update, seriously, planet and creature variety would help a lot, I’m tired of seeing the same deers and teddy bears and tigers on every planet) but I think that if NMS free update support were to ever end, it would’ve happened a year or so ago.

And of course you can make the argument “Bro wtf are you saying, it’s a company, they make choices based on their wallets not their hearts” and yeah, for most companies I think that’s true but HG is different because of the intense emotional journey most of them have gone through regarding the creation, development, and ongoing support of NMS from its dumpster fire beginning to its current celebrated engoodening.

Another notion to consider: No Man’s Sky doesn’t have super massive content updates. You can just read a patch note one day and see that they implemented a new storyline where you can create and adopt your own little Sentinel buddy and also rework your Minotaur mech. Like sure, from a coding/programming/dev standpoint it IS complex, I’m not denying that, but it’s not nearly as involved as a whole expansion. My point is that Hello Games deliberately keeps their scope low when it comes to expanding on No Man’s Sky, and because of that, in addition to the passion that most of them probably feel for the game, I highly doubt that long-term support for NMS will end any time soon.

But I can be wrong, I’ve certainly been wrong before. However, even if NMS free update support DOES end, it’s going to end on an incredibly high note. They’re not going to just drop it. They’ll drop a banger of a final update that will keep us sated for years. I don’t think they’ll let it go without a “cherry on top”, so to speak.

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I think there's something I don't understand with the nautilon

So I’m doing the dreams of the depths quest, I built the nautilon and added the scanner thingy, and now I’m supposed to use it to find a sunken freighter

The games tells me to use the quick menu to activate the scanner

But there is no quick menu? Or at least I can’t access it?

What am I supposed to do then? Swim across the whole planet untill the regular scanner finds something?

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